Author |
Message |
Topic: Individual Statistics |
Martin_Linge
Replies: 11
Views: 8549
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Forum: Close Combat Wacht am Rhein Posted: Tue Dec 09, 2008 9:37 pm Subject: Individual Statistics |
Thork wrote:
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Greetings from :german
I'm a long time close combat fan (even so I haven't played in a while) and was delighted to finally see a remake with a dynamic campaign. It seems like WaR doesn't change a lot but offers a fine polished product ready to play and I thought that would be all I need
Anyway, after some warm-up and finally restarting the GC for real, there seems to be a major disturbance...
Close Combat is about squad tactics and individual soldiers right?
But after studying the manual and some testing It seems the individual statistics (kills,medals) of a soldier and even the soldier (names, attributes) itself is lost once removed from the active roster...
Even removing the very same units and adding them again generates different soldiers. Seems like the new ones don't even match the same experience level...? So where is the fun in that?
I got to change my active roster depending on situation/map/enemy but don't want to lose experienced men that I tryed so hard to keep alive...
At least for me, breeding some "heroes" is a main motivation when playing a campaign and I just stoped playing because of this issue and don't know if I'll return if there's no fix...
I don't even remember if this also happened in the prequels...
So my questions would be:
1. Is there some reason for this I just don't get?
2. Is there at least some kind of compensation for the lost experience?
3. Is there a fix / Will it be fixed?
edit:
Just remembered another "disturbance"...
It seems like the leaders are the most likely to die?! No snipers involved - seems odd?!
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I believed, but was unable to find numbers for it, that the junior leaders do suffer higher loss rates than the privates, as they have to expose themself to issue orders, kick asses and in general get tings done. So I always assumed the high leader loss rate was deliberate in the game. |
Topic: 5.01 patch |
Martin_Linge
Replies: 4
Views: 5829
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Forum: Tech Support Posted: Tue Jun 10, 2008 9:45 am Subject: 5.01 patch |
I do not have the patch available here, but I had the same problem myself. The problem is that the patch are not getting installed where you expect it to be installed. There are two issues
1. (only applies if you have non-english version of Windows) It varies between programs where they are installed on non English Windows. Some are installed in C:\Program Files\... while most may be installed in C:\Programfiler\.. or whatever it is called in your language. If the patch goes for one, and CC was originally installed in another there may be problems.
2. Probably more relevant, did you say that you wanted to install in:
C:\Program Files\SSI\Close Combat Invasion Normandy
as I did? If you did it will install the path in something like
C:\Program Files\SSI\Close Combat Invasion Normandy\SSI\Close Combat Invasion Normandy
or something like it. Go to your C:\Program Files\SSI\Close Combat Invasion Normandy folder and you will probably find a SSI-folder or a "Close Combat Invasion Normandy"-folder where the patch has been installed. When you are asked where to install the patch you should answer "C:\Program Files". (AT least I think so, if it is wrong try "C:\Program Files\ISS".
As I said, it is some time since I did this, so I may remember wrongly. If this does not help I am afraid you will have to ask someone wiser than me.
Good Luck |
Topic: Leadership questions |
Martin_Linge
Replies: 13
Views: 11273
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Forum: Close Combat 5: Invasion Normandy Posted: Fri May 30, 2008 2:06 pm Subject: Leadership questions |
I have looked a bit into the games now.
I have been playing CC on the highest speed, and things do someties happen a bi fast, and it it sometimes difficult to focus at several things at the same time, but not overly so. I consider going to slower game speed t see how that is. But I guess it is a question about learning to master the speed as well. And even if one may disagree about how fast-paced the game should be, I feel it is an important aspect of the game that there is a certain pressure on time, and that decisions needs to be taken under pressure. Once you have got unlimited time for thinking, it is a different game.
In addition I do feel that the TBS games lack realism in one important way: Things that are supposed to happen at the same time don't. If you move one unit the max distance, and it takes heavy fire from 10 enemy units in the last hex, you can abort the attack and move your other units one whole turns value of moves in a different direction. You could not have done that in the real life, because it was not until the end of the turn that your first unit detected all the enemy units.
And the reaction fire works in a way so that either the defending units must be allowed to fire almost limitless amounts of reaction fire, or if the reaction fire is very limited, you can trick the defender to expend their shots on low value, low probability targets and not move in the real attack until the defenders have quit shooting.
I know there are games out there that are turn based, but where you first plot all the moves, and then they are resolved simultaneously: have never played such games, except a few attempts on Diplomacy board game), but it seems to be the way to make turn based games realistic.
Any experience with such games? |
Topic: Leadership questions |
Martin_Linge
Replies: 13
Views: 11273
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Forum: Close Combat 5: Invasion Normandy Posted: Tue May 27, 2008 10:08 am Subject: Leadership questions |
Thank you for the tip. I have downloaded the free version, and is checking it out.
But, as this is a turn based game, the gaming experience is different |
Topic: Leadership questions |
Martin_Linge
Replies: 13
Views: 11273
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Forum: Close Combat 5: Invasion Normandy Posted: Thu May 22, 2008 7:43 pm Subject: Leadership questions |
Thanks for your replays. I like to put of two platoons with HQ team and 3 BAR/Rifle teams each, and try to keep the platoons together as my core unit. But that is just for the feel of it, I do not know if it has any effect.
I also likes to play with two 80 mm mortars, and keep the two mortars together out of sight for indirect fire. I think keeping the third HQ squad close to the mortars help adding to mortar effect, but I am not sure. If needed I can leave the mortars alone and have three smaller rifle platoons instead.
Do you know if the effect of inderect fire depends on the spotter? Will a HQ squad or recon team in sight of the target give better results than an MG or bazooka? |
Topic: Leadership questions |
Martin_Linge
Replies: 13
Views: 11273
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Forum: Close Combat 5: Invasion Normandy Posted: Wed May 21, 2008 1:02 pm Subject: Leadership questions |
I am relatively new to this game, and wondered if anybody has information about the leadership system in CCV.
I have been wondering about a number of things:
1. The rifle squads and tanks have leaders as well. Will a command team affect the other teams differently from a rifle squad with a leader of the same rank. Will placing a bazooka teame next to a rifle team with a good leader have the same effect as placing the bazooka next to a command team. Can I use Rifle or BAR teams with good leaders as leader team to increase firepower?
2. The teams screen seems to imply a company organized two rifle platoons and one heavy weapons platoon. And the CO of 1st platoon is also CO for the company. Does this affect game play in any way? Is there any point to remember during play what rifle teams belongs to which Command squad?
Is it possible to read thisinformation out of the data for the game? Or is it embedded into the program itself? Is it simple to make test scenarios for this kind of issues?
Any help appreciated.
Capt Linge |
Topic: Any news? |
Martin_Linge
Replies: 13
Views: 14380
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Forum: Close Combat The Longest Day Posted: Fri May 16, 2008 5:15 am Subject: Any news? |
Wikipedia entries are written by whoever care to write about the issue. Whoever wrote the Close Combat entry is likely to be a fan of the series, or at least fans of the series is likely to add to the entry.
That sentence may very well be based on rumors from sites like this. And since that Wikipedia page is the ONLY reference to the re-release I have found outside of this site, I started to wonder. |
Topic: Any news? |
Martin_Linge
Replies: 13
Views: 14380
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Forum: Close Combat The Longest Day Posted: Thu May 15, 2008 6:24 pm Subject: Any news? |
I am new here, but do we raly know that this is going to happen at all?
I find very little information about it, and total secrecy is a bit weird as a marketing strategy
Linge |
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