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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Major?
Jace10

Replies: 6
Views: 6875

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Dec 31, 2009 2:30 pm   Subject: Re: Major?
One of my officers is higher than a captain...
  Topic: Snipers - Useless or useful?
Jace10

Replies: 21
Views: 28226

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Aug 28, 2009 8:56 pm   Subject: Re: Snipers - Useless or useful?
Ok, so how would one go about modding the accuracy / ranges etc to make snipers more realistic if the problem at the moment is they do not have a high enough kill / shot ratio...

Remember also that scoped rifles are present in other squads eg grenadiers have scoped mausers etc..
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed May 13, 2009 10:31 am   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Did an extensive search online, was quite difficult to find good quality pics of them.

I think some of the better ones came from boardgamegeek.com

Ah yes here is a good example, http://www.boardgamegeek.com/image/393848?size=original

There are more scattered around the site, as well as the Lock N Load official site (but not many there) then web searches as a last resort may find a few more...

Also vehicles are mostly top down view... pain for counters that have armour units
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun May 10, 2009 8:16 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
By BG icons I meant the ones that appear on the strat map, not unit icons you might see on a requisition screen.. start a campaign.

Maybe we got wires crossed about what id done.
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri May 08, 2009 1:07 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
salhexe wrote:
How to use registry folder?


Right, that is for my install it sets all the registry settings to my preferred values, including the diff=03 for the AI, basically if you have done the difflevel=03 registry change mentioned earlier in this thread you dont need to use it. How it works is, if you double click it it will add the said registry entries into your registry. I have thought about this and because it mentions an install location and drive installed from (C:/Program Files etc) then if you have it installed to a different directory it will cause CCV to not run.

I'll fix it and reupload it.
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu May 07, 2009 1:12 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Ok,
I was in a rush this morning so I copied my backup folder for my mods.
I've uploaded my whole mod, ie my installation of CCV as it is on my PC. Not all the files in CCV folder, just those changed by modding.

You're a modder so you'll know what to do with the files. For the others who might want to try it, firstly, its not a plugin file. To play it etc you should make a copy of your entire CCV folder as a back-up and be running stock CCV 5.01. Then simply copy all the files over.

The premise of the mod is to take stock CCV and tweak it, fix bugs, improve interfaces etc. Its not a proper mod, just a collection of tweaks.

Includes:

Data Mods - mostly bug fixes, a few new weapons, bigger names files, Team changes, changes to Battlegroups, removed all French tanks, Ostruppen have russian names.

Elements, Force Pool, Weapon changes - mortars less accurate, longer to fire, SVT-40 fixed, RPzB and Zook changed to WaR stats, weapon weights tweaked for support weapons and rifles. Accuracy of MGs etc slightly reduced. etc etc Granade bundles for Sturmtrupps, Demo charges for AB engineers. M1919A6 in for AB squads.

Graphics

Imported WaR game interface (not the mainscreen etc, just the green panels you see when the game is playing) - and associated unit icons etc. BG icons (from Lock N Load).

New Tank colours for US. New AT gun colours. Some map fixes (missing trees that sort of thing)

New weapon graphics. Some from WaR, some modded.

Soldier Colours - my own take on what they should look like.

Download link

http://www.megaupload.com/?d=OCFLMF0H
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue May 05, 2009 3:36 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Thanks for that, very intestesting Hero = 2???

The problem in these threads appears to be the Strat3 guys spend so much time working on modding GJS etc into CCV that they don't play the games enough. All that testing didn't spot all the unit icon bugs in TLD. If they'd played a campaign start to finish those kinda things would have been obvious. Not to say this is diffinative one way or the other, but I know from my experience that slight changes here and there have nasty side effects.

E.g I am beginning to think that the size of the names files has a big impact on stability of basic CCV Normandy. Too large and you risk a crash when you execute your first moves on a big campaign etc. Smaller = more stable... pain in the bottom that one cause it took me ages to spot it, but a process of elimination pointed at the names.txts - unreal...

I'd been using large modded txts and the game kept crashing and all the adb files could be replaced with stock without fixing it. Only the names files fix it. Looks like a memory thing to me.

Incidentally over the weekend I added Lock N Load BG icons to CCV I'll bring in some screenshots and / or the Scrngadg and Gamegdg files if anyone wants them - also imported the WaR game interface
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue May 05, 2009 11:07 am   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Could you point me to the thread in question please, its not in the AI thread I wrote in...
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Apr 29, 2009 4:17 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
squadleader_id wrote:
I was also told that the game actually ignores the DiffLevel registry entry since it was just left over from previous versions. Really? Yeah right!! Wink


Who told you this...? Not someone working on the Longest Day perhaps...?
  Topic: Matrix announcement
Jace10

Replies: 64
Views: 60351

PostForum: Close Combat The Longest Day   Posted: Fri Apr 24, 2009 2:35 pm   Subject: Matrix announcement
kweniston wrote:
Is it still max 15 units to deploy? Even on 4800x4800px maps?
Has multicore support for high resolutions been fixed?

I'm kind of underwhelmed by the announcement. But I'll wait and see the verdict after it's been released.


Doubt we'll see any massive maps...

I look at the screen shots and see that they are using the Amfreville map from CCV - WTF, I can't believe that 8 years on, we will have to play on maps smaller than our screen resolution and therefore looking like crud.

All maps should be at least 1600x1200 or higher... That is the highest res. for CC, any map less than this results in a fake resolution change (zoomed in slightly) and looks like F**ing sh*t.

