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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Close Combat Wacht am Rhein Preview at Wargamer
RISadler

Replies: 147
Views: 86746

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 24, 2008 8:14 pm   Subject: Close Combat Wacht am Rhein Preview at Wargamer
CSO_Linebacker, thanks for the clarification. Like I said, at the moment I'm playing the CC5 Meuse Crossing mod as the French and found you really have to molly-coddle your troops in the beginning. When they have a bit more experience they become more aggressive, but given the amount of time and effort spent to get them there, I don't feel like wasting them on mad rushes and starting over.

The fact that the "girliness" is linked to experience, morale, etc. is as it should be and soldiers going to ground and aborting movement when under fire is very realistic. How this translates to the game I'll comment on when WAR is released. (I never liked CC3, so didn't buy COI.)

I don't think that by making the soldiers more brave will make the AI more aggressive or more difficult to beat. The AI loses because of its poor tactical strategy and not the performance of its soldiers.
  Topic: Close Combat Wacht am Rhein Preview at Wargamer
RISadler

Replies: 147
Views: 86746

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 24, 2008 11:10 am   Subject: Close Combat Wacht am Rhein Preview at Wargamer
About these "Girlie Soldiers" - Is this not linked to the experience of the troops? Let me explain: An inexperienced soldier will act different than a veteran, and will go to ground very fast whenever there is fire in his direction, until such time as he learns (experience) to differentiate between sporadic fire and aimed shots.

I am busy playing the Meuse Crossing mod and, not to be disrespectedful, but those French soldiers are a bunch of sissies. I had a Beobachter team pinned with rifle and mortar; they were panicking; I ordered a Tromblon team to rush... they never made it, because they went to ground each time the enemy was sighted.
  Topic: What is your Favourite WWII Film ?
RISadler

Replies: 107
Views: 78095

PostForum: The Mess   Posted: Mon Jun 09, 2008 10:59 am   Subject: What is your Favourite WWII Film ?
Night Train to Munich
  Topic: My Close combat 6 idea
RISadler

Replies: 40
Views: 41310

PostForum: The Mess   Posted: Sat Jun 07, 2008 8:49 am   Subject: My Close combat 6 idea
The map should simulate the "fog of war" with:
  • depending whether accurate information (maps) are available or you have already taken it, the map should be dark by default;
  • visiblility (field of view) by overlaying known, but currently unseen territory, light gray.
The inset map should show captured territory with a green overlay.
 
 
 
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