Author |
Message |
Topic: Capturing a gun/tank/vehicle |
DarkScipio
Replies: 13
Views: 15305
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Forum: Close Combat Last Stand Arnhem Posted: Sat Oct 22, 2011 8:25 am Subject: Re: Capturing a gun/tank/vehicle |
Manoi wrote (View Post):
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It could be a great feature to see intact captured weapons (light and heavy) appear later in your forcepool (with limited ammunitions). But for tanks and guns it could take several days before they appear (the time to train your men to use this new material).
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Werent captured tanks and vehicles not sent back to home/behind the front to be repaired and some men trained, instead of ever used by the troops who captured it? |
Topic: ModManager: "Failed ot copy ... |
DarkScipio
Replies: 6
Views: 10160
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Forum: Tech Support Posted: Sun Oct 16, 2011 8:45 am Subject: Re: ModManager: "Failed ot copy ... |
Had the same problem. And its really easy to do these steps. Just type in regedit in the searchbar of Win7 and go through the steps, took me 45 seconds.
If you need help. Contact me. |
Topic: Planing a new mod - a lot of questions |
DarkScipio
Replies: 7
Views: 8261
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Forum: Modding Workshop Posted: Wed Mar 16, 2011 10:17 am Subject: Re: Planing a new mod - a lot of questions |
Tejszd wrote (View Post):
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Command crews can be controlled after they bail out of a vehicle, all other crews are considered too shaken up to take further orders for the rest of the battle. So you just need to change/make the vehicle type to a command type....
The CC Excel workbook will show you the column you need to edit and what value to put in.
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Thanks, I knew that but my question is the other way around: Is it possible to do crew that can NOT exit/survive on destruction?
Three other questions:
- Possbile to do Close Combat squads, with wich the AI tries to bring into close combat? - Possible to manipulate the chances to get soldiers going berserk? - Possible to get a Close Combat weapon on vehicles? |
Topic: Planing a new mod - a lot of questions |
DarkScipio
Replies: 7
Views: 8261
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Forum: Modding Workshop Posted: Mon Mar 14, 2011 7:31 pm Subject: Re: Planing a new mod - a lot of questions |
Thanks a lot.
I meant it is possible to do vehicles with crews that cant exit on destruction? |
Topic: Close Combat Battle of Berlin game footage (Let's Play) |
DarkScipio
Replies: 55
Views: 93465
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Forum: The Mess Posted: Mon Mar 14, 2011 4:49 pm Subject: Re: Close Combat Battle of Berlin game footage (Let's Play) |
Awesome thanks a lot. Something to watch when I have to stay up the next nights. |
Topic: Creating a terrain/object database? |
DarkScipio
Replies: 11
Views: 8734
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Forum: Modding Workshop Posted: Thu Aug 26, 2010 11:43 am Subject: Creating a terrain/object database? |
CSO_Sbufkle wrote (View Post):
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Everything is still there:
http://www.closecombatonline.com/CSO/index.php?name=CmodsDownload&file=index&req=viewdownload&cid=23&orderby=dateD
I have a bunch of updates too, I should make a new set up and have it hosted here.. you guys need a section with this and the CSO one is dated.
Map Making guide as well, this already has had version # as well I need to finish and upload, preferably here (CCS)
http://closecombat.org/mmg/
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Both are down unfortunatly. |
Topic: Operation Market Garden Mod for tLD |
DarkScipio
Replies: 188
Views: 159427
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Forum: Close Combat The Longest Day Posted: Mon Jun 14, 2010 9:04 pm Subject: Re: Operation Market Garden Mod for tLD |
Thanks so much for your work an patience.
It looks very very good. |
Topic: Searching Map (last axis stance against the allied armor) |
DarkScipio
Replies: 1
Views: 3747
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Forum: Close Combat 2: A Bridge Too Far Posted: Mon Apr 26, 2010 9:33 am Subject: Searching Map (last axis stance against the allied armor) |
Can you tell me the name of a map?
It was the last map for that struggle to stop the allied armour. It was a long road with some houses around.
I am searching for this map to do a Darkes Hour map. |
Topic: One more month to go... |
DarkScipio
Replies: 4
Views: 3935
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Forum: The Mess Posted: Fri Mar 27, 2009 1:05 am Subject: One more month to go... |
My deference for what you did there. I hope you are fine and back home soon. |
Topic: What do Battlegroup commanders do? |
DarkScipio
Replies: 2
Views: 3814
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Mar 26, 2009 12:39 pm Subject: What do Battlegroup commanders do? |
Thanks a lot. |
Topic: What do Battlegroup commanders do? |
DarkScipio
Replies: 2
Views: 3814
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Mar 25, 2009 1:46 pm Subject: What do Battlegroup commanders do? |
What do Battlegroup commanders do?