GJS maps...?

Maybe Bloody omaha maps also....

Lets face it the most time consuming bit of creating a CC game or Mod is making new maps and it looks like they aint bothered to do that, so solution = skank maps from other mods and pay their creators a small sum. Flog product - rake in dough etc.

Are they going to ship it with the girlie soldiers and see-through buildings bugs, cause I looked at old GJS maps and they ain't coded as atomic did em either.

Highly enhanced...????? Ha ha ha. Do some work if you want our money...

Those unit icons look like something I could do in 15 minutes on photoshop.. i.e they look cheap and uninspiring. Is it too much effort to completely redo the user interface and make it look like it doesn't belong in the 90's?
  Topic: Close Combat 5 Re-Release Debate
Jace10

Replies: 192
Views: 140234

PostForum: Close Combat The Longest Day   Posted: Thu Apr 23, 2009 3:59 pm   Subject: Close Combat 5 Re-Release Debate
I have often wished for a more modular version of close combat. I think it would be great if you could add and swap battle groups as you wish, then people could make and play there favorites against the AI or other human players.

You would have to re-do the way the game reads files for unit graphics etc, but if you could put all the data and graphics necessary for one BG into a single directory it would work. Each weapon, soldier, Team, vehicle etc would be listed in data files + weapon graphics, unit badges, uniform colours, leader pic, BG and Req images etc etc.

Its a lot of reorganisation but it would mean you could fight any battle group on any map. The notion that WaR is a leap forward in modability is laughable, but this might be. You would also have to redo map selection and maybe make it easier to import maps, design own campaigns etc.

As it stands the current Mods being released as new products are just new front screens and a few new maps. I don't see Girlie soldiers and see-through buildings as an improvement in my gameplaying experience.. So back to CCV for me...
  Topic: Next it will be Korea 1950
Jace10

Replies: 32
Views: 25172

PostForum: Close Combat The Longest Day   Posted: Wed Apr 01, 2009 11:43 am   Subject: Next it will be Korea 1950
Hmm picking a forgotten war that nobody knows about may not be a good idea..,.

Certainly I prefer WWII
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 18, 2009 2:32 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
With regards to the elements file, it may make sense that this affects the AI too. I assume (perhaps wrongly) that the AI must evaluate each map, paths to VLs etc on a map to map basis cause all maps are different. Movement is therefore an important part of the AI. One thing I had modded previously was the large and small hedgerow movement for

Hinderence values will affect movement speed etc, and combining this with the registry Diff Level = 3 change has yielded a tougher AI for me.

The WaR hinderence values do not differ that greatly from stock CCV though, soldier movement in and out of buildings are slower in general. Thus changing these, while still keeping the values in a realistic range, may be why I'm getting better results.

In my brief tests so far, the AI still goes for VLs but often by unusual routes. Its still easy to beat, but more of challenge.
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 17, 2009 2:53 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
squadleader_id wrote:
*bump*

Any other reports of success at reanimating the braindead CC5 AI? Wink



You know I reckon I have found something else...

The reg change had a small but noticable effect for me but maybe not as noticable as it has been for other people.

Since then, I have since taken the WaR elements files and copied over element hinderance values for soldiers and vehicles to stock CCV. This seems to have had a big effect for me (though it is combined with the reg change so which is most important I don't know). The AI spent too much time crawling straight for VLs even under fire, now, while this still happens occasionally, the AI seems more free to move around the map. Its actually neally as good as WaR in terms of an AI opponent. Really enjoying playing against the AI again.
  Topic: Maps errors not fixed in the new WaR patch...
Jace10

Replies: 71
Views: 63574

PostForum: Close Combat Wacht am Rhein   Posted: Thu Mar 12, 2009 4:35 pm   Subject: Maps errors not fixed in the new WaR patch...
Good stuff stalky, I admire your thoroughness and look forward to some solid error free maps...
  Topic: Quick Question: WaR Max Screen Resolution?
Jace10

Replies: 8
Views: 5898

PostForum: Close Combat Wacht am Rhein   Posted: Wed Mar 04, 2009 1:28 pm   Subject: Quick Question: WaR Max Screen Resolution?
Thanks for answers, just trying to decide whether to buy it. Didn't like the Matrix offering of Modern Tactics that much, maps were poor, units interesting but user interface not brill, gameplay was ok.
  Topic: Quick Question: WaR Max Screen Resolution?
Jace10

Replies: 8
Views: 5898

PostForum: Close Combat Wacht am Rhein   Posted: Tue Mar 03, 2009 6:29 pm   Subject: Quick Question: WaR Max Screen Resolution?
Quick Question: WaR Max Screen Resolution?

I ask humbly for this information. Is it 1600 x 1200 (as in CCM, CCV etc) or lower as in CCIV...
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 03, 2009 12:02 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Thanks for feedback...

Yeah I know about Aggressiveness, Tactics etc of Commanders, can be edited in BGroup.adb i think.

Have you tried any values higher than 03 00 00 00 ?? Maybe it can be pushed further... shame we can't ask anyone who actually knows what it does and what its limits are, though maybe members of the matrix games WaR team will have that information..?

I've tried 04 00 00 00, I think its still working.. Rolling Eyes
  Topic: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Jace10

Replies: 46
Views: 59179

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Mar 02, 2009 1:06 pm   Subject: Interesting find (registry, AI level, Girlie-Soldiers[TM])!
Found my old login and pass for CCSeries...

So squadleader...

Are you saying you have tried the reg edit and see a difference...?
 
 
 
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