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Author Message
  Topic: who has played GJS mod ver 7.3 or ver 8.0? do you like it?
RD_Cobalth-77

Replies: 8
Views: 8025

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jun 17, 2018 8:56 am   Subject: Re: who has played GJS mod ver 7.3 or ver 8.0? do you like i
Played about 30 battles in the Grand Campaign.
Seems that the AI destroys there own tanks driving over minefields a lot more (at least 10 tanks already) !?
I can't remember having that in GJS-CC5 like that.
  Topic: Spies of the AI ?
RD_Cobalth-77

Replies: 1
Views: 3067

PostForum: Close Combat Last Stand Arnhem   Posted: Tue Feb 07, 2017 8:26 pm   Subject: Spies of the AI ?
In fact I wrote this as a reply to Pete in a thread of thr Rhineland mod:

"And writing this (playing on the German side) I remember I forgot something to tell everyone I didn't notice before.
I hope I'm not the last one to notice this, I never read about it anywhere.

The AI in this mod (and probably in other mods or CC games too?) knows your deploy before the game starts.

When I played the "Huckelhoven Crossing" map as the Germans, I had an airplane crash. So played the map again. And used almost the same deploy.
The AI had put a US M36TD at the same spot too (just out of reach of my 7,5 Pak). I had again a crash. The third deploy I placed my gun closer (not really fair, is it?) to the Allied tank, and started up the game.
The AI had placed the tank further away of my gun, and out of reach again. I had to stop the game because had to leave for work.
The next day I played this map for the fourth time, and used the first deploy (of my gun) again. The Allied tank was also back on the first spot.
And then I tried the two different deploys again and again. And all the deploys of my gun and the Allied tank were always the same, the tank always out of my reach.

Anyone noticed this before?"
  Topic: CC5 Multiplayer page empty
RD_Cobalth-77

Replies: 4
Views: 4425

PostForum: Tech Support   Posted: Tue Jan 17, 2017 3:34 pm   Subject: Re: CC5 Multiplayer page empty
This is something strange.

So I installed CC5 to the "Program Files (x86)" folder. And checked the MP page, everything ok.

Then tried to install GJS with the CfgV13, but no succes.

I changed the "InstalledTo" in the Registry Editor. And tried to install GJS again, with succes.

I checked the MP page...everything empty again !?

Uninstalled CC5...installed again...everything empty still.

So it has something to do with using the CfgV13 manager or the GJS.pln?
  Topic: CC5 Multiplayer page empty
RD_Cobalth-77

Replies: 4
Views: 4425

PostForum: Tech Support   Posted: Mon Jan 16, 2017 3:06 pm   Subject: Re: CC5 Multiplayer page empty
Ok, tx, when I install CC5 in the "Program files (x86)" map, then eveything is ok!

But, installed like that, I don't know how to get CfgV13 to work. Is there a way?
  Topic: CC5 Multiplayer page empty
RD_Cobalth-77

Replies: 4
Views: 4425

PostForum: Tech Support   Posted: Sun Jan 15, 2017 9:05 pm   Subject: CC5 Multiplayer page empty
When I tried to host a game in GR a few days ago, I noticed that my multiplayer page was empty (see attachment).
A few moths earlier I played, and hosted on GR without any problem.
So I uninstalled CC5, and reinstalled. But got the same problem.
I have a 64bit system, but I installed to the "Program Files" map, like it was before.
Uninstalled again. And reinstalled to the "Program Files (x86) map, and everything ok for multiplayer.
But I can't use the CfgV13 anymore.

Probably the answer is in this forum already, but I searched for 2 hours and can't find it.

Anyone can help?
  Topic: New Mod- American Civil War
RD_Cobalth-77

Replies: 18
Views: 37391

PostForum: Close Combat Gateway to Caen   Posted: Tue Jan 10, 2017 6:24 pm   Subject: Re: New Mod- American Civil War
Ok, looks very nice !

