Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1245
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 42 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: GJS4.4 Patch: some questions
RunningMan

Replies: 6
Views: 5671

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 23, 2005 11:16 am   Subject: GJS4.4 Patch: some questions
ok. thank you very much !
  Topic: GJS4.4 Patch: some questions
RunningMan

Replies: 6
Views: 5671

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 23, 2005 8:25 am   Subject: GJS4.4 Patch: some questions
Thanks so far!

So if i and my friend patch the game we wont have any problems and we can continue our ongoing GC, did i understand that correctly ?

RM
  Topic: GJS4.4 Patch: some questions
RunningMan

Replies: 6
Views: 5671

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 22, 2005 3:58 pm   Subject: GJS4.4 Patch: some questions
Hi !

Is it possible to continue a gjs4.4 savegame when ich change to the patched gjs 4.4 ?

and is it possible to play H2H with gjs4.4 on one PC and with the patched 4.4 on another ?

Thanks a lot.

RunningMan
  Topic: Hill 112 Error
RunningMan

Replies: 5
Views: 5225

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Mar 21, 2005 3:55 pm   Subject: Hill 112 Error
I had a similar problem with cc5 standard game.

Long time ago....

did you play a lot of battles on that savegame ?

try the compatibility mode...

Hope this helps.

Regards,
RM
  Topic: Help wit ccreq
RunningMan

Replies: 5
Views: 5371

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 16, 2005 5:27 pm   Subject: Help wit ccreq
I tried and i tried but it wont work !!
Installes gjs 4.4, then unpacked ccreq, then import data, then close and open again... no result.

dont know what im doing wrong here... could anyone with a working ccreq for Gjs4.4 zip and post it here ?

thx !

RM
  Topic: Help wit ccreq
RunningMan

Replies: 5
Views: 5371

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Mar 14, 2005 11:35 am   Subject: Help wit ccreq
ok. thx. ill try it this way.
  Topic: Help wit ccreq
RunningMan

Replies: 5
Views: 5371

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Mar 13, 2005 5:17 pm   Subject: Help wit ccreq
Im trying to create some scenarios with the ccreq-tool. works fine so far Very Happy .

But i think i dont have the proper units in the force pool edit menu. for example:

- i cant see the flammpanzer
- i have "sturmpioniere" for germans to select but in game its a 12cm Mortar.

can anyone help me how i can get the right unit-data into the tool ?

(i tried to import data but it didnt change)

thx !

RM
  Topic: Tank Tactics
RunningMan

Replies: 6
Views: 5030

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Mar 11, 2005 8:26 am   Subject: Tank Tactics
Due to recent circumstances i'm gonna tell you my 50 cents on Tank tacitcs:

First of all: The more the better. Always try to outnumber the enemy if you can. (But that should be obvious)

2. Try to hit from the side or back (that should be obvious, too)

3. Tanks, that are covered are harder to hit. Once i had a PIVH standing in a Hedge with cover "green"[shown on the team display icon]. It needed about 20 shots of M10/Sherman to destroy it (after 5 shots it was immo and Main gun down, but to destroy it it took a long time)

4. Tanks that are on wide open terrain are much more easily hit than tanks that are placed between obstacles (like wrecks, houses, trees). For example: If u sit in a bunker and have a small slot to shoot through and your opponent is in front of that bunker. Then both have the same LOS but everyone will agree, that the one in the open wont have a realistic chance. Same thing counts for tanks.

5. Tanks can be suppressed as any other unit, too. So if you have a mortar nearby then use it to support your tank in his duel.

6. Tanks can be "pushed" by command teams as any other unit, too. So if you have a Command squad nearby then use it and lay it close to your tank. You will see the difference in aiming and shooting speed.
In addition to this effect the tank crews will hardly abandon their tank if a command squad is close.


If anyone has something more to say to this topic: Please do us the favour and write it down Very Happy .

best regards,
RunningMan
  Topic: Installing mod
RunningMan

Replies: 5
Views: 5131

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 09, 2005 11:46 am   Subject: Installing mod
Very Happy

You need the cfgv13-Tool (available at DL-Section). There should be a manualhow to use it and how to use the Plugin-Files, too.

by the way: its the gjs-mod Wink
  Topic: Scroll problems
RunningMan

Replies: 2
Views: 2796

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Mar 04, 2005 4:42 pm   Subject: Scroll problems
try to set the resolution up
  Topic: GJS V4.4 Availalbe for DL!
RunningMan

Replies: 35
Views: 21570

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Mar 04, 2005 8:28 am   Subject: GJS V4.4 Availalbe for DL!
here my 50 cents:

The new BG-Graphics are quite good. The Tiger and Panther tanks are well done, too. Now they really are Kings of the Battlefield Smile .
The new Strategic map is really cool, too. I especially admire the little PIVH-Model on that table Very Happy .

One question: Yesterday i started a GC twice. First time i was set to "recruit" and opponent to "elite" and second time both were "line". The BGs didnt seem to change in their size. Is that wanted or a bug. So far i thought that if im set on "elite" i have less units (especially tanks and atgs) than if im set on "line".

And this is my try to give constructive critics:

If there could be an additional soundmod for those of us who like it with a little more action, that would be really cool, too (like the sounds of SAS). Cool

So far i really like gjs4.4 its pretty cool. Of course there is some of room for improvement and perhaps some people will not like the changes to 4.3 but all in all thats a great work of modding as far as i can tell that.
GJ !

Regards,
RunningMan
  Topic: Help SAS 3.5
RunningMan

Replies: 18
Views: 11750

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 02, 2005 3:44 pm   Subject: Help SAS 3.5
i never played BO so far, so i cant help you with that question. But i can only commend you the SAS mod. The sounds are really fantastic !
First time i played a SAS battle i really was scared (especially the time i heared the 2cm Flak the first time).

The time to play it ?

Dont know. So far i played 6 GCs in Regular (cc 5.01) and never came to ending one of them.
Longest one was about 500 hours of gameplay. i guess the time for any GC in any mod will be similar to that.

RM
  Topic: Help SAS 3.5
RunningMan

Replies: 18
Views: 11750

PostForum: Close Combat 5: Invasion Normandy   Posted: Wed Mar 02, 2005 11:03 am   Subject: Help SAS 3.5
i have the 1.3 PluginTool and it works fine with all the mods that are here in the DL-section (including sas 3.5). Plus SAS is easier to install because the maps are included in the *pln-file.

have fun !

RM
  Topic: Spring 2005 TH Tourney
RunningMan

Replies: 5
Views: 4686

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 01, 2005 3:13 pm   Subject: Spring 2005 TH Tourney
the last link hit it Very Happy

thx, nikits !
  Topic: Spring 2005 TH Tourney
RunningMan

Replies: 5
Views: 4686

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 01, 2005 8:21 am   Subject: Spring 2005 TH Tourney
i would like to play in that tournament but i didnt find the site where i could sign up Confused
  Topic: CC5 Resolution
RunningMan

Replies: 9
Views: 7192

PostForum: Close Combat 5: Invasion Normandy   Posted: Thu Feb 24, 2005 3:24 pm   Subject: CC5 Resolution
was, echt ?

na das versuch ich auch mal.

thx.

RM

EDIT: Habