Author |
Message |
Topic: Requisition Point Calculator for Scenario Editors |
Ciggy
Replies: 5
Views: 6829
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Forum: Close Combat Cross of Iron Posted: Sat Nov 17, 2012 6:54 am Subject: Re: Requisition Point Calculator for Scenario Editors |
Yeah man totally. liamdaly1983 [at] gmail [dot] com Cheers |
Topic: Anyone use a dice system to aid set-up against AI |
Ciggy
Replies: 7
Views: 10082
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Forum: Close Combat 3: The Russian Front Posted: Fri Nov 16, 2012 11:27 pm Subject: Re: Anyone use a dice system to aid set-up against AI |
Roll to decide officer count and level. Roll for type of squad and level then again for support infantry (Militia.rifle team.scouts.sniper.engineers) then again for extra support (at team.mg team.mortar.flamer) This is just a wee idea. Cant remember the full jist. I add an extra one of each per officer. I do the same for mech or armor if theyre in play. Any additional ideas u have would b awesome |
Topic: Anyone use a dice system to aid set-up against AI |
Ciggy
Replies: 7
Views: 10082
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Forum: Close Combat 3: The Russian Front Posted: Fri Nov 16, 2012 9:40 pm Subject: Re: Anyone use a dice system to aid set-up against AI |
Pretty basic. Stil needs sum work. Creating a new scenario i roll to decide the commander lvl for each side. Same for ammo count. then the type of scenario. Amount of vls and th placement of them on the map. (Axis-neutral-allies) Wether there is a barrage and the size. Amount of territory each side has. So far ive left the req points per day empty but roll for the map starting points. (1=10, 6=60) The difficult part is unit selection. I had it 1 or 2 is just infantry. 3 is mech/inf. 4 is mech/inf/armor. 5 is mech/armor. 6 is armor. I need to charge my phn so im submitting :p |
Topic: Anyone use a dice system to aid set-up against AI |
Ciggy
Replies: 7
Views: 10082
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Forum: Close Combat 3: The Russian Front Posted: Thu Nov 15, 2012 5:39 am Subject: Re: Anyone use a dice system to aid set-up against AI |
I dont but you could always come up with your own like i did. I would like to know what units make up a mechanized tho.. How to decide req points also. Any ideas? |
Topic: Some Strategy questions |
Ciggy
Replies: 2
Views: 6059
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Forum: Close Combat 3: The Russian Front Posted: Tue Nov 13, 2012 8:10 am Subject: Re: Some Strategy questions |
How come some units when waiting in ambush dont engage a target when its right under their nose? I tend to put my commander right back away from the frontline as i dont want to be hit and lose overall morale. Should i use him up front more often or is it not worth it morally? |
Topic: Anyone use a dice system to aid set-up against AI |
Ciggy
Replies: 7
Views: 10082
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Forum: Close Combat 3: The Russian Front Posted: Sat Nov 10, 2012 9:10 pm Subject: Re: Anyone use a dice system to aid set-up against AI |
Interesting to say the least |
Topic: a fair fight |
Ciggy
Replies: 3
Views: 5880
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Forum: Close Combat 3: The Russian Front Posted: Wed Nov 07, 2012 4:03 am Subject: Re: a fair fight |
I cant dwnload. Any tips on doin it manually? |
Topic: Heated political/religious discussions |
Ciggy
Replies: 563
Views: 360227
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Forum: The Mess Posted: Tue Nov 06, 2012 8:14 pm Subject: Re: Heated political/religious discussions |
whos side was god on during wwii? both my grandads survived so it mustv bn th allies |
Topic: Requisition Point Calculator for Scenario Editors |
Ciggy
Replies: 5
Views: 6829
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Forum: Close Combat Cross of Iron Posted: Tue Nov 06, 2012 7:47 pm Subject: Re: Requisition Point Calculator for Scenario Editors |
cool. no guik explanatio? i cnt dwnload it it on my phone. soz 4 my spelling. bloody phn! |
Topic: a fair fight |
Ciggy
Replies: 3
Views: 5880
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Forum: Close Combat 3: The Russian Front Posted: Tue Nov 06, 2012 9:41 am Subject: a fair fight |
does anyone hav an idea on what req point ratio i would nd to use to make it fair for both sides? also.. anyway of making it infantry only? ive tried using th minimum req points per day bt if i even get near 30 or so the enemy starts getin scout cars etc.. |
Topic: Victory Locations |
Ciggy
Replies: 4
Views: 5423
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Forum: Close Combat 3: The Russian Front Posted: Tue Nov 06, 2012 9:21 am Subject: Re: Victory Locations |
