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Author Message
  Topic: LSA Radzymin44 mod bugs and mistakes
Excellency

Replies: 54
Views: 20911

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Apr 12, 2022 6:17 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Yes, we are running 6.00.03.  

I think you have nailed it.  The Otwock exit from Ostrow-Mazowicka is controlled by the Soviets.  So, it seems that in this game or on these maps you can trace a supply line through a contested map, as long as you hold the right exits.  

Over at Sokolow/Repki, my Repki unit would then be out of supply not because Sokolow is contested, but because the Sokolow exit to Repki is held by the other side.

We have just come off playing the TLD Kharkov mod, where any fighting on a map completely blocked supply through that map.  This situation--where you have to not only get onto the map, but fight through to block the relevant exit--will make supply interdiction a heck of a lot harder!

Cheers,
Chris
  Topic: LSA Radzymin44 mod bugs and mistakes
Excellency

Replies: 54
Views: 20911

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Apr 10, 2022 7:15 pm   Subject: Re: LSA Radzymin44 mod bugs and mistakes
Hi Aetius, thanks for the quick response.  Screen shot is below.  10Pz Gr Rgt of 5 SS Pz has been in Ostrow-Mazowicka for 2 turns (having attacked from N).  Soviet units in Falenica and Wiazowna remain in ++ supply status  (fuel and ammo) despite having no line to an uncontested depot.  What am I missing?  

[img]https://www.summitpost.org/ratzymin-screenshot/1069353/c-693892[/img]

BTW, this did not happen in a similar situation in the north, with roles reversed.  Thus, with my Germans in Repki and the Soviets contesting Sokolow, my Germans immediately were in XX supply status (that is, depleting at the usual rate, without replenishment).  Hence this problem is not universal in the game.  Perhaps it is geographic (only some maps) or specific to Soviet units, or specific to Soviet units in the early part of the campaign ... I am not sure what is going on.
  Topic: LSA Radzymin44 mod bugs and mistakes
Excellency

Replies: 54
Views: 20911

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Apr 10, 2022 6:21 am   Subject: Re: LSA Radzymin44 mod bugs and mistakes
I'm a few days into a GC right now (H2H, me from Alaska, opponent from Singapore).  Really enjoying it.  But, as Germans, I tried mightily and managed to cut off a few Soviet BGs from their supply, only to find out ... they seem to have eternal supply, even with no supply line!  They always go back to 100% at each strat.  Are there some quirks to the supply situation, such as Soviet units having a few days of automatic supply?
  Topic: I found a bug GV T-70 has much stronger armor than GV OT-34
Excellency

Replies: 9
Views: 6774

PostForum: CC5 Stalingrad   Posted: Wed Aug 23, 2006 4:59 am   Subject: T-34s
Dima wrote:
Did anyone else notice that T-70 is way stronger than T-34 in Stal?


Yes, I have been playing a grand campaign as Russkies against an opponent of equal skill for many months. I absolutely love this mod but my one frustration is that my T-34s are just trash. In the game, they are the weakest tank there is, and the Germans just have their way with them. Even the T-70s and T-60s have better survivability. I really think this is a bug that needs to be counteracted. If the game engine is miscalculating damage to the T-34, we need to change the inputs so T-34s are a tank with reasonable survivability, as they were in real life. Actually, I think the weakness of the T-34s in the game is the one thing that prevents Stalingrad mod from being historically realistic.
 
 
 
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