Author |
Message |
Topic: Winter Olympics 2010 |
FishBowlMan
Replies: 29
Views: 14148
|
Forum: The Mess Posted: Mon Feb 22, 2010 3:31 am Subject: Re: Winter Olympics 2010 |
I love the Winter Olympics - always have. There's some good live streaming coverage here in England, and my body clock has pretty much shifted to PST (I think that's the right time zone for Vancouver).
Favourite sports / games are Hockey, Biathlon and Curling, although it was great to capture our 1st medal - gold in the Skeleton. Way to go, Amy!!!
Sweden / Finland in the hockey in 90 minutes.
Then I can sleep |
Topic: Loss of maps and supply issue |
FishBowlMan
Replies: 0
Views: 7465
|
Forum: Total Realism Sub Mod Posted: Fri Jan 22, 2010 1:39 am Subject: Loss of maps and supply issue |
Currently playing the TRSM Grand campaign as the allies vs AI using TRSM ver 0.981 using GJS ver 4.4. Not sure whether this issue is TRSM, GJS or CC5 related, but here goes.
I have disbanded German BGs on Gold Beach, Juno Beach and Sword Beach. After each battle, the debrief screen indicated all VLs as being held by the allies as I would expect. Having moved inland from each of them and started the next campaign day, I noticed each of those beaches have now reverted to total German control. My unit (69/50) now engaged in Cruelly also now has no ammo and no fuel as indicated in the screenshot posted below.
Clicking on the "next" button to start the battle, the battlegroup screen indicated ammo and fuel, which I believe to be correct, but the battle itself was fought without either (I did a trial run with tanks and they instantly reported "no petrol").
Unit (7/3) currently in Thaon has full supply and ammo even though it appears not to have a supply line.
Any idea what may have caused this?
I know I will get reinforcements arriving on the beaches on the morning of the 8th, which will hopefully restore my supply line, but I had to fight the last battle without armour support as I didn't want to risk losing them.
Apologies if this has been brought up before. |
Topic: Battle of the Scheldt has been released |
FishBowlMan
Replies: 80
Views: 110053
|
Forum: CC5 Battle of the Scheldt Posted: Mon Jan 18, 2010 2:06 pm Subject: Re: Battle of the Scheldt has been released |
Thanks to Buck and the team for an excellent mod.
I'll need to adjust my tactics having been playing TRSM and Ardenne recently. Here, there's lots of long, flat maps with large fields of fire - ideal for at guns and mg to engage at long distances.
Great work |
Topic: CC Strategy help required |
FishBowlMan
Replies: 2
Views: 4455
|
Forum: The Mess Posted: Thu Jan 14, 2010 9:17 pm Subject: Re: CC Strategy help required |
Thanks for the reply, mooxe. Some very good points. Love the strat maps with vl points on them - a very useful reference.
mooxe wrote (View Post):
|
Maps you do not want to lose are maps with lots of road connections and high point value.
|
Quote:
|
For regular CC5 GC, Carentan, Valonges and St. Jores are important to hold onto as Germans.
|
Seems strange to me that these maps hold very little points value' especially Valonges and St. Jores. I guess there value lies more in where you can attack into / defend from rather than their actual worth as an occupied location.
I assume the reverse holds true as well. i.e. if the 3 maps you mentioned are important for the Germans to hold, they are equally important for the Allies to win.
Quote:
|
Also you don't want to lose maps that are hard to attack into. The best example of a map like this is Buron from GJS.
|
Is there value for the attacker to deliberately avoid this map and if possible encircle it and cut the defender's supply line, or is it more a case of having to commit your forces and expect high casualties?
Quote:
|
Maps with Supply Depots are also critical.
|
Makes sense.
Regarding BGs, all your points seem very logical and again, make perfect sense to me.
Thanks again for your reply. I'll try some of these out in a campaign now I have a better idea of how, where and now also why to deploy my forces. |
Topic: My First Computer |
FishBowlMan
Replies: 6
Views: 4961
|
Forum: The Mess Posted: Wed Jan 13, 2010 11:45 am Subject: Re: My First Computer |
I bought my first pc back in 1990 when I started a college course. It was a 286 with 4MB of RAM and a 40MB hard drive. I had DOS 5, Windows 3.1, Lotus AMI PRO 1.0 - which I still believe is the best word processing package I have ever used - and an early version of a Modula 2 compiler. I installed a few games such as X Wing and Links Golf.
I remember thinking "40MB of disc space? I'm never going to fill that up "
How times have changed. |
Topic: CC Strategy help required |
FishBowlMan
Replies: 2
Views: 4455
|
Forum: The Mess Posted: Tue Jan 12, 2010 11:39 pm Subject: CC Strategy help required |
Hi all,
I've been a long time lurker on this great site and have a couple of questions regarding the use of the strat map and BGs in a campaign.
I'm currently playing CC5 vs the AI, experimenting with some of the excellent mods from this site.
First, how do you determine which of the 44 maps are the strategically important maps to occupy, both as the attacker and the defender? It seems to me that the campaigns can be won without neccessarily taking major towns, maps with obvious high ground, gun emplacements etc. Am I missing something here?
Secondly, how do you decide which BGs to send to the front line and which to leave in reserve? When to swap BGs in and out of a battle? When to disband BGs? Whether to send infantry or armour BGs?
Hope someone can help as I've been stuck on this aspect of the game for a while now.
Thanks in advance,
John. |
|