is more better? shd i always have a retreat vic on the end maps so th op doesnt end prematurely? are inside buildings a gd place for them? to make th ai attack harder/faster shd i move vics to th defensive side? |
Topic: Victory Locations |
Ciggy
Replies: 4
Views: 5423
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Forum: Close Combat 3: The Russian Front Posted: Tue Nov 06, 2012 1:50 am Subject: Re: Victory Locations |
is there a recommended way of using/positioning them on a map? |
Topic: any mod available to prevent computer AI from fleeing? |
Ciggy
Replies: 5
Views: 16065
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Forum: Close Combat 3: The Russian Front Posted: Sun Nov 04, 2012 9:14 pm Subject: Re: any mod available to prevent computer AI from fleeing? |
keep an eye on team morale. if its low get them to fallback and/or flee th battle. important to hav a commander within radius especialy for troops with low morale/training |
Topic: Custom Scenario issues |
Ciggy
Replies: 1
Views: 3937
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Forum: Close Combat 3: The Russian Front Posted: Sun Nov 04, 2012 8:18 am Subject: Re: Custom Scenario issues |
each battle takes a day wether u win or lose. 15days is max. if the enemy has no vic locations at th end of a battle they wil fallbak to another map. that is if they get th chance. it is possible to annhialate them all in th first day if u hav th firepower. try to balance th teams fairly. dnt giv to many points per day. maybe make a pattern for each team. most teams wil want to rest afta 3 battles. hope that helps |
Topic: Anyone still play CC3? |
Ciggy
Replies: 50
Views: 70301
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Forum: Close Combat 3: The Russian Front Posted: Sun Nov 04, 2012 7:25 am Subject: Re: Anyone still play CC3? |
stil play almost everyday. no other game i play does it for me. stil havnt decided which mod is best |
Topic: Engineer, pioneer |
Ciggy
Replies: 19
Views: 22797
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Forum: Close Combat The Longest Day Posted: Mon Sep 05, 2011 9:06 pm Subject: Re: Engineer, pioneer |
still doesnt answer my question about whether they repair vehicles etc |
Topic: Engineers repairing? |
Ciggy
Replies: 2
Views: 4702
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Forum: Close Combat 3: The Russian Front Posted: Mon Sep 05, 2011 9:57 am Subject: Re: Engineers repairing? |
anyone? |
Topic: Engineers repairing? |
Ciggy
Replies: 2
Views: 4702
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Forum: Close Combat 3: The Russian Front Posted: Wed Aug 31, 2011 2:34 am Subject: Engineers repairing? |
this might seem like a really dumb question but apart from demolitions what good are the engineers? do they actually repair armored units when they are near? ive never tried but i was just thinking about it last night when real blazed |
Topic: War Documentaries |
Ciggy
Replies: 226
Views: 235222
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Forum: The Mess Posted: Mon Aug 29, 2011 2:11 am Subject: Re: War Documentaries |
not sure if its been mentioned already. (my dialup connection is shocking when it comes to loading all these jpgs)
i just got 'World War II in colour 4dvd set. 670mins into 13 chapters.
1. The Gathering Storm 2. Lightning War 3. Britain at Bay 4. Hitler Strikes East 5. Red Sun Rampant 6. The Mediterranean and North Africa 7. Turning the Tide 8. The Soviet Steamroller 9. Overlord 10. Closing the Ring 11. The Island War 12. Victory in Europe 13. Victory in The Pacific
rare and unseen footage from the air/land/sea including pretty much every main battle and it looks at it from every sides angle. (mainly brit, usa, nazi, iti, red, jap but does also mention a little bit on other countries involved)
link here: http://www.yourdiscovery.com/web/world-war-2/ww2-in-colour-hd/
i must say watching the beautiful monastery at cassino get bombed was quite something. i also was surprised to learn that at the time of the normandy landing, hitler was sleeping and wasnt to be disturbed so he didnt find out for some hours after but he wasnt too alarmed and didnt think much of it at all. |
Topic: problem with custom scenarios |
Ciggy
Replies: 6
Views: 6015
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Forum: Close Combat 3: The Russian Front Posted: Tue Aug 23, 2011 1:31 am Subject: Re: problem with custom scenarios |
i have this problem sometimes when the files in question have been named wrong. just find the file its unable to read and rename it to the name its looking for. eg. rename 'USnames.txt' to 'ùønames.txt'
this is just one example i had on the normandy mod |
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