Author |
Message |
Topic: How do you record cc5 footage?? Fraps dont work or gamecam |
Destraex
Replies: 6
Views: 7006
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Feb 09, 2006 12:10 pm Subject: How do you record cc5 footage?? Fraps dont work or gamecam |
cc3 huh. |
Topic: We need an CC5 video footage competition? I cannot find any |
Destraex
Replies: 1
Views: 2377
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Jan 28, 2006 12:17 am Subject: We need an CC5 video footage competition? I cannot find any |
Videos seem to be nowhere of the close combat games. Seems that nobody ever thought of making one.
I think it would be great to show people considering buying the game what it is like. Screenshots just don't do it justice and people think demos are an effort but know tha will just have to watch a video
Especially fun would be capturing those typically detailed CC moments like when a squad goes crazy or runs out of rounds.
My 10mb video is just a test and includes sound, including sound in CC videos is very very important as this is one of the main strengths of the game
check this little bit of footage, poor quality i know. Took me enough time just to find something that would record cc5 and it is quick n dirty. turn up your speakers this has sound and is about 10mb
Would you believe I could find no video at all of cc5 in game footage
http://rapidshare.de/files/11945704/cc5sound2.zip.html
I may consider spending some time doing some good footage later, this is kind of random
If you look carefully you can see the rounds numbers dropping as weapons are fired |
Topic: How do you record cc5 footage?? Fraps dont work or gamecam |
Destraex
Replies: 6
Views: 7006
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Jan 28, 2006 12:11 am Subject: How do you record cc5 footage?? Fraps dont work or gamecam |
ok i got a program to do it called SCREENCAM
check this little bit of footage, poor quality i know. Took me enough time just to find something that would record cc5 and it is quick n dirty. turn up your speakers this has sound and is about 10mb
Would you believe I could find no video at all of cc5 in game footage
http://rapidshare.de/files/11945704/cc5sound2.zip.html
I may consider spending some time doing some good footage later, this is kind of random
If you look carefully you can see the rounds numbers dropping as weapons are fired
gamerat are you sure camtasia works?? I must have tried all of those common ones. I will get camtasia too |
Topic: How do you record cc5 footage?? Fraps dont work or gamecam |
Destraex
Replies: 6
Views: 7006
|
Forum: Close Combat 5: Invasion Normandy Posted: Fri Jan 27, 2006 9:25 am Subject: How do you record cc5 footage?? Fraps dont work or gamecam |
How do you record cc5 footage?? Fraps dont work or gamecam
I want to record ingame footage to show people, you know make video footage |
Topic: Any news about it? |
Destraex
Replies: 11
Views: 8941
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Forum: The Mess Posted: Sat Nov 19, 2005 10:32 pm Subject: Any news about it? |
any news guys, I am looking forward to this NOT being another abortive CCmarines/road to bagdad.
We need a fresh game to allow modding to move forward to new heights!!! |
Topic: Volkov elite maps |
Destraex
Replies: 3
Views: 4307
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Forum: Close Combat 5: Invasion Normandy Posted: Thu May 12, 2005 11:48 am Subject: Volkov elite maps |
ANZAC_Lord4war I love your sig icon. The dead digger. THats pretty cool
Where did you get the symbol from?? Looks like a Bikey gang symbol - grave diggers??? |
Topic: about WARHAMMER mod |
Destraex
Replies: 9
Views: 9224
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Apr 10, 2005 6:38 am Subject: about WARHAMMER mod |
love warhammer dawn of war
I think CC is perfect for a small scale marine assault.
Or an outpost skirmish
Could be very cool especially the sound effects.
A lot of work would have to be done on the human models in CC though |
Topic: GJS44 BLT error on gold beach map. first one in the campaign |
Destraex
Replies: 7
Views: 6897
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Mar 16, 2005 8:36 am Subject: GJS44 BLT error on gold beach map. first one in the campaign |
I still get the error in compat mode |
Topic: GJS44 BLT error on gold beach map. first one in the campaign |
Destraex
Replies: 7
Views: 6897
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Mar 07, 2005 9:16 am Subject: GJS44 BLT error on gold beach map. first one in the campaign |
thanks ironskip I have to turn of directdraw to play the mod.
