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Author Message
  Topic: Couple other questions afteer playing the game
MG422

Replies: 6
Views: 6511

PostForum: Close Combat Gateway to Caen   Posted: Sun Jun 08, 2014 7:51 pm   Subject: Re: Couple other questions afteer playing the game
Ovidio,

I doubt there will be a mac version.  Dont hold your breath. I am able to play  it  fine on PC with a bare bones laptop.

Silver,

Thanks for your answer, surprised how few of them there are in the game. Played a turn as the germans and didnt have one in any of them.  Saw them (after I posted) in other bgs. Overall feel their are still too few.

Still curious about the flags, see an icon for the hillls with extra visibility.
  Topic: Does anyone know how use always the 21 teams?
MG422

Replies: 6
Views: 5630

PostForum: Close Combat Gateway to Caen   Posted: Sun Jun 08, 2014 7:43 pm   Subject: Re: Does anyone know how use always the 21 teams?
For those that do not want to screw around with the old excel spreadsheet and play only as British as a campaign  with large force pools. The odon anvil campaign has more 21 force battle groups for the British with different starting positions.  So far only played the first turn with Brits and found  it to be more fun then the Operation Epsom campaign.

Where is there a good explanation on modifying the excel file?
  Topic: Couple other questions afteer playing the game
MG422

Replies: 6
Views: 6511

PostForum: Close Combat Gateway to Caen   Posted: Sat Jun 07, 2014 6:56 pm   Subject: Couple other questions afteer playing the game
Purchased the game and feel like it is a liittle better than PITF (CCs lowest point).  I own all of them except for the modern versions.

Just to vent, I still do not know why they just didnt carry over the AI from CC2, I have always felt that one was the most challenging.

Is there an easy way to unlock the force pools to increase the number of units you can play in a battle? Would like to play the campaign with having the ability to play with 20 units on each side.

Are there any panzerscrecks (german bazooka teams) in the game? So far haven't seen any.

On the strategic map, I see in some cases a blue sign or a red sign (Cassino section) has one.  Does this mean anything?
  Topic: TLD Kharkov Mod bugs report and suggestions
MG422

Replies: 129
Views: 95519

PostForum: Kharkov   Posted: Tue Dec 17, 2013 5:21 pm   Subject: Re: TLD Kharkov Mod bugs report and suggestions
Drizzt,

Much thanks again for creating such a great mod.  Also for fixing and responding to some of the issues that members have made.

Also thanks to John Silver for all of his feedback on it as well.

I noticed when I downloaded the 2.2 file yesterday it showed up as file type of .man and not as a .rar (eventhough it shows up as this on the link).  I just got two windows 8.1 lap tops and dont believe it is a win 8.1 thing.  Last night, I was able to change the extension to .rar and the file looks correct I haven't installed it yet). I do not know if you want to let people know or change the extension on the file to .rar.  

Plan to begin playing it next week.  If I see anything else, I will let you know.
  Topic: TLD Kharkov Mod bugs report and suggestions
MG422

Replies: 129
Views: 95519

PostForum: Kharkov   Posted: Wed Oct 16, 2013 2:30 am   Subject: Re: TLD Kharkov Mod bugs report and suggestions
I believe the issue with crashing could be due to the antivirus program by disabling mine it seemed to work fine.

Also realize that you do not allow artillery on all maps.  What is good program for opening tga files?
  Topic: TLD Kharkov Mod bugs report and suggestions
MG422

Replies: 129
Views: 95519

PostForum: Kharkov   Posted: Wed Oct 16, 2013 1:50 am   Subject: Re: TLD Kharkov Mod bugs report and suggestions
First of all thanks for your work it is great to see cc back on the Eastern Front.

Two issues I have are related to crashing.  I have windows 7 with 64 bit and reset cc.exe file to windows xp sp3 compatibility mode.  I still had the issue.  I have other mods installed for TLD and do not recall having the issue before.  Also saw the error code 18. Looked it up on Matrix forums in TLD and they said the same thing as you did.  Will continue to see what will work.  Saw maybe turning off AV program helps.  Will try and let you know.  It happens sporadically.

Other issue and impacts gameplay is I am unable to add artillery to a unit on the strategic map.  I can add air support and mortars but not artillery.  Seen this happen before with other cc games (I have them all except for CCMT).  But able to get it added to a unit.  Let me know if you have any suggestions.

Thanks again, you did a nice job!
  Topic: Kursk 1943
MG422

Replies: 60
Views: 81141

PostForum: Close Combat Panthers in the Fog   Posted: Tue Feb 26, 2013 3:46 pm   Subject: Re: Kursk 1943
Looks Great.  Takes modders to take close combat back to Eastern Europe.
  Topic: GJS for LSA
MG422

Replies: 204
Views: 185683

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Feb 26, 2013 3:44 pm   Subject: Re: GJS for LSA
I say launch it as well.  Then you will have additional "unofficial' testers to help you sort out the issues. Thanks for all your hard work!!!
  Topic: Preview of the game on Armchair General.com/Release Date
MG422

Replies: 7
Views: 17457

PostForum: Close Combat Panthers in the Fog   Posted: Fri Nov 16, 2012 12:15 am   Subject: Preview of the game on Armchair General.com/Release Date
Just saw on armchairgeneral.com preview of the game, talks about same issues and positives of previous versions.  

Anybody know if the release date is still 11/19/2012?

Can we download it and get the CD as well?
 
 
 
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