I didnt have trouble with tanks getting stuck but on one map I cant move my tanks past a certain point. It's a reworked CC3 map with all those factories. I am not home right now so I dont know the maps name. Anyway I dont think it's suck a big deal the tanks are slow.
I havent had that much trouble with kv1s yet. They are hard to take out and cost some casualties but in this mod the AT teams actually work very well. I also took out 1 KV tank with an airstrike while they mostly dont do much damage.
Anyway pzjager keep up this mod, it's the best I've played so far
Did you fix the tiger graphics from standard SDK? Because they look king of weird in normal SDK (I already made a bgroup myself with a few tigers in the adb file). The turret is too far back on the tanks and they dont have any camo (dont know what camo they should have, but they are grey now). Also I think they are too small compared to the other tanks.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!