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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Matrix announcement
MossOrleni

Replies: 64
Views: 60472

PostForum: Close Combat The Longest Day   Posted: Fri Apr 24, 2009 6:29 am   Subject: Matrix announcement
Tejszd wrote:

Along with the new icons on that screen shot there sure are a lot of rows for squad names.


Which is a great improvement. 25 slots will get you closer to creating complete TO&E, or allows you to play with experience/morale mixing of the same unit.
  Topic: Matrix announcement
MossOrleni

Replies: 64
Views: 60472

PostForum: Close Combat The Longest Day   Posted: Thu Apr 23, 2009 6:31 pm   Subject: Matrix announcement
http://www.matrixgames.com/products/368/details/Close.Combat:.The.Longest.Day
  Topic: WaR Stratmap recreates the Fog of war.
MossOrleni

Replies: 13
Views: 10413

PostForum: Close Combat Wacht am Rhein   Posted: Sat Apr 04, 2009 6:42 am   Subject: WaR Stratmap recreates the Fog of war.
Actually, we no longer use the in-game stratmap except to execute the movement phase. Moves and fire support are done via an excel map I attached (I posted an earlier version over at Matrix).
As you can see, the purpose is not fancy graphics Rolling Eyes , but to quickly identify chokepoints and effective game distances between tactical maps. Yes, there's a grid Smile , but its purpose is to quickly show distances from the German initial deployment area. (You would need at least 6 turns to reach the farthest maps). I agree that it makes the whole strategic phase a bit 'scientific', but at least you can link your tactical battles to a larger plan. Together with knowledge of the exit locations and entry deployment zones, IMHO this is essential to play a decent GC.

On the 'number of depots' issue: funny, but after completing one GC and currently playing another, one of the major conclusions we reached is that there actually too few Allied depots. The main reason is that once a German Panther BG reaches an Allied depot, it's over and out on that map for the Allied player. 8 Panther BGs and 9 Allied depots means the German player can seal off nearly the whole stratmap, which is effectively game over in a GC (count in KG Hansen for the 9th BG).

Cheers,

Moss
  Topic: Maps errors not fixed in the new WaR patch...
MossOrleni

Replies: 71
Views: 63707

PostForum: Close Combat Wacht am Rhein   Posted: Sat Mar 07, 2009 7:06 pm   Subject: Maps errors not fixed in the new WaR patch...
Informative post... though it looks more like an Andy Warhol composition Laughing

Moss
  Topic: So nearly 2 years later, no new CC, just a re-relise.
MossOrleni

Replies: 44
Views: 27960

PostForum: Close Combat Wacht am Rhein   Posted: Sat Jan 24, 2009 9:23 pm   Subject: So nearly 2 years later, no new CC, just a re-relise.
Kojusoki, I entirely agree with you here.
This and some other threads really remind me of the two old guys watching the Muppet Show Laughing

With the important exception of a decent stratmap tool, I'd say the graphics part of the game is still as moddable as before.
For the data part: to me, defending the adb fomat is like sticking to Betamax Wink Welcome to the 21st century: it looks frightening, but imagine the possibilities...
Seriously, to anybody with basic spreadsheet/DBMS knowledge, the transition to standardized tab-delineated text format should come as a gift from heaven. (Besides, I always wondered why S3T didn't do more with the Access application that Senior Drill made; that thing is a real beauty.)

This said, I do agree that using 'easy to mod' as a selling argument is a bit ambitious: 'big modding potential' would have been more accurate. The basic framework exists, the necessary tools aren't there (yet; as said before, the game is only 3 months old). Note that I don't qualify the current 'official' datasheet as a real tool; to me it's merely a data dump/visualization with some additional info.

And on the price issue: if some of the complainers would have spent the time they use to write their posts on any other value-adding activity, they could have started their own WaR retail shop a long time ago Rolling Eyes
After a movie and dinner with your wife/girlfriend, you likely spent more already... (you probably know already that once in a while, this activity is necessary to compensate for all the other evenings you play CC)

Cheers,
Moss
  Topic: Churchill tanks?
MossOrleni

Replies: 8
Views: 8398

PostForum: Total Realism Sub Mod   Posted: Tue Jan 06, 2009 3:14 pm   Subject: Churchill tanks?
Below is an overview of the TRSM v097 forcepool file.
I rechecked... but no Churchills to be seen. Strange.

Ronson, could it be that you saw them in regular GJS?

Moss
  Topic: Churchill tanks?
MossOrleni

Replies: 8
Views: 8398

PostForum: Total Realism Sub Mod   Posted: Sun Jan 04, 2009 7:48 pm   Subject: Churchill tanks?
Hi Ronson,

Thanks for the info, I'll check it out.

Moss
  Topic: Churchill tanks?
MossOrleni

Replies: 8
Views: 8398

PostForum: Total Realism Sub Mod   Posted: Fri Jan 02, 2009 1:40 pm   Subject: Churchill tanks?
I did not find any trace in the forcepools of the Churchills of the 31st Tank Brigade that took part in Epsom.
They were included in the original GJS 15th div BGs. From a (Total) realism point of view, they should indeed be present. Any idea why they were left out?

Moss
 
 
 
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