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Author Message
  Topic: My CCMT mod in progress.
Neural_Eclipse

Replies: 20
Views: 24467

PostForum: Close Combat Modern Tactics   Posted: Thu Jun 19, 2008 8:15 am   Subject: My CCMT mod in progress.
Sounds awesome, will be sure to try it when I get the game.

Btw, why not release it as is right now? You can always update it and I am sure people would appreciate better values anyway.
  Topic: What the problem with CCMT weapons, a consumer debate..
Neural_Eclipse

Replies: 92
Views: 82005

PostForum: Close Combat Modern Tactics   Posted: Fri Jun 13, 2008 4:43 pm   Subject: What the problem with CCMT weapons, a consumer debate..
AT_Stalky wrote:
OK. Lets see here if i can sum this up,

1) First we buy the CCMT game that is sold for “max dollars” 2) and then we complain about the weapon data and other defects in the game, 3) as we do the developer are bitching at us for point out flaws in the game, 4) now the developer start ask us to send him more money to fix the defects in the game, 5) then we the consumers are also asked to fix the game weapon data for the developer and send it to him!

Hmmmmmmmmm?

Yeah this is all royally f'd up... I do not think I want to buy this game anymore if this is how the developer treats customers. The complaint about the absolutely ridiculous data is so legit that bitching about the fact that it was brought up is just wrong from a common sense perspective. There is no excuse.
  Topic: What the problem with CCMT weapons, a consumer debate..
Neural_Eclipse

Replies: 92
Views: 82005

PostForum: Close Combat Modern Tactics   Posted: Thu Jun 12, 2008 3:10 am   Subject: What the problem with CCMT weapons, a consumer debate..
Therion wrote:
I have trouble with getting the game to use AP ammo for cannons.

Have you tried copying cannon data from other CC titles that had the ammo loading setup right? I can't think of anything else to try. How would the soldier in the game determine which ammo to use? Does it go with 'higher blast radius' for anti infantry?

Oh, and I know that Atomic Games and Simtek made the original engine/morale simulator, but I was talking about this incarnation of the game specifically~ I suppose Matrix Games is just the publisher then.

Therion wrote:
And recently I experimented with uhhh... addding Space Marines XDDDDDDDDD

Is there body armor in the game? <3 Power Armor, but never could put it into the older CC titles, as the only armor on men was helmets.

Did your Space Marines have proper Bolters? Specifically, hand held Grenade Machine Guns? ;p That's what they are supposed to be, right? :D
  Topic: What the problem with CCMT weapons, a consumer debate..
Neural_Eclipse

Replies: 92
Views: 82005

PostForum: Close Combat Modern Tactics   Posted: Wed Jun 11, 2008 11:59 pm   Subject: What the problem with CCMT weapons, a consumer debate..
Unbelievable... are those really the values Matrix Games used for the weapon data? ... Why??? Honestly, this has a huge WTF factor to it.

Real world data:

This is good for cartridge weights, which I am sure were input wrongly as well, but it is not in metric unfortunately, so you would have to convert from grains to grams.
Velocities of ammo types
Example of what you can find at FAS.org, the penetration of the BMP-2's 30mm AC can be found in this link.

So is somebody making a mod to correct these horrible values? I do not own the game yet, but I would love to have a more realistic version of it compared to... well... I don't have words to describe the mess the weapon data is in. I would make the mod myself, but.. without the game in my hands, I cannot do that just yet.

So I am guessing the first patch did not address the f'd up values? I guess I'll just play Red Storm Rising for CCV for now..
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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