Author |
Message |
Topic: Battle of the Scheldt has been released |
Jammer
Replies: 80
Views: 110397
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Forum: CC5 Battle of the Scheldt Posted: Mon Jan 18, 2010 9:55 pm Subject: Re: Battle of the Scheldt has been released |
Have been keeping my eye out for this mod virtually on a daily basis Buck, downloading now and finally I can get some sleep....well maybe not once download complete !!! Great work |
Topic: Congrats on the AI |
Jammer
Replies: 19
Views: 30148
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Forum: CC4 Kreta, Maleme-Chania sector Posted: Mon Feb 23, 2009 8:45 pm Subject: Congrats on the AI |
Hi Flick, what gives then as the MG34 was replaced by the MG42?
I've never really understood the idea apart from production benefits, was that enough? Strange given the Germans persistence during WW2 to experiment with multiple designs in weaponry rather than the allies strength in numbers theory.
Info appreciated, cheers. |
Topic: Congrats on the AI |
Jammer
Replies: 19
Views: 30148
|
Forum: CC4 Kreta, Maleme-Chania sector Posted: Mon Feb 23, 2009 3:14 am Subject: Congrats on the AI |
Yeh, playing as Germans on first few days of the battle I find that I have to keep moving from one VL to another then going back to capture it again to try to get the allies in the open for quick group kills.
...and I've never had to hold on to a VL with a one or two man squad armed only with Lugers either, man it's tough....but fulfilling
P.S Squadleader, I've managed to setup & configure all the mods I wanted now, WaR, GJS & Kreta. One very happy customer, although the wife isn't happy with me !!! |
Topic: Congrats on the AI |
Jammer
Replies: 19
Views: 30148
|
Forum: CC4 Kreta, Maleme-Chania sector Posted: Sat Feb 21, 2009 1:10 am Subject: Congrats on the AI |
Yep, in total agreement with the comments here.
I've been playing as the Allies over the last week and enjoying this mod immensely. When I noticed that work was being done on this mod, I was very excited as the Crete campaign had a massive effect on how it changed allied and axis tactics & developments during WW2.
Especially like the acquisition of Forward Observers which gives the Allies a very good advantage in the battles. Also, in my time of playing the Close Combat series I never really valued, until now, the benefit of a well placed Vickers team in the absence of machine gun clad armour. These teams are clearing up in the medals chart !!!
A very good job well done Aetius, great playable mod, thank you very, very much. |
Topic: Kreta Mod! |
Jammer
Replies: 29
Views: 48790
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Forum: CC4 Kreta, Maleme-Chania sector Posted: Sun Feb 01, 2009 4:50 pm Subject: Kreta Mod! |
Thanks Squad Leader, looks like I had better make a better effort at fixing my original CC4 issue then, Kreta looks well worth it !!!
Great site by the way and look forward to posting again soon. |
Topic: Kreta Mod! |
Jammer
Replies: 29
Views: 48790
|
Forum: CC4 Kreta, Maleme-Chania sector Posted: Sun Feb 01, 2009 4:15 pm Subject: Kreta Mod! |
Hello there folks, wonder if you can help (bear with me it is Kreta related )
I recently got back into playing CC after buying the Wacht am Rhein mod. A few years ago I spent many an hour playing CC3, 4 & 5 but found that when installing & running these on my XP setup the game ran so slow it was unplayable.
I tried the many fixe suggestions but gave up until Wacht am Rein which I'm loving and wonder how I could have been without CC for so long !!!
I've always been fascinated by the battle of Crete and was excited to hear about this mod. The question I have is that will I be able to play it using the Wacht am Rein setup as don't want to have to try re-installing my old copy of CC4.
Sorry to ramble on, but your help would be greatly appreciated. |
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