Euh...thus, it is available ? Somewhere?
  Topic: Battle of the Rhineland mod beta self installer file ready
RD_Cobalth-77

Replies: 39
Views: 32360

PostForum: Rhineland '45   Posted: Mon Jan 09, 2017 2:41 pm   Subject: Re: Battle of the Rhineland mod beta self installer file rea
°About the resolution (I used 1900x1200, not 1900x1020) I believe it has to do with how big the maps are.
On "Reichswald north" I have only 800x600, but that is a small (not high) map. There are more maps (like "Sonsbeck) I have about 1280x960.
Only on the real big maps I get 1900x1200.

°It was the Grand Campaign H2H. I know it is not ment to play against the AI. But I tried it anyway.
First I played the first day on the German side. But because on some maps (I remember on "Linnich Crossing north") the AI didn't do anything at all, I started the GC on the Allied side.

°And writing this (playing on the German side) I remember I forgot something to tell everyone I didn't notice before.
I hope I'm not the last one to notice this, I never read about it anywhere.
The AI in this mod (and probably in other mods or CC games too?) knows your deploy before the game starts.
When I played the "Huckelhoven Crossing" map as the Germans, I had an airplane crash. So played the map again. And used almost the same deploy.
The AI had put a US M36TD at the same spot too (just out of reach of my 7,5 Pak). I had again a crash. The third deploy I placed my gun closer (not really fair, is it?) to the Allied tank, and started up the game.
The AI had placed the tank further away of my gun, and out of reach again. I had to stop the game because had to leave for work.
The next day I played this map for the fourth time, and used the first deploy (of my gun) again. The Allied tank was also back on the first spot.
And then I tried the two different deploys again and again. And all the deploys of my gun and the Allied tank were always the same, the tank always out of my reach.
Anyone noticed this before?

°Back to the GC again. Well Pete, I played with morale on, 20 mins. There were a few maps, "Schophoven Crossing", I could get the Germans of the map the first day.
 But on "Reichwald north"and "Huckelhoven crossing" it took my days to get them off. "Reichwald north" is a long, narrow map with 15 VL's. The first day I could take a few extra VL's, but the next days it was very heavy fighting.
Only took 3 tanks, to have 2 heavy mortars. But my tanks could hardly move on the very muddy ground, and the Germans had some nasty Stugs and 88's at the back of the map where I couldn't see them.
It is very hard to get LOS on anything. And it seemed that the German guns had LOS all the time. And when I made some results the morale kicked in, giving me one or two VL's more.
On other maps I could advance to the next map, where a lighter German BG was waiting. When I got those off, a German Panzer Bg with Panthers attacked me on the same map.
And then it was no laugh anymore. Those Panthers bite you know!! You have to fight them with 7,5 cm and 17P guns.
So I played a lot on the first and second maps. But after a couple of days It was just a walk to the north-east, where I got a few more fights with upcoming German BG's (like on "Fort Blucher").
But if you don't loose your BG when you loose a map, then it would be something else I believe.

°Am I right that the AI on the German side gets more tanks and stuff, than when I played the German side? Or do I mixe up some German BG's?

°Later on I played the "Panzer vs Sherman" Operation as German. But that was a kind of duck shooting. A few big maps with plenty of LOS on the deploy zone of the Allies.
All those Allied men dying in there tanks and armoured cars, while only a few German tankcrews loading and firing shell after shell out off the big cats.

I hope I could give you a bit more to understand what I mean.
Again thank you for this great mod. And what I don't understand, when and how did you guys make these awsome maps?
  Topic: Battle of the Rhineland mod beta self installer file ready
RD_Cobalth-77

Replies: 39
Views: 32360

PostForum: Rhineland '45   Posted: Sun Jan 08, 2017 9:50 pm   Subject: Re: Battle of the Rhineland mod beta self installer file rea
Hello, I just finished a GC against the AI, playing Allies.

°We all know how bad the AI is, so finishing the whole GC in a few days is no accomplishment.
The sad thing is that I almost only played on the first (=entering) maps, because when you take a map, your opponent loses the whole BG.
This is the fault of LSA, because it is the same there. Can't understand that it is possible to loose a whole BG like that when it was in full supply.
I should say the BG moves 1 map backwards. But, again, nothing new here.

