Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1271
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 8 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: Realism or Gameplay?
CrazyThumbs

Replies: 10
Views: 8008

PostForum: The Mess   Posted: Mon May 01, 2006 9:31 pm   Subject: Realism or Gameplay?
Well for me, more realism=better gameplay
As for mods, I only have CC3 and the only mod I play is RR, so I guess its my favorite Razz
  Topic: Tanks of WW2
CrazyThumbs

Replies: 4
Views: 3195

PostForum: The Mess   Posted: Mon Feb 13, 2006 12:08 am   Subject: Tanks of WW2
They had way more than 45 tanks, i'll go with at least 2-3 thousand, almost all of them underarmed and underarmored.
http://www.military.cz/panzer/index_en.htm
You can check the forums for more info, www.wwiivehicles probably has some info to.
  Topic: WW2 RTS
CrazyThumbs

Replies: 6
Views: 5742

PostForum: The Mess   Posted: Tue Jan 10, 2006 3:20 am   Subject: WW2 RTS
Amount of traingles for vehicles, dont know. Its coded in OpenGl it can do shadows and all that but it doesnt need directx. Plus side is that it is easier to port to different operating systems like Linux and Mac.

Maps I plan will be at least 200x2000 feet,I changed meters into feet since it is smaller for gameplay reasons, you would have to zoom out really far to see a decent sized part of the map. Almost 1x1km

The engine questions, im not to sure about, im no programmer, ill have to ask about it. A demo of the engine should be up in about a week, maybe two

temporary forums until we get the main site up
http://s15.invisionfree.com/WW2RTS/index.php?s=e839c7608df60d55c860cc50dde3faf0&act=idx
  Topic: WW2 RTS
CrazyThumbs

Replies: 6
Views: 5742

PostForum: The Mess   Posted: Sun Jan 01, 2006 7:34 pm   Subject: WW2 RTS
Great news! A programmer saw my post on a different site, and he has a nearly finished graphics engine that he wants used for an RTS. In a couple of weeks i'll probably have a demo to show some basic camera movement and some terrain. Its a great start, looks like this projeect can be finished.
Still looking for somoene to help with game designing Wink

Edit-heres a screen
  Topic: WW2 RTS
CrazyThumbs

Replies: 6
Views: 5742

PostForum: The Mess   Posted: Mon Nov 14, 2005 10:34 pm   Subject: WW2 RTS
That could help alot. New website is almost done.
Any other takers, you dont necessarly need to have alot expeirence in game desingning to become one for this project, as long as you have played alot of RTS games and have some ideas you can help.
  Topic: WW2 RTS
CrazyThumbs

Replies: 6
Views: 5742

PostForum: The Mess   Posted: Fri Nov 11, 2005 9:54 pm   Subject: WW2 RTS
I started desinging a WW2 RTS game in the beginning of the summer with the help of a few other people, but things slowy stopped when one or my main game designers computer broke. Since then i've been working on and off and lost touch with many of the people that were involved. Things though, are starting to pick up, and I have a website currently being made.

Some of the features of the game-
-3d with realistic graphics
-basic gameplay elements of an RTS
-Limited base building- like a tent for the HQ building
-supply routes, supply trucks drive off the map on a road and after a given time appear and drive back to drop off ammo at a supply depot
-resource syatem based on requisition, at the moment its unsure how to do this (how you get it)
-Smart AI- think of it like CC, units take cover sneak etc...(better pathfinding though Wink )
-Realistic armor for each unit, tanks can be immobilized/destroyed depending on the armor angle of impact what part of the tank and what size round was fired
-Bullet tracking system for units, much like and FPS

These are just some features that I have planed for the game, as you can see I want it to be as realsitic as possible. And before you say its immposible to do this just look at www.wildfiregames.com/0ad this game started out as a plan like mine and now look at it. Once I the website is finished Im going to start things back up again and try and ghet in contact with all the other people that were involved and get this thing rolling.

But the reason I post this is that if any of you can help or want to please post (mainly looking for game designers) I know this will take a long time but if any of you are willing and dedicated enough this can happen.
  Topic: Most kills
CrazyThumbs

Replies: 4
Views: 4456

PostForum: Close Combat 3: The Russian Front   Posted: Tue Nov 08, 2005 2:42 pm   Subject: Most kills
...whoaaa, that makes my highscore look like nothing :eek3

My score was against the AI over the corse of a few operations.
How long did you have the Crocodile for?
  Topic: Most kills
CrazyThumbs

Replies: 4
Views: 4456

PostForum: Close Combat 3: The Russian Front   Posted: Mon Nov 07, 2005 11:23 pm   Subject: Most kills
Whats the highest amount of kills one of your units has ever gotten? Mine is a KV-1a which has destroyed/killed-

tanks- 8
vehicles- 1
guns- 0 (I think, have to check again)
soldiers- 72

but today one of the tank memebers was severly wounded and had to be replaced so the number droped down to 60 soldiers killed.
 
 
 
Page 1 of 1
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!