Author |
Message |
Topic: website |
Luft_Karabiner
Replies: 4
Views: 6154
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Jan 01, 2007 12:50 am Subject: website |
thanks, i just thought the mod was a great idea |
Topic: Diameters of 17pdr and 6pdr shells |
Luft_Karabiner
Replies: 11
Views: 11756
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Forum: CC5 Gold, Juno, Sword Posted: Mon Aug 07, 2006 7:08 pm Subject: Diameters of 17pdr and 6pdr shells |
king_tiger_tank wrote:
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17pdr is only thing the allies had to deal with panthers and tigers
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there was...
the heavier arty guns,
gammon bombs etc,
piat,
bazooka,
mud,
you forgot about all the russian tanks,
rockets (eg the hawker typhoon's 60lb rockets),
armour piercing aircraft guns (eg the cannons on Il2M-3),
mines,
anti tank ditches, tank traps,
airstrikes on their factorys,
many many other weapons, and last but not least,
true courage and fighting spirit. |
Topic: statergy questions? |
Luft_Karabiner
Replies: 3
Views: 6171
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Forum: Close Combat 2: A Bridge Too Far Posted: Sun Jul 30, 2006 9:01 am Subject: statergy questions? |
1. (I assume you mean occupied by the enemy) The best way to enter is 'move fast', as your troops will grenade the enemies and then assualt them.
2. The effectiveness of the mortar depends on the type of house - a stone house provides better protection from mortars than a wooden one.
3. The grand campaign is easier to win as Germans usually, and the Germans have much better units and equipment (e.g panzerfausts for most infantry units).
4. Snipers are good at picking out leaders; the best way to use them is just to leave them on 'defend'.
5. many people play online. See this link for info -
http://tournamenthouse.com/forum/viewtopic.php?t=7432 |
Topic: Close Combat /II/III/IV/V Re-Release & CC6 |
Luft_Karabiner
Replies: 30
Views: 24150
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Forum: The Mess Posted: Sat Jul 29, 2006 9:35 pm Subject: Close Combat /II/III/IV/V Re-Release & CC6 |
Yes, being able to embark and disembark troops from halftracks, tanks and the like. |
Topic: Close Combat /II/III/IV/V Re-Release & CC6 |
Luft_Karabiner
Replies: 30
Views: 24150
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Forum: The Mess Posted: Tue Jul 25, 2006 3:43 pm Subject: Close Combat /II/III/IV/V Re-Release & CC6 |
I want promotions, like in CC2! And arty spotters. |
Topic: Online gaming |
Luft_Karabiner
Replies: 6
Views: 5945
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Forum: The Mess Posted: Tue Jul 25, 2006 9:58 am Subject: Online gaming |
Get yourself to Powerlobbies now! |
Topic: Open topped Marder II and such vehicles.. |
Luft_Karabiner
Replies: 10
Views: 9949
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Forum: CC5 Stalingrad Posted: Mon Jul 24, 2006 7:32 pm Subject: Open topped Marder II and such vehicles.. |
tigercub wrote:
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king_tiger_tank wrote:
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marders (1-3) have thin thin armor so it would rather easy to defeat. they not the things you want on a battlefield :tank2
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thin armor yes but rifle /smg/Lmg CANNOT penetrate.
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They can if 2 shots go in the same place. |
Topic: Early Anti Tank plane |
Luft_Karabiner
Replies: 19
Views: 14251
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Forum: The Mess Posted: Mon Jul 24, 2006 4:17 pm Subject: Early Anti Tank plane |
Nembo wrote:
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I would assume that that was more of a test bed then any thing realy meant to see combat. It was common practive to test out new weapons/engines on old planes that weren't needed at the front. What the germans realy needed was more Hs 129 known as the Panzerknacker, (tank cracker). Thou slow and ungainly that small plane was well armored and carried a good punch. One of the final varients mounted a modified version of the same 75cm cannon as the Pz IV.
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No, they needed a Ju87G1. It packed two anti tank guns.
