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Author Message
  Topic: Meuse v3.4 Patch C
GS_Schimpf

Replies: 7
Views: 37313

PostForum: Meuse Mod   Posted: Sun Dec 20, 2009 11:42 am   Subject: Re: Meuse v3.4 Patch C
Good to hear Meuse will get ported to TLD. Can't wait for that! THX
  Topic: New Cross of Iron Beta Update available
GS_Schimpf

Replies: 3
Views: 3984

PostForum: Close Combat Cross of Iron   Posted: Wed Nov 04, 2009 7:50 pm   Subject: Re: New Cross of Iron Beta Update available
Is it only me or does the AI in the CoI GC act more aggressively? And the sneaking speed seems higher than usual.
  Topic: New Cross of Iron Beta Update available
GS_Schimpf

Replies: 3
Views: 3984

PostForum: Close Combat Cross of Iron   Posted: Tue Nov 03, 2009 11:04 am   Subject: New Cross of Iron Beta Update available
http://www.matrixgames.com/forums/tm.asp?m=2283793

Quote:
Hello All,

The v3.50.01 beta update is ready to download. This is a Public Beta version. If you would like to help us do a final test before it becomes an official update, give it a try. We believe this is close to the final version and hope to make it official in a couple weeks.

How to download the Public Beta update:

Register your copy of Close Combat - Cross of Iron in our Members Club here:

http://www.matrixgames.com/community/login.asp

Then go to My Games and Private Downloads for CC-Cross of Iron and you should find the v3.50.01 Public Beta.

Changes in this update;

EXE fixes

- LOS line now displays correctly when LOS is blocked but LOF is not (i.e. line is light green / dark green).
- Reduced accuracy when LOS to target is blocked.
- Muzzle flashes now visible on client in multi-player games.
- Voice cue & message for weapon ineffective against target protection / armor only plays when target is a vehicle.
- Gunner now checks if HE for main gun is rated more highly than AP before automatically unloading HE and assuming AP will be reloaded.
- Fixed a timing issue with multi-player handshaking where both players would get stuck on the multi-player screen after the connection was first established.

DLL & help files

- Changed About dialog title to “Close Combat: Cross of Iron”
- Added copyright notices (they were there but hidden previously).
- Modified various strings that referred to “Close Combat III: The Russian Front”

GETeams.txt

- Fixed a couple "Full Name" entries that displayed redundant information displayed in the "Default Name" which forced text outside of intended display area.

RUTeams.txt

- Fixed naming of Russian sniper unit names from SNT-40 to be SVT-40.

Weapons.txt

- Changed weapon "fire animate" for AT rifle from "bazooka" to "machine gun"
- Fixed weapon names that used a "." where they should not be used.
- Fixed weapon name for Russian SNT-40 to be SVT-40

Map fixes

- Updated map coding of walls to be more inline with the currently accepted map coding conventions. Maps effected are: ver1, ver3, ver7, ver8, ver9, ver11, ver12, Orel, orel2, orel3, Rom1, Rom2, Rom3.

Other updates

- Added files from GameSaveFixforCoI.exe
- Added Command Center updates
- Added MMCC3 Multiplayer update from July 2009
- Added files from ModSwapBuilderUtility_Patch1010.exe

N.B. This is the first update for Cross of Iron, even with the version number 3.50.01. The original release was 3.50 on the developers end.
  Topic: The USS New York
GS_Schimpf

Replies: 9
Views: 6955

PostForum: The Mess   Posted: Mon Nov 02, 2009 9:13 pm   Subject: Re: The USS New York
Totally wrong message imho.
  Topic: @Dima: port to TLD possible?
GS_Schimpf

Replies: 18
Views: 16386

PostForum: CC5 Stalingrad   Posted: Mon Nov 02, 2009 4:57 pm   Subject: Re: @Dima: port to TLD possible?
I would be really interesting to have nighttime battles in Stalingrad. Keeping my fingers crossed....
  Topic: @Dima: port to TLD possible?
GS_Schimpf

Replies: 18
Views: 16386

PostForum: CC5 Stalingrad   Posted: Sun Nov 01, 2009 9:27 pm   Subject: Re: @Dima: port to TLD possible?
As there are already some mods released/rereleased for TLD, it seems as if the tools necessary for modding TLD are already available!
Mafis page also has a actual version of BTD Edit which can also edit TLD/WAR stratlayers.
  Topic: New TLD Mods
GS_Schimpf

Replies: 20
Views: 16259

PostForum: Close Combat The Longest Day   Posted: Sun Nov 01, 2009 8:42 pm   Subject: Re: New TLD Mods
How do you guys mod the stratlayer?
  Topic: Airborne assault on Sola Airfield 1940
GS_Schimpf

Replies: 13
Views: 12176

PostForum: CC5 Pocket Mods   Posted: Thu Oct 29, 2009 12:09 am   Subject: Re: Airborne assault on Sola Airfield 1940
Still not downloadable via CCS?