°I put my screen resolution on 1900x1020, but it doesn't seem to work on all maps?

°I noticed some wrong pictures of weapons when picking my troops:
 *German side: - Grenadiere (MG) has a MGun  picture for the "Geballte ladung"
                     - 12 cm granatwerfer has no picture
     
 *Allied side:    - US M36 TD has a machinegun picture instead of a gun
                     - The M1917A1MMG has a mortar picture instead of a MG

°You can find a lot of "Weapon pits" (often with a victory location and a "name" + bunker) on the maps. But I was unable to go "on" or "in" them.
 I don't understand what is the use for them.

°I played on one of the most east maps ("Fort Blucher"), there is a big bunker in the ground. The western part of it is strange.
 I deployed some infantry in it, but I could not move them for the complete game. And other units of infantry can't get in.
 But it is possible to move troops in the eastern part (on the other side of the road)  of the bunker.

That's it. Thank you very much for this mod.
  Topic: a multiplayer nub looking for a game or games?
RD_Cobalth-77

Replies: 11
Views: 12017

PostForum: H2H Multiplayer   Posted: Thu Jul 16, 2015 3:06 pm   Subject: Re: a multiplayer nub looking for a game or games?
No game anymore, ParaFury?
  Topic: CCReq & BGEditV12
RD_Cobalth-77

Replies: 0
Views: 2858

PostForum: Tech Support   Posted: Thu Jul 09, 2015 8:15 am   Subject: CCReq & BGEditV12
CCReq and BGEditV12 are these still useable for CC5 5.01 and the mods?

Where can i find some info how to use them besides the .txt files that come with it.

I got all kinds of errors when trying to use them. And it is way too long ago that i used them.
  Topic: Having trouble unzipping packmap files
RD_Cobalth-77

Replies: 5
Views: 6828

PostForum: Tech Support   Posted: Mon Jul 06, 2015 8:29 am   Subject: Re: Having trouble unzipping packmap files
Had this too: "unable to open Hill112S.btd.

After trying to reinstall the map, and getting the message that there was already a Hill112S installed, I found the answer.
The Hill112S.btd was in my mappack, but it was Hil112S.btd, with only 1 "l". Changed the name and that was it.

Strange, because I thought when I installed GJS the first time everything worked, 99,99% sure!

How can that name change?
  Topic: a multiplayer nub looking for a game or games?
RD_Cobalth-77

Replies: 11
Views: 12017

PostForum: H2H Multiplayer   Posted: Thu Jun 25, 2015 7:17 am   Subject: Re: a multiplayer nub looking for a game or games?
Back from holyday and ready to play some more...
  Topic: Wrong battlegroup pics
RD_Cobalth-77

Replies: 5
Views: 5952

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat May 30, 2015 10:04 pm   Subject: Re: Wrong battlegroup pics
Tx a lot for the help, Kanov, but I got it fixed with Revo Uninstaller.
  Topic: Wrong battlegroup pics
RD_Cobalth-77

Replies: 5
Views: 5952

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri May 29, 2015 9:42 pm   Subject: Re: Wrong battlegroup pics
Yeah, I was affraid someone would say that.

And now , I cannot uninstall it (control pannel, it is still in there)...and I cannot reinstal it from the CD...it acts like it is still installed.

Really need some help here !
  Topic: Wrong battlegroup pics
RD_Cobalth-77

Replies: 5
Views: 5952

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri May 29, 2015 5:16 pm   Subject: Re: Wrong battlegroup pics
And it seems that my Strat map has some trouble too.
Arrows going the wrong way...maps seem to overlap here and there...