I already had a pretty fresh inst of XP. I reinstalled cc5 especially to play the mod. |
Topic: GJS44 BLT error on gold beach map. first one in the campaign |
Destraex
Replies: 7
Views: 6897
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Mar 06, 2005 1:50 am Subject: GJS44 BLT error on gold beach map. first one in the campaign |
ok seems to that the blt directdraw error happens with most of the maps
is it my elements file or the blt file itself
Note
installed cc5 fresh
installed 501 patch
I installed\unzipped maps to maps folder from the full maps zip
I copied the video folder off the CD to the cc5 root
I installed the plugin
should also be noted that I downloaded the individual map for the gold beach and unzipped it into maps to see if that would help. it did not |
Topic: GJS44 BLT error on gold beach map. first one in the campaign |
Destraex
Replies: 7
Views: 6897
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Mar 06, 2005 1:42 am Subject: GJS44 BLT error on gold beach map. first one in the campaign |
Anyone know what I have done wrong.
followed the install instructions onth e main page here |
Topic: GJS 4.4? |
Destraex
Replies: 13
Views: 8661
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Feb 27, 2005 1:19 am Subject: GJS 4.4? |
can you please release a non-plugin version.
I like to keep multiple copies of games with desktop shortcuts
rather than fiddly time consuming uninstall\reinstall programs |
Topic: RSR - Can Tanks see through Smoke? |
Destraex
Replies: 5
Views: 5273
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Feb 12, 2005 11:04 pm Subject: RSR - Can Tanks see through Smoke? |
A lot of the Modern Tanks should see through smoke, just wondering if this is simulated in RSR? |
Topic: Red Storm Rising Version 1.0 is awesome |
Destraex
Replies: 15
Views: 11651
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Feb 03, 2005 8:19 am Subject: Red Storm Rising Version 1.0 is awesome |
or do what i did, i hate plugins
make a copy of your cc5 install
renam the plugin to zip, unzip into correct directories.
organising by name helps and searching |
Topic: Red Storm Rising Version 1.0 is awesome |
Destraex
Replies: 15
Views: 11651
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Jan 30, 2005 11:40 am Subject: Red Storm Rising Version 1.0 is awesome |
just downloaded it and gotta say that it is spectacular mod.
Love the new maps and the new tank and weapons sounds
Absolutely brilliant. A friend and I have started the Grand Campaign and are loving it!!!! It is really nice to be done with the hedges maps for once, fences of various types replace these for cover
Super work, one question though. Are their any really large tank battle maps that do justice to the 2-5km engage range?
Also would be nice to have the infantry assaulkt troops loaded into the apcs like in RTB |
Topic: Close Combat type game |
Destraex
Replies: 6
Views: 4797
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Forum: The Mess Posted: Sat Jan 29, 2005 10:09 pm Subject: Close Combat type game |
I thought firefight was pre-cc series |
Topic: GJS 4.4 ?? |
Destraex
Replies: 3
Views: 2733
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Jan 27, 2005 9:45 am Subject: GJS 4.4 ?? |
tis a gift!! Are we there yet, Are we there yetAre we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, Are we there yet, |
Topic: Kharkov mod sounds seem to be #@$^@# !!! |
Destraex
Replies: 3
Views: 5611
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Forum: Close Combat 3: The Russian Front Posted: Thu Jan 20, 2005 9:17 am Subject: Kharkov mod sounds seem to be #@$^@# !!! |
I downloaded them all off this site.
So that would be Kharkov2.2.zip (think this is where the sound comes from)
kharkovallmaps2.2.zip
kharkov3.0maps.zip
So I am running 2.2 |
Topic: 120mm cannon on an LAV25 - what a joke already looking GOMO! |
Destraex
Replies: 1
Views: 2698
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Forum: The Mess Posted: Tue Jan 18, 2005 10:11 am Subject: 120mm cannon on an LAV25 - what a joke already looking GOMO! |
Been looking at a couple of FTF videos on this site
I noticed in the assets video that they say the LAV25 has an 120mm cannon.
Well this is the first I have heard about it?
This game looks so console a'rama its not funny. Doubt I will be doshing out for it. It looks like it will be RAILBOY rides again in the you can only go one way streets. This is not front line fighting but I am a wannabe Commando.
Heres hoping I am wrong |
Topic: Kharkov mod sounds seem to be #@$^@# !!! |
Destraex
Replies: 3
Views: 5611
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Forum: Close Combat 3: The Russian Front Posted: Tue Jan 18, 2005 8:42 am Subject: Kharkov mod sounds seem to be #@$^@# !!! |
When I installed the kharkov mod the mp40 sounded like a mg42 and other such strange anomolies.
Anyone else had this problem with the sounds?
Also had some panther Vas turning up graphically and sound wise as american HTs?? |
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