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Do incapacitations count as a soldier's kills?

Yes
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Author Message
  Topic: a Simple question
JamesL

Replies: 7
Views: 4390

PostForum: Close Combat The Longest Day   Posted: Sun May 02, 2010 8:07 pm   Subject: Re: a Simple question
Thanks guys, you've confirmed what I suspected.  It doesnt seem right that a command squad down to its last private solider should exert an influence - so I'm going to reduce command squads down to just the officer actually in charge!
  Topic: a Simple question
JamesL

Replies: 7
Views: 4390

PostForum: Close Combat The Longest Day   Posted: Sat May 01, 2010 12:15 pm   Subject: a Simple question
Ok - does a Command Squad loose its influence when the Officer is hit or when the squad is wiped out?
  Topic: Seamless Strategic Scenarios...
JamesL

Replies: 34
Views: 18954

PostForum: The Mess   Posted: Fri Apr 30, 2010 11:09 pm   Subject: Re: Seamless Strategic Scenarios...
Good evening VonB - Take a look at - achtung panzer: kharkov 1943:  http://www.gamersgate.co.uk/DD-APK1943/achtung-panzer-kharkov-1943
(you can get a demo there)

Its simler to CC but in 3D.  Battles are played out on 9km sq battlefields taken directly from the operational map - just imagine putting CC's squad AI & psycological modle into this & I think you may start to get somthing like the concept you have written about.
  Topic: How do I mod sound in CCTLD?
JamesL

Replies: 11
Views: 7420

PostForum: Modding Workshop   Posted: Sat Apr 24, 2010 11:00 am   Subject: Re: How do I mod sound in CCTLD?
I did a google search -  "Wav file library bullet"  -   and after sifting through countless sites found some suitable sounds......Just tried to find the exact site in my history but there were so many I cant find which one it was now!!! damm
  Topic: How do I mod sound in CCTLD?
JamesL

Replies: 11
Views: 7420

PostForum: Modding Workshop   Posted: Fri Apr 23, 2010 9:43 am   Subject: Re: How do I mod sound in CCTLD?
Thanks again for your help guys.  I've done some work on the sound by replacing the theatrical screams with bullet pass-bys & impact to indicate a hit. The effect is pretty damm good! I'm making an AI mod at the moment & I'll incorperate this.  Anyone wanting to use the sound before then just pm me & I'll send you the sound.fx file.
  Topic: How do I mod sound in CCTLD?
JamesL

Replies: 11
Views: 7420

PostForum: Modding Workshop   Posted: Tue Apr 20, 2010 5:39 pm   Subject: Re: How do I mod sound in CCTLD?
davidssfx - thanks for your outstanding help, i'll get to work right away.  I tried repping you but I've only got 0.3 points & it wont let me add it - thanks again for the compleat & logical instructions you've given!
  Topic: How do I mod sound in CCTLD?
JamesL

Replies: 11
Views: 7420

PostForum: Modding Workshop   Posted: Mon Apr 19, 2010 10:49 pm   Subject: How do I mod sound in CCTLD?
The title says it all.  Can anyone tell me how its done, where to find the right tools & any stuff already written about how to mod sound in TLD  I really need to mod some the voice cues, especially the British ones & also cut the theatical screams!  I'll have open the SFX files - I tried using a tool called "sfx - tools" but it didnt work on CCTLD.  Any help much appreaciated.
  Topic: Registry question
JamesL

Replies: 1
Views: 1854

PostForum: Modding Workshop   Posted: Fri Apr 02, 2010 1:44 pm   Subject: Registry question
I've noticed the registry entrys FEARO & FEARP - they seem to imply an effect on moral applicable to either side - does anyone know what they actually do?
 
 
 
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