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Author Message
  Topic: OpenCombat: Opensource game Close combat gameplay based
Dani-0TB

Replies: 17
Views: 21134

PostForum: The Mess   Posted: Tue Jul 11, 2023 5:21 am   Subject: Re: OpenCombat: Opensource game Close combat gameplay based
Glad the project is still going very interested on it, I would've suggested maybe using an engine but don't know how hard would it be to port to something like Godot.
Either way it looks amazing.

I like the idea of an open source close combat clone, since the community is a bit niche, user generated content in a unified platform might be great.

I'm still pretty much new to this series, but as a newcomer I actually was kinda looking for something like this, but I see the CC community is spread around different games and might be cool to make something pretty much anyone can enjoy. I'm thinking along the lines of a very customizable CC engine, like, the base game includes many things that can be activated or deactivated as players please, plus giving the ability to players to create and expand with content in a simple manner.

I would love to know what the current plan is. Like, what your MVP is gonna be, and will try to check this our periodically and see what can I help with.

Maybe consider Godot, could prove useful for something a bit more friendly and integrated to work with. I can research and try thing to see if porting what you have is possible since, Godot uses a language based on Python, I guess the logic can be adapted easily, and if I'm not mistaken tiled works with Godot. But what I've liked the most is the node system, because they allow you for what I've seen make content creation tools to, for example, make units by giving them stats and the sort, to then save that unit, or an integrated map maker, in a very simple manner.

Anyways, still think this is an amazing project and would like to see it to completion. Cheers!
 
 
 
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