Author |
Message |
Topic: Multiplayer problem... |
Kartboy6
Replies: 0
Views: 11597
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Forum: H2H Multiplayer Posted: Sun Apr 10, 2011 12:01 pm Subject: Multiplayer problem... |
Hello guys I'm back to CC.
But I've a problem. Last night I tryed to do a online game against my good friend and Winter War mod maker PzEddie and we didn't manage to connect through UDP I've followed the tutorial and did the port fowarding. But every time I search for a game through CC mp option or host a game in GameRanger I didn't find any game or the Game ranger just freezes my CC at the beggining.
I'm using XP and I used to play on this computer, the only thing that is new is my modem.
Any ideas? Cheers |
Topic: Hello I'm back |
Kartboy6
Replies: 5
Views: 6225
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Forum: CC5 Stalingrad Posted: Fri Jan 23, 2009 5:15 pm Subject: Hello I'm back |
schrecken wrote:
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Like a pheonix
How about a WaR conversion?
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Sorry, I don't have WAR... yet. I know that in some new super computers the game crashes to the desktop after a few minutes.
Cheers |
Topic: Hello I'm back |
Kartboy6
Replies: 5
Views: 6225
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Forum: CC5 Stalingrad Posted: Thu Jan 22, 2009 10:25 pm Subject: Hello I'm back |
Hello guys
I'm back to CC.
My first task will be to give stalingrad a new patch fixing all the bugs or mistakes that you have posted on the forum.
Cheers |
Topic: TRSM v094 bug thread |
Kartboy6
Replies: 48
Views: 39416
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Forum: Total Realism Sub Mod Posted: Mon Feb 25, 2008 4:35 am Subject: TRSM v094 bug thread |
Hi mate
How are you?
Long time no speak.
PzEddie and I are back in to CC5 So we'll start by your realism mod. I'll try to give you some feedback next week.
Cheers |
Topic: Open Letter : Dear Modders |
Kartboy6
Replies: 14
Views: 11940
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Nov 15, 2005 1:07 am Subject: Re: Open Letter : Dear Modders |
Pzt_Megadeth wrote:
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To all Close Combat modders, I have a couple of things to mention:
First of all thank you for all the hard work and effort you put into modding this great game. I have really reaped the benefit of all of the wonderful people who put their time into making these great mods. I am trully grateful. Thats why it pains me to make the second remark:
Although I hate to whine about something that is free, I have one request to make for the future modding efforts out there:
Please leave the AI alone. The original CC5 ai was excellent, and it was designed by a group of professionals. In fact the Ai for the entire CC series is excellent. However some modders out there seem to think they can improve on it, or that it needs tweaking. Trust me, it doesnt. Leave the AI alone. In particular the GJS mod and the Stalingrad mod suffer from this problem. Soldiers are meant to fire at targets in their Field of View, tanks dont wait for a command to engage another tank. Watching squads die because I didnt give them the order to fire, or better yet, having to give them the order to fire again and again, is not Close Combat: its mircomanagement RTS style. Please stop this trend in the modding scene, it makes the GJS and Stalingrad mods unplayable.
This has been a public announcement by The Ministry of Fun.
Cheers
PS: Would someone please mod the invasion of Norway, Crete, and Tunisia (torch). These are great subjects for mods and are begging to be made. I would like this mods to be ready for download by tomorrow if possible
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Modders have more information about the guns and tanks then general programmers have, they don't research as much as some modders do, AT_Dima for example he research everything since the color of the boots to the type of shells... And secondly no one changed the AI... If you play any mod the teams that aren't in sneak always fire against enemies in LOS
Cheers |
Topic: WW2 RTS |
Kartboy6
Replies: 6
Views: 5673
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Forum: The Mess Posted: Sat Nov 12, 2005 7:37 pm Subject: WW2 RTS |
Excellent idea Well I'm not a designer but I can do historical research. Cheers. |
Topic: For PzJager - Der Kessel mod |
Kartboy6
Replies: 7
Views: 5642
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Mar 20, 2005 4:36 pm Subject: For PzJager - Der Kessel mod |
Dima wrote:
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hmm didn't know that Kartboy is in Kessel team .