Anyone had this too?
  Topic: Wrong battlegroup pics
RD_Cobalth-77

Replies: 5
Views: 5952

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri May 29, 2015 7:42 am   Subject: Wrong battlegroup pics
Is it normal to have a lot of wrong battlegroup pics in CC5, version 5.01a ?
F.i.: I got a "tank" pic next to my "bazooka" squad.
  Topic: a multiplayer nub looking for a game or games?
RD_Cobalth-77

Replies: 11
Views: 12017

PostForum: H2H Multiplayer   Posted: Wed May 27, 2015 7:46 pm   Subject: Re: a multiplayer nub looking for a game or games?
If you are not telling me when you will be able to play, then all the rest doesn't matter !

And you'd better download and install patch 5.01a. You can find it here on this site.
  Topic: a multiplayer nub looking for a game or games?
RD_Cobalth-77

Replies: 11
Views: 12017

PostForum: H2H Multiplayer   Posted: Wed May 27, 2015 8:30 am   Subject: Re: a multiplayer nub looking for a game or games?
Euh...I thought you are in timezone GMT, no?

And when will you be able to play?

I will have some  time to play in the morning (until 10.00 -10.30)   and from 16.00 to 18.00.
  Topic: a multiplayer nub looking for a game or games?
RD_Cobalth-77

Replies: 11
Views: 12017

PostForum: H2H Multiplayer   Posted: Tue May 26, 2015 2:09 pm   Subject: Re: a multiplayer nub looking for a game or games?
Well, I'm up for it.
I tried, a few weeks ago, to join a game at Gameranger, but we never succeded.
The only newer CC game I have is GTC, I have all old CC games (1 to 5)  too.

When are you going to be there?
I'm in the time zone of Brussels, so GMT +1.
  Topic: Relatively new to CC
RD_Cobalth-77

Replies: 13
Views: 16388

PostForum: Close Combat Gateway to Caen   Posted: Sun Apr 26, 2015 9:06 am   Subject: Re: Relatively new to CC
Hallo CmdGren, first of all what CC version are you talking about? I just bought GTC a few weeks ago, and I know there are some differnces with the earlier (CC3, CC4 and CC5) CC games.

Close Combat is still a game. They tried to make it as real as possible, in some (some that is) cases they got close, in all the other cases they think they got close enough.
So it is not exactly real. You got to get used to it (You ever played or saw CC1? That's a laugh).

1 & 2. Line of sight. I never made a map myself. But you can't trust on what you see on the map. "Underneath" the map we see there is a code for the game to work with. If the map maker(s) made, for us to see, a hole in
the ground to use as cover, but they forgot to code it like that, there will be no cover.

There is, most of the time, NO logic. You have to find out. Sometimes you place a gun without any LOS to the right. When the game starts there is a tank coming from the right, and your gun starts shooting at it !
Sometimes one tank has LOS on your tank, your tank has no LOS on the other?

Some textures, like a cornfield, seems to be coded like just grass. We know a cornfield, in real life, is often taller than a man, it is thick, you can hide in it, it is nearly impossible to see or find you in it. But you don't have any
protection in it, you can fire right through it. I believe the makers of Close combat never saw a cornfield in real live? Or to code it no protection also means you are always visible?
In CC when you are hiding in a cornfield or any open ground, and there are buildings in front of it where there is an enemy hiding, they will almost always spot you. If your troops don't see the enemy they won't fire back. And it is a lot harder to spot the enemy in a building out of a field. Sometimes you don't even see any enemy in a building, when you are already in the building.

3 & 4. Hidden. I don't get how it works either. But I know a few things just from practice. First of all, you got to remember that your troops are unbelieveable stupid. Your command troops are a bit smarter (we are behind our desks, they are in a war situation). How did you put the "Status Indicators" in the "Options"? You should put the "Soldier outline display" on "show cover". When, in deploy, you can always check the cover of your troops. They should have green outlines. When the game starts let them in this cover. When you move a squad, or give an order to fire, they are much easier to spot. If you give the order again to hide, it will take some time (don't exactly know how much) to get in hide mode again. If the enemy spotted one of your troops inside a hedge or building, they know you are in there. They will keep firing at it until you are all dead or they can't see you anymore. They best way to handle this is to give them an order to "move fast" out of or to the back of the building.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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