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Author Message
  Topic: Historical Submod for Ebro 2.0
Doramas

Replies: 36
Views: 48687

PostForum: CC5 Rio Ebro   Posted: Sat Oct 30, 2021 7:20 pm   Subject: Re: Ebro 3.0
Nomada_Firefox wrote (View Post):
Tejszd wrote (View Post):


And thank you Nomada Firefox for the original mod!!!

Sorry but I have not autorized this file and I go to delete it. I have been very clear on the past that I would not let this type of modification from my files.

Quote:
Yo will tell me if you like this mod.

You have stolen everything.


Many worked to make a mod of the Spanish civil war, some from CC3. Descendants and relatives of international brigade members. Others of us did what we could. And many others gave it a tremendous boost with map graphics. The good thing is that there is still participation.
  Topic: CC WAR_Vetmod 25 days h2h GC close to be finished
Doramas

Replies: 4
Views: 6002

PostForum: Close Combat Wacht am Rhein   Posted: Fri Jul 30, 2010 1:55 pm   Subject: Re: CC WAR_Vetmod 25 days h2h GC close to be finished
USA could win, but they advance on first turn without consolidate the supply maps, they should advance in the second turn in the last 5 days may be they could have an opportunity; Germans isolated the BGs that broke the front, because they did not have enough strong to beat they.
Only 2 Germans armored battle groups still have 1 or 2 panthers.
  Topic: CC WAR - Ardennes Offensive Veteran 1.0 Beta released
Doramas

Replies: 4
Views: 4850

PostForum: Close Combat Wacht am Rhein   Posted: Thu Jul 29, 2010 5:24 pm   Subject: Re: CC WAR - Ardennes Offensive Veteran 1.0 Beta released
I will check it. Do it will work with last patch for WaR?
  Topic: CC WAR_Vetmod 25 days h2h GC close to be finished
Doramas

Replies: 4
Views: 6002

PostForum: Close Combat Wacht am Rhein   Posted: Thu Jul 29, 2010 5:18 pm   Subject: Re: CC WAR_Vetmod 25 days h2h GC close to be finished
Take note:
Around 400 armor destroyed or damaged in German side, is critical, the Germans will lost all they heavy armor, except panthers close to last days, 5000 killed in action is critical too, many of the Germans teams were fighting with worst troops.
The bugs I found in German side:
In ammunition carried by the Airborne Leader team, there is one assistant that carry 100 smoke grenades it can’t even move.
GC bugs
The bug due to flames is still on, the bug due to plane attack is still on.
We found a bug with the British BG, must be in a weapon of one of their tanks.
The GC 25 days is playable online, with a bit of patient, it took us one year and half, but we took our time, we were not online in holydays or weekends, we normally played it 3 or 4 days a week.
I hope Firefox will find time to repair that bugs.
  Topic: Update of Ebro 2.0
Doramas

Replies: 16
Views: 21689

PostForum: CC5 Rio Ebro   Posted: Thu Jul 29, 2010 3:26 pm   Subject: Re: Update of Ebro 2.0
Firefox, export the mod to TLD or WAR when u can please.
Salud
  Topic: CC WAR_Vetmod 25 days h2h GC close to be finished
Doramas

Replies: 4
Views: 6002

PostForum: Close Combat Wacht am Rhein   Posted: Thu Jul 29, 2010 3:08 pm   Subject: Re: CC WAR_Vetmod 25 days h2h GC close to be finished
Finally we finished the Gc

  Topic: OH!!!!!!!!!
Doramas

Replies: 20
Views: 17650

PostForum: Close Combat Wacht am Rhein   Posted: Thu Jul 29, 2010 2:40 pm   Subject: Re: OH!!!!!!!!!
The new patch, create a new problem, if we install it, we can play BO mod but we must uninstall vetbob mod.
Any solution?
I do not want to fill all my HD with CC games
  Topic: CC WAR_Vetmod 25 days h2h GC close to be finished
Doramas

Replies: 4
Views: 6002

PostForum: Close Combat Wacht am Rhein   Posted: Sat Jun 19, 2010 1:05 pm   Subject: CC WAR_Vetmod 25 days h2h GC close to be finished
3 days remaining to finish the GC with this mod, it took us close to 1 year and half, The mod is playable H2H, but you must be patient. Until the 15 days we found not main crashed specialy saving the game at the end of the battle, after that day the crashes began, but we took some agreements, truce, or repeat the battle etc.