And what can be modded with/on them?
Found nothing in the forum so far. |
Topic: Planing a new mod - a lot of questions |
DarkScipio
Replies: 7
Views: 8261
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Forum: Modding Workshop Posted: Wed Mar 25, 2009 11:15 am Subject: Planing a new mod - a lot of questions |
So I am planing to work on a new mod. I have done such things before, but for other games and I know it takes a long time.
But I have a lot of questions:
- I once had some modding workbooks, but I cant find them anymore (already googled and searched the forum).
- Is it possible to have different Infantry graphics for each side and for different battlegroups/squads/squadmembers
- Is it possible to make crew members that cant survive/exit?
- How many animations do I need per Infantry-sprite?
- I saw a helikopter somewhere, so flying vehicles/infantry are possible?
- Is it possible to have weapons display for example laserbeams? |
Topic: Again CC5 does not work under Vista at all |
DarkScipio
Replies: 5
Views: 6028
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Forum: Tech Support Posted: Tue Mar 24, 2009 12:06 pm Subject: Again CC5 does not work under Vista at all |
squadleader_id wrote:
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How about "run as administrator"?
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Grayed out. But the my account is Administrator. |
Topic: Again CC5 does not work under Vista at all |
DarkScipio
Replies: 5
Views: 6028
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Forum: Tech Support Posted: Tue Mar 24, 2009 10:00 am Subject: Again CC5 does not work under Vista at all |
So I finally had some free time and wanted to install CC5 on my new Vista Laptop.
But whatever I try CC5 wont load (Vista error message: Does not work anymore). I tried all compability modes (95, 98, XP), I tried it patched and unpatched, and I tried the CCstarter.
Nothing. |
Topic: Creating a terrain/object database? |
DarkScipio
Replies: 11
Views: 8734
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Forum: Modding Workshop Posted: Sat Jun 07, 2008 6:35 pm Subject: Creating a terrain/object database? |
squadleader_id wrote:
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I don't think map makers would mind sharing map objects that have been 'released' on their maps. I think some map makers hold back their custom artwork/objects used for unreleased maps/projects...if they release the objects prematurely...keeping the new maps as fresh as possible.
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Would be fine if they only share their already used objects and textures.
We will see if the artists are friendly enough. |
Topic: Creating a terrain/object database? |
DarkScipio
Replies: 11
Views: 8734
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Forum: Modding Workshop Posted: Sat Jun 07, 2008 11:50 am Subject: Creating a terrain/object database? |
Perhaps we even find some people kind enough to share their work. I mean they dont loose anything, I would be glad to see my graphics used by others and to see new maps created. |
Topic: German Cross in Gold |
DarkScipio
Replies: 1
Views: 4429
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Forum: H2H Multiplayer Posted: Sat Jun 07, 2008 8:24 am Subject: German Cross in Gold |
Sounds very hard indeed. |
Topic: Creating a terrain/object database? |
DarkScipio
Replies: 11
Views: 8734
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Forum: Modding Workshop Posted: Sat Jun 07, 2008 7:10 am Subject: Creating a terrain/object database? |
Wouldn`t it be go for mapmakers if we could create a database (subsite, per forum, or just an upload collection) of terrain objects and buildings?
That would make the creation of maps easier, and perhaps thius way we get more/better maps, or just faster.
Could be just a collection of all kind of map graphics and such. |
Topic: How to create maps? |
DarkScipio
Replies: 6
Views: 6923
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Forum: Modding Workshop Posted: Sat May 03, 2008 11:59 am Subject: How to create maps? |
I think this forum needs a topic.
- How do I start to create a map?
- Are there tutorials?
- How to draw ruins, silos, trenches and other elements?
- Using Gimp, Photoshop or Paint?
- Are there object databases?
- Object turorials available? |
Topic: WARHAMMER 40k mod ready. |
DarkScipio
Replies: 37
Views: 42353
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Mar 18, 2008 1:11 pm Subject: WARHAMMER 40k mod ready. |
So what is still missing in this mod?
And would anybody like to try to improve/develop/finish this mod together with me? |
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