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Author Message
  Topic: My Close combat 6 idea
MattyFo

Replies: 40
Views: 41290

PostForum: The Mess   Posted: Mon Sep 27, 2010 6:44 am   Subject: Re: My Close combat 6 idea
I think CC6 should made as a fictional, modern day war. That way it could allow for a more "user-controlled" campaign. For example, The player could be able to decide the initial invasion, decide where to attack, where, if at all, to drop Airbornes, which units to be the spearhead etc.

  I think it would be a very neat addition if the enemy, and your side, could place artillery regiments, and AA positions somewhere in the stratmap.  This would allow heavy artillery barrages and no air support on the connecting maps.   That way before you start you main invasion, you could do Recce missions to find out where the enemy is the weakest, where there artillery and AA Guns are.  Also like in CCMT you should be able to have more than just one Air Strike, Mortar Barrage, Artillery.

Supply units would have to be implemented aswell, their purpose would be to supply the Regiments on connecting maps, with ammo and fuel, and allow for reinforcements.  Maybe they even move a tad slower then the Infantry and Armored Divisions?  Just a thought. If an Infantry Division moves to far ahead of the supply units and come under heavy combat they must dig in and wait for resupply, or pull back.

Also Medical Squads and field hospitals could be used aswell.  When a soldiers becomes incapacitated, he can be picked up by a medical team and be taken to a field hospital which must be on every map and defended by your team.  Of course the same goes for the enemy aswell.  Without medical aid unit's that are left incapacitated will die after a certain amount of time and raise the death toll of your war.

Another cool thing, having mentioned the "death toll", would be a way of measuring your citizens support for the war.  Somewhat like the moral system.  The more soldiers that die in the war, the less your citizens will support you.  Also a money system would be a realistic feature.  As you use Tanks, Infantry, Artillery, Air Strikes, etc.  it will cost you money and maybe you have a certain budget to abide by or something like that.  Or maybe the more money you spend the less likely your people will support you.  Once you lose support for your war you essentially lose the war and fail your mission.  

Lastly, and I think everyone would agree on this one, a complete overhall on the AI.  This game would need a much smarter and tactically sound AI.  They would have to understand the concepts of war, flanking, the proper use of mortars and artillery.  They would have to have the abilty to read the users movements and strategies in order to effectivley stop them and provide a very challenging game. The AI would also have to know ehre on the maps would be an ideal place to have ambushes etc.

I think it would be a great game, in the style of CC of course.  You have the ability to plan and execute your OWN war.  You could lead you side to great victory or perhaps lose support and have it end up like Vietnam.
  Topic: GJS Vetmod, new sounds?
MattyFo

Replies: 0
Views: 1602

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Sep 16, 2010 7:59 pm   Subject: GJS Vetmod, new sounds?
Are there any sound mods compatible with the GJS vetmod? or is there anyway to remove the sound files that come with the vetmod and replace it with a soundmod?
 
 
 
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