I found some bugs, in anmonition, we had one or 2 crashes due to the plane bug.
In general the mod is playable H2H.
Normally we play it in Hamachi:
Net: doramass51
pw: 12

I hope we will start another GC changing sides
  Topic: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Doramas

Replies: 155
Views: 118534

PostForum: Close Combat Wacht am Rhein   Posted: Fri Jan 29, 2010 10:33 pm   Subject: Re: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Golani, i never played it against AI, only online in multiplayer, i play the GC. Veteran v Veteran. You have all the info in the readme mod file.
In the original vetmod for cc4 there was a file to use against AI, but i never used it.
  Topic: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Doramas

Replies: 155
Views: 118534

PostForum: Close Combat Wacht am Rhein   Posted: Mon Jan 25, 2010 7:14 pm   Subject: Re: CC WAR Ardennes Offensive Vetbob1.13 1.03B
After moths playing The GC 25 days, now we are in the 9th day of GC, we did not found big bugs; and we had only 2 crashes at the end of 2 blattles, allways clicking NEXT buttom, without saving.
To use the reinforcements, we normally check the fpool, clicking in the reinforcement buttom, and reverting if we are not agree.
The mod is much more playable than the original game.
  Topic: 5Th september meeting
Doramas

Replies: 1
Views: 2633

PostForum: H2H Multiplayer   Posted: Thu Sep 03, 2009 4:14 pm   Subject: 5Th september meeting
I will not be there, very sorry, i must cut the raisings to make the white wine next saturday.
  Topic: Kampfgruppe data mod for war
Doramas

Replies: 7
Views: 7209

PostForum: Close Combat Wacht am Rhein   Posted: Thu Sep 03, 2009 3:53 pm   Subject: Re: Kampfgruppe data mod for war
In the first map we tested from GC it crashed, i loaded regular GC and save it with mod data, can be that. I will edit again the GC, fully edit. But we trayed a single Battle and it crashed when we agree a truce. All weapons seems to work OK.
  Topic: CC WAR - A Bridge Too Far Mod - Ready to download
Doramas

Replies: 78
Views: 51927

PostForum: Close Combat Wacht am Rhein   Posted: Thu Sep 03, 2009 3:51 pm   Subject: Re: CC WAR - A Bridge Too Far Mod - Ready to download
In the first map we had a crash, no idea why.
  Topic: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Doramas

Replies: 155
Views: 118534

PostForum: Close Combat Wacht am Rhein   Posted: Thu Sep 03, 2009 3:48 pm   Subject: Re: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Finally i started yesterday a GC with a regular opponent, it seem stable no crashes in the first 5 maps.
  Topic: Kampfgruppe data mod for war
Doramas

Replies: 7
Views: 7209

PostForum: Close Combat Wacht am Rhein   Posted: Tue Sep 01, 2009 9:03 pm   Subject: Kampfgruppe data mod for war
This is the readme file for the data mod i made, i must test it in multiplayer before release it. The changes aim to balance the game for multiplayer in GC with recruit-recruit settings.

Kampfgruppe mod for WaR by doramas

Main changes from WaR 4.50.07b


AxsTeams.txt file:

PG Zugtrupp 5 men team with 2 pzfaust 60
VG Zugtrupp 5 men team with 2 pzfaust 60
SS Zugtrupp 5 men team with 2 pzfaust 60
FJ Zugtrupp 5 men team with 2 pzfaust 60

PG Spähtrupp 4 men team with 1 pzfaust 60
VG Spähtrupp 4 men team with 1 pzfaust 60
SS Spähtrupp 4 men team with 1 pzfaust 60
FJ Spähtrupp 4 men team with 1 pzfaust 60