@MOOXE: Could you add this to the download db please?
  Topic: No hit kills - Prove it!
GS_Schimpf

Replies: 10
Views: 6814

PostForum: The Mess   Posted: Wed Oct 28, 2009 11:28 pm   Subject: Re: No hit kills - Prove it!
Are there really no scientific experiments lingering around on the net on this topic?
Sounds a bit improbable that a 50cal bullet should do damage by only passing by close. I'd rather think it's one of those legends that make this caliber more mystical than it really is. Sure it is a quite big bullet but it still only is a bullet.
  Topic: Config Manager for CC3
GS_Schimpf

Replies: 5
Views: 3781

PostForum: Tech Support   Posted: Sat Oct 17, 2009 9:54 am   Subject: Re: Config Manager for CC3
This can. if at all, only work if you uninstalled all mods with the plugin manager prior to coyping its folder to a new pc. Otherwise the manager could think that a mod is still installed, mixing up your files uncontrollably.
  Topic: Airborne assault on Sola Airfield 1940
GS_Schimpf

Replies: 13
Views: 12176

PostForum: CC5 Pocket Mods   Posted: Sat Oct 10, 2009 8:37 pm   Subject: Re: Airborne assault on Sola Airfield 1940
Very nice setting for a pocket mod!! Can't wait to get my hands on it!
  Topic: @Dima: port to TLD possible?
GS_Schimpf

Replies: 18
Views: 16386

PostForum: CC5 Stalingrad   Posted: Wed Oct 07, 2009 1:32 pm   Subject: Re: @Dima: port to TLD possible?
That leaves me at least not hopeless!
TLD modding tools and perhaps a new patch for TLD could make you doing a port, I suppose? Very Happy
  Topic: @Dima: port to TLD possible?
GS_Schimpf

Replies: 18
Views: 16386

PostForum: CC5 Stalingrad   Posted: Tue Oct 06, 2009 9:23 pm   Subject: @Dima: port to TLD possible?
Hello Dima and all of the Stalingrad Mod Team!

I just wanted to know if it is likely that you guys port the wonderful Stalingrad mod over to The Longest Day?

TLD offer so many fixes, especially for H2H gameplay with GC that it would be very pleasing to have this mod benfit from this.
My clan is currently playing a GC and we are suffering from the bugged GC saving and stuff that occurs along the way. All of these seem to be fixed with TLD.

Any chance?
  Topic: COI GD Mod probs
GS_Schimpf

Replies: 1
Views: 2015

PostForum: Modding Workshop   Posted: Wed Sep 30, 2009 7:46 pm   Subject: Re: COI GD Mod probs
The message just tells you that the plugin needs some maps that are not stock.

To buy units in the GD mod, you just have to select ELITE instead of standard or conscript units.

Have fun with this great mod!
  Topic: Brauche technische Hilfe
GS_Schimpf

Replies: 2
Views: 4347

PostForum: Deutsches Close Combat Forum   Posted: Sun Sep 13, 2009 10:29 am   Subject: Re: Brauche technische Hilfe
Hast du auch sämtliche Ordner des Spiels und vorallem des Pluginmanagers gelöscht?
  Topic: Technische Hilfe gebraucht
GS_Schimpf

Replies: 2
Views: 4865

PostForum: Deutsches Close Combat Forum   Posted: Thu Sep 03, 2009 8:08 pm   Subject: Re: Technische Hilfe gebraucht
Oder den Close Combat Starter verwenden. Der automatisiert das Ganze,
  Topic: Morale and Grand Campaigns
GS_Schimpf

Replies: 4
Views: 4042

PostForum: Close Combat The Longest Day   Posted: Fri Aug 28, 2009 7:08 am   Subject: Re: Morale and Grand Campaigns
Although it can be quite risky to deploy in such a surrounded area for obvious reasons.
  Topic: Morale and Grand Campaigns
GS_Schimpf

Replies: 4
Views: 4042

PostForum: Close Combat The Longest Day   Posted: Thu Aug 27, 2009 12:19 pm   Subject: Re: Morale and Grand Campaigns
Therefore it is a common rule in H2H play that you may only deploy in areas that are connected to each other.
Only exception from this rule are the paradrop deployment areas which are sometimes separated due to their nature.
  Topic: DDraw error in all the CC games?
GS_Schimpf

Replies: 3
Views: 3044

PostForum: Tech Support   Posted: Wed Aug 05, 2009 8:06 pm   Subject: Re: DDraw error in all the CC games?
Use the CC Starter. It works for all games of the series form cc1 to cc5. You can get it in the download section here I suppose or at my clans site:

http://www.germansoldiers.net/phpBB2/downloads.php?cat=3
  Topic: 5.01 install for CC5
GS_Schimpf

Replies: 3
Views: 3477

PostForum: Tech Support   Posted: Mon Aug 03, 2009 10:43 am   Subject: Re: 5.01 install for CC5
You can also get a fixed installer version of the patch either in the downloadsection here or on my clans page: http://www.germansoldiers.net/phpBB2/downloads.php?view=detail&df_id=10
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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