If anything, the only reason why I'm still playing CC series is because of the vetmods. Still play CC2, but I never realized how awful the sound sfx on it until recently (the whole cacaphonic repititious sound of rifles, hope someone mods it if its doable).
It's not Stalingrad's at fault, it's those damn coders in Atomic--wish they'd up the anti on A.I. instead of just reclessly dishing out a game solely for its franchise.
Sure there is the multiplayer aspect of it, but most of the time I'm on the road with my job and like to twiddle time off with some CC action in my laptop. So it's SP for me.
Right now I got back to the thick of things with this fantastic production of a mod. Only the depressing part is the A.I. On one scenario when they had ARMORS and completly outnumber me, they spent 90 percent of the time mosing around the map--which are great maps btw. When 1 minute away from time running out finally elapsed, they got the fantastic idea of attacking my poorly armed troops. But this attack was ' send a few soldiers towards VLs then kiss the ground when a small pepper of mortar comes their way, and spend the rest of the gametime practicing their butterfly strokes thereon' attack. Then time runs out, uch depressing, such a great game ruined by A.I.!
Anyways, had to get that off my chest, hope there's a breakthrough with A.I. It would be nice to see them back in their natural element found in halcyon yore of CC and CC2. They squat, they run, and rarely do they prone in the open. Ah the aggressive cunning A.I. that always whooped my arse, them were the good times.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!