Panzergrenadiere (gp) 7 men team with 2 pzfaust 60
Panzergrenadiere      7 men team with 2 pzfaust 60
Volksgrenadiere       7 men team with 2 pzfaust 60
SS Panzergrenadiere   7 men team with 2 pzfaust 60
Fallschirmjäger       7 men team with 2 pzfaust 60
Volksgrenadiere Sturm 7 men team with 2 pzfaust 60
SS Grenadiere         7 men team with 2 Mauser-Grenadier
Panzergrenadiere (MG) 7 men team with 1 pzfaust 60
Volksgrenadiere (MG)  7 men team with 1 pzfaust 60
SS Panzergrenadiere (MG) 7 men team with 1 pzfaust 60
Fallschirmjäger (MG)     7 men team with 1 pzfaust 60
Volksgrenadiere Sturm (MG) 7 men team with 1 pzfaust 60

PG Panzerpioniere 7 men team with 1 pzfaust 60 1 Flame
SS Panzerpioniere 7 men team with 1 pzfaust 60 1 Flame
VG Pioniere       7 men team with 1 pzfaust 60 1 Flame
VG Pioniertrupp   4 men team with 1 Flame
Fallschirmpioniere 7 men team with 1 pzfaust 60 1 Flame

No reinforcements avalaible for any BG.

AlsTeams.txt file:

Platoon HQ Team with 1 molotov
Recon Team 5 men with 2 Thomsom /Molotov
Rifle Team 7 men with 1 Molotov
BAR Team 7 men with 1 Molotov
Assault Team 7 men with 1 Demolition charge
Engineer Team  7 men with 1 Demolition charge and 1 flamethrower
AB-Platoon HQ Team 5 men with 1 Thompson/Captured PzF60
AB-Recon Team 4 men with 1 Thompson/Captured PzF60
AB-BAR Team 7 men with 1 Molotov
AB-LMG Team 7 men with 1 Molotov
AB-Engineer Team 7 men with 1 Demolition charge and 1 flamethrower
Heavy Team 7 men 2 bazookas 1 bar 1 flamethrower 1 demo charge 1 Molotov; veterans.
No reinforcements avalaible for any BG.


Soldiers.txt file:
added Thomsom /Molotov
added Garand /Molotov



Vehicles.txt file:
Jagdpanther armor increased to Truegreen by Nimits vls
Pz VIE front increased  to Tiger mod for CC4 by me.
Pz VG front  increased  to Truegreen by Nimits vls
Jagdtiger  armor increased  to Truegreen by Nimits vls
Pz VD  armor increased  to Truegreen by Nimits vls
P51 and others air vehicles changed with vls close to nimits´Truegreen mod.

Fpools.txt
aded Tiger to various BG
aded jagpanther to some germans BG
Screks to scouts BG aded
Hvy weapons teams aded to some usa BG.
  Topic: Editing Forcepools
Doramas

Replies: 34
Views: 29803

PostForum: Close Combat Wacht am Rhein   Posted: Tue Sep 01, 2009 8:16 pm   Subject: Re: Editing Forcepools
Is hard, because is difficult to balance the game. Tools spare time and work, but dont balance it.
  Topic: Editing Forcepools
Doramas

Replies: 34
Views: 29803

PostForum: Close Combat Wacht am Rhein   Posted: Mon Aug 31, 2009 9:43 pm   Subject: Re: Editing Forcepools
Really hard to edit the fpools file, I have the data mod for war close to be finished, i will need someone to test it online, i used for german armor (for panzers only) the old Truegreen data by nimits, the armor for all germans tanks are close to 4 times that in regular game, except for pzIV it is the same. For Tiger i used a different value. I removed all posibility of reinforcement.
  Topic: BG Reinforcements
Doramas

Replies: 12
Views: 10273

PostForum: Close Combat Wacht am Rhein   Posted: Mon Aug 31, 2009 8:50 am   Subject: Re: BG Reinforcements
13 days remaining
  Topic: BG Reinforcements
Doramas

Replies: 12
Views: 10273

PostForum: Close Combat Wacht am Rhein   Posted: Sun Aug 30, 2009 11:09 pm   Subject: Re: BG Reinforcements
All germans BG, that are allowed to reinforce can do it multiple times
  Topic: BG Reinforcements
Doramas

Replies: 12
Views: 10273

PostForum: Close Combat Wacht am Rhein   Posted: Sun Aug 30, 2009 11:08 pm   Subject: Re: BG Reinforcements
im playing regular game, with official patch
and usa host, and german can reinforce multiple times.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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