Author |
Message |
Topic: Sound mod for Gateway to Caen. |
RD_Knights-X
Replies: 16
Views: 40551
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Forum: Close Combat Gateway to Caen Posted: Sat Apr 02, 2016 11:59 pm Subject: Re: Sound mod for Gateway to Caen. |
Well, how dumb can I get ! I should have realized you needed 7-zip,,,although I hadn't heard of it until now. Anyway, thx ScnelleMayer!!!!! |
Topic: Sound mod for Gateway to Caen. |
RD_Knights-X
Replies: 16
Views: 40551
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Forum: Close Combat Gateway to Caen Posted: Sat Apr 02, 2016 9:28 am Subject: Re: Sound mod for Gateway to Caen. |
Hicks, I'm having difficulty with your file format. It appears from your description that it should be a zipped file containing 3 separate files. Unfortunately, the DL'd file doesn't appear to have a ".zip" format since it won't open. Suggestions? |
Topic: CCLSA mod: Wach Am Rehin DOWNLOAD |
RD_Knights-X
Replies: 106
Views: 119699
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Forum: Close Combat Last Stand Arnhem Posted: Thu Mar 01, 2012 3:37 am Subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD |
Hello Michael! Good to see you are still involved with the CC community. Send me an email on the old hotmail address if you want to have some fun & battles. Hey...we could even try zcharles' mod out in a H2H contest. I remember we used to have loads of fun with the True Green and VetBoB mods for CC IV. |
Topic: CCLSA mod: Wach Am Rehin DOWNLOAD |
RD_Knights-X
Replies: 106
Views: 119699
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Forum: Close Combat Last Stand Arnhem Posted: Wed Feb 29, 2012 3:26 am Subject: Re: CCLSA mod: Wach Am Rehin DOWNLOAD |
Hey Zcharles, just wanted to say thx for the mod. Your install instructions worked for me just fine after a little experimentation...but only a little. I encourage you to continue working on it to improve it!! Don't get discouraged.....I know, easy for me to say since I'm not the one getting those slings and arrows flying my way.
RD Knights X (the LSA manual writer) |
Topic: ANOTHER VISTA PROBLEM. |
RD_Knights-X
Replies: 2
Views: 4774
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Forum: Tech Support Posted: Sun Jan 03, 2010 5:35 am Subject: Re: ANOTHER VISTA PROBLEM. |
Really should install original CC5 and CC4 in the 'Program Files' directory instead of the "Program Files (x86)' directory. Then install the 501 patch (for CC5) to the same directory (Program FIles). The patch install program will want to install it in Program Files (x86), but don't do that because it goes looking for the SSI\Close Combat Invasion Normandy directory where the files are that must be patched. If it doesn't find the SSI directory, it makes one and the patch files do not get loaded in the correct place.
If you eventually play any of the mods that reuire the plugin process, also install the plugin manager in the same directory (Program Files).
Hope this helps |
Topic: where's the big stuff? |
RD_Knights-X
Replies: 5
Views: 7082
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Forum: Close Combat 4: Battle Of The Bulge Posted: Fri Aug 17, 2007 3:08 am Subject: where's the big stuff? |
pvt Grunt is on target with his reply to you King Tiger Tank. Both the CC-IV mod called Vet Bob (latest version is 1.3 I believe) and its equivalent in CC-V, Vet BoB mod have a wider array of vehicles. |
Topic: Problems instaling VetBoB 1.13 |
RD_Knights-X
Replies: 3
Views: 3846
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Forum: Close Combat 4: Battle Of The Bulge Posted: Mon Sep 18, 2006 3:12 am Subject: Problems instaling VetBoB 1.13 |
I don't believe you can stack more than one sub-mod. Try unloading the the US Veteran sub-mod and intalling a diffierent sub-mod. It's been a long while since I had used sub-mods however. |
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