Kartboy,reveal all yer secrets here!
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Simple, I'm not part of that team |
Topic: Wich do you prefer? |
Kartboy6
Replies: 5
Views: 4587
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Mar 08, 2005 8:32 pm Subject: Wich do you prefer? |
Antifa wrote:
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If by version 1, you mean Kartboy Style, I like Kartboy Style better.
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Correct |
Topic: Wich do you prefer? |
Kartboy6
Replies: 5
Views: 4587
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Mar 08, 2005 6:45 pm Subject: Wich do you prefer? |
Wich icons do you prefer to see as Stalingrad in battle icons?
Kartboy6 style
Old cc3 style
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3570&stc=1 [/img]
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3571&stc=1 [/img]
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3572&stc=1 [/img]
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3573&stc=1 [/img]
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3574&stc=1 [/img]
[img] http://www.closecombat.org/forums/attachment.php?attachmentid=3575&stc=1 [/img] |
Topic: Wanna help in Stalingrad mod |
Kartboy6
Replies: 3
Views: 4228
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Feb 17, 2005 12:52 am Subject: Wanna help in Stalingrad mod |
If you guys wanna help
Try to find these photos please.
"Engineer Independent Battalions" "Obst. H. Selle"
"149th Rifle X" "Podpolk. Bolvinov"
"399th Rifle XX" "Polk. Travkin"
"9th Motorized X" "..."
"10th Rifle X" "Polk. Verevkin"
"133rd Tank X" "..."
"112th Rifle XX" "Polk. Yermolkin"
"244th Rifle XX" "Polk. G. A. Afanasyev"
"131st Rifle XX" "Polk. Pesochkin"
"35th Guards Rifle XX" "Polk. Dubiansky"
"137th Tank X" "Podpolk. Udovichenko"
"95th Rifle XX" "Polk. Gorishny"
"308th Rifle XX" "Polk. Gurtiev"
"84th Tank X" "Polk. Bely"
"189th Tank X" "Podpolk. Bystrik"
"6th Guards Tank X" "Podpolk. V. Krihman"
Cheers
Gonçalo |
Topic: Winter War version 2.0 |
Kartboy6
Replies: 8
Views: 8028
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Feb 01, 2005 2:22 am Subject: Winter War version 2.0 |
Antifa wrote:
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Sapa's Karelia mod has mines that actually destroy tanks. (They don't appear as read dots on the overview map (those are still AP mines that don't do a thing to tanks) but those mines really help the Finns and keep it exciting. Also there's a good deal of info on the web regarding Finnish tank strength and the like -- one thing both mods lack is armored vehicles for the Finns -- they had them and although they won't help you much in battle, having some vehicles helps when you're trying to secure VLs coming into a meeting engagement, so letting the Finns have some vehicles (besides the random tank) would be cool.
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I have gave the finns some captured tanks and the 16 or 8 vicker tanks that really participated in winter war in the karelian isthmus sector.
About the mines, Finns infantry teams have alot of AT capability with kassapanos and molotovs in my opinion.
Anything else?
Cheers |
Topic: Winter War version 2.0 |
Kartboy6
Replies: 8
Views: 8028
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Jan 31, 2005 3:20 pm Subject: Winter War version 2.0 |
As you guys know I'm updating the Winter War mod (cc5), if you have any suggestion or any bug to report please do it.
Cheers
G. |
Topic: @ IronCross - Italy '44 |
Kartboy6
Replies: 6
Views: 5784
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Oct 26, 2004 10:35 am Subject: @ IronCross - Italy '44 |
Ironcross1 wrote:
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hmmm its not mine mod and it was the only picture i got from the mod
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And here is the picture?
Cheers
Gonçalo |
Topic: Hello Congrats on site |
Kartboy6
Replies: 20
Views: 14322
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Forum: The Mess Posted: Wed Sep 15, 2004 9:09 pm Subject: Hello Congrats on site |
very nice site indeed
thank you for hosting my ccV winter war mod latest version available.
Cheers
Gonçalo |
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