These would penetrate most armoured vechiles with ease. |
Topic: Russian Music Video |
Luft_Karabiner
Replies: 2
Views: 3654
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Forum: The Mess Posted: Sun Jul 23, 2006 10:41 am Subject: Russian Music Video |
WOW! Nice find |
Topic: CSO Forums Hacked |
Luft_Karabiner
Replies: 3
Views: 4972
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Forum: The Mess Posted: Sun Jul 23, 2006 10:39 am Subject: CSO Forums Hacked |
Thats a shame, with TH being brought to a crawl and all. |
Topic: Early Anti Tank plane |
Luft_Karabiner
Replies: 19
Views: 14251
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Forum: The Mess Posted: Sun Jul 23, 2006 10:37 am Subject: Early Anti Tank plane |
The tank main gun would not shoot as its elevation would not be high enough. The plane would attack from an 80 degree or so angle as to pierce the top of the turret. |
Topic: Early Anti Tank plane |
Luft_Karabiner
Replies: 19
Views: 14251
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Forum: The Mess Posted: Sat Jul 22, 2006 8:36 am Subject: Early Anti Tank plane |
I think that aircraft is a Fieseler Storch reconnaisance plane. That would be way too slow to use in combat, and was probably just to test this method of rocket installation.
By the way, here is an Fw190 mounted with a better version of rockets -
These were WGr.28 anti tank rockets. Some Fw190s also carried 88m
panzershreck 2s, Panzerblitz 1s and R4M rockets. |
Topic: Tank graphics |
Luft_Karabiner
Replies: 10
Views: 8678
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Forum: The Mess Posted: Sat Jul 22, 2006 8:25 am Subject: Tank graphics |
I thought you were talking to me |
Topic: website |
Luft_Karabiner
Replies: 4
Views: 6154
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Forum: Close Combat 5: Invasion Normandy Posted: Fri Jul 21, 2006 2:44 pm Subject: website |
I need comments from Penguin whenever he comes on
At least i think its good for my first real bash at website making. Are there any more members of the mod team? |
Topic: Tank graphics |
Luft_Karabiner
Replies: 10
Views: 8678
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Forum: The Mess Posted: Fri Jul 21, 2006 2:42 pm Subject: Tank graphics |
I have a set of old blueprints for the M18 but i don't have a camera or scanner |
Topic: website |
Luft_Karabiner
Replies: 4
Views: 6154
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Jul 20, 2006 9:26 pm Subject: website |
Hi penguin. I just knocked together this simple website and wondered whether there was any more content to add. If there is, PM me.
its at- www.geocities.com/cc5opsealion/Index.html |
Topic: Where Can I buy this game? |
Luft_Karabiner
Replies: 12
Views: 11017
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Jul 20, 2006 8:42 pm Subject: Where Can I buy this game? |
Try a website called Ebay-
www.ebay.com
There are always copies of CC5 on there, and they only cost a few bob. |
Topic: Close Combat /II/III/IV/V Re-Release & CC6 |
Luft_Karabiner
Replies: 30
Views: 24150
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Forum: The Mess Posted: Thu Jul 20, 2006 6:56 pm Subject: Close Combat /II/III/IV/V Re-Release & CC6 |
You do that on the battlefield, not on a Strategic map. One commander would not control both strategic and tactical elements - they would both fall to differently ranked soldiers. |
Topic: Progress as of 10-19-05 |
Luft_Karabiner
Replies: 31
Views: 22027
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Jul 20, 2006 6:26 pm Subject: Progress as of 10-19-05 |
Pzt_penguin wrote:
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Its been pretty dead for the last two months, but I should have some time
to work on it soon.
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i would like to volounteer to make a webby site for this mod. I could host it over at Geocities. |
Topic: OMG mod |
Luft_Karabiner
Replies: 21
Views: 18416
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Forum: Close Combat 2: A Bridge Too Far Posted: Thu Jul 20, 2006 5:59 pm Subject: OMG mod |
I must say i like standard CC2 better. But i'm a purist |
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