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Topic: First multiplayer game without LAG!!! |
DizLoony
Replies: 5
Views: 13362
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Forum: Close Combat Panthers in the Fog Posted: Tue Dec 11, 2012 8:08 pm Subject: Re: First multiplayer game without LAG!!! |
Panthers can be taken out easely. Shamefully admitting I lost two against M8-Greyhounds. 1 was knocked out at about 200 meters while it decided to pirouet instead of staying put and firing, it exposed it sidearmor for a clean 90° angle shot to the puny 37mm..and got blown up with 1 hit. My second took a flankshot earlier which knocked out the gun, an mg and 2 crewmembers. Later on it was angaged frontally, and my crew decided to bail. Damn M-8 greyhounds..who wouldv' taught. Also, their optics arent that good either anymore. Most of their targets between 200-300 meters took around 8 shots to hit, in almost all cases, these where enemy tanks/vehicles that didnt move. |
Topic: forces disappeared? |
DizLoony
Replies: 13
Views: 11519
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Forum: Close Combat Wacht am Rhein Posted: Mon Jul 02, 2012 12:06 am Subject: Re: forces disappeared? |
Tejszd wrote (View Post):
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It does fix a problem which could be what you are seeing;
* Fixed a bug where the wrong battle group could be penalized witha a 1-2 team loss if the last battle of the turn ended in a force morale break.
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Noticed that as well. Pretty sure that was the issue, no BG lost more then 2 (undamaged)teams that I could recall. Thanks for the help. |
Topic: New gameversion mods |
DizLoony
Replies: 0
Views: 1602
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Forum: Tech Support Posted: Mon Jul 02, 2012 12:04 am Subject: New gameversion mods |
Ive been looking around the forum and attempting myself for a while now, but no luck.
I cant get a mod to work with a re-made game. I know and am able to make mods work with the original games. Ive bought CC2: Last stand Arnhem and CC4: Wacht am Rhein a while back, but cant seem to get a mod on it to work.
The mod I spend most time trying to work is the CC4: WAR mod from Nomada_Firefox. (Extra content etc..is always nice) I read the readme, but maybe I'm just not bright enough to understand any of it, for whatever I tried, its not working. I have the CCwarmodinstaller (tried with and without), but despite people claiming it to be such a helpfull and easy programme, I cant figure out how to use it properly.
I would appreciate a step-by-step link or explination if someone feels up for it. |
Topic: forces disappeared? |
DizLoony
Replies: 13
Views: 11519
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Forum: Close Combat Wacht am Rhein Posted: Sat Jun 30, 2012 11:19 pm Subject: Re: forces disappeared? |
Used the auto-updater: Still on V45014. Guess manual patching still works best. I'll give it a try, praying it'll help solve the problem. |
Topic: forces disappeared? |
DizLoony
Replies: 13
Views: 11519
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Forum: Close Combat Wacht am Rhein Posted: Sat Jun 30, 2012 10:42 pm Subject: Re: forces disappeared? |
Tejszd wrote (View Post):
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For teams they are disbanded if a certain number of team members are killed, the exact % I don't remember now but it has been discussed in the forum before, with the remaining men being put into a replacement pool.
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I know that, I speak about teams that took no damage/casualties whatsoever. This is an issue I never saw before in any previous CC game I played. |
Topic: forces disappeared? |
DizLoony
Replies: 13
Views: 11519
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Forum: Close Combat Wacht am Rhein Posted: Sat Jun 30, 2012 8:33 am Subject: Re: forces disappeared? |
I have the same issue in my grand campaign. My game was patched before I started it. First I noticed it a few times, made me doubt...Maybe they did got damaged in battle. But more units kept dissapearing, in many cases, supporting units like mortars, etc as well.
I play a custom campaign now, in that I name each unit deployed, so I know which teams are lost, and instantly recognise my veterans. Going from turn 1 to turn 2, of the 8 battlegroups on my side, I lost a total of almost 10 'veteran' named units of whom I know they where not destroyed (most of not even hit as due their role they where kept in the rear). So, trying to play a campaign(with surviving veteran units) becomes..well just impossible if they just vanish.
This tred continued going to round 3. I suffered no major loss in battle, some victories, some draws, nothing to heavily damage my morale in any way to have my units..desert? |
Topic: How to make campaigns tougher |
DizLoony
Replies: 14
Views: 12754
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Forum: H2H Multiplayer Posted: Fri Jan 06, 2006 8:32 pm Subject: How to make campaigns tougher |
I use my own system to train against the Ai. I usually load up the campaign map first in the battle editor. There I move all the enemies reinforcements so that they recieve them within the first 3 days of the campaign. I scroll trough mine..removing all but 5 or 6. As much difference in them as possible to have a bit of different gameplay since you play with so few. Usually only one has panzers(wich I use to counterattack and retake important maps..suplymaps and such) The rest are a mixup, the most disastrous be my favorites. Offcourse Ai with everything..myself on hardest.
From then on I move tactical. But when a battlegroupscreen apears before a battle I only pick 5 units instead of 15. That way you will definately face overwhelming odds. Its very hard to cover, let alone stand form an attack, on some of the huge maps. Nomatter what you try..you will have gaps in your lines anyway. This forces you to move around allot, or use a spotterteam to do that task. And since Im a medalhunter, tempting to keep my vets alive, I dont switch my units between battles to better counter the enemy. So usually Im stuck with one co group, an AT unit, an mg, an infantery, and something optional. The tough part is, if you manage to book some neat victories with such small units, you will have legendary veterans,..but sooner or later they all die..not to the ai's tactics..but sooner or later you will get flanked..and/or overwhelmed. As starting on the tac map, I favour to start holding 3/4th of it. That way the enemy has space to deploy a whole bunch of regiments, and myself have space to pull back. Mainly because I dont wish to hold defensles positions if forced in a corner or about to be surounded/cut off.
The only difference..is when having paratroopers. I always use the random deploy the Ai places them in the first round of combat they are used to simulate the scatering effect of the drop. |
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