CSO_Linebacker, thanks for the clarification. Like I said, at the moment I'm playing the CC5 Meuse Crossing mod as the French and found you really have to molly-coddle your troops in the beginning. When they have a bit more experience they become more aggressive, but given the amount of time and effort spent to get them there, I don't feel like wasting them on mad rushes and starting over.
The fact that the "girliness" is linked to experience, morale, etc. is as it should be and soldiers going to ground and aborting movement when under fire is very realistic. How this translates to the game I'll comment on when WAR is released. (I never liked CC3, so didn't buy COI.)
I don't think that by making the soldiers more brave will make the AI more aggressive or more difficult to beat. The AI loses because of its poor tactical strategy and not the performance of its soldiers.
About these "Girlie Soldiers" - Is this not linked to the experience of the troops? Let me explain: An inexperienced soldier will act different than a veteran, and will go to ground very fast whenever there is fire in his direction, until such time as he learns (experience) to differentiate between sporadic fire and aimed shots.
I am busy playing the Meuse Crossing mod and, not to be disrespectedful, but those French soldiers are a bunch of sissies. I had a Beobachter team pinned with rifle and mortar; they were panicking; I ordered a Tromblon team to rush... they never made it, because they went to ground each time the enemy was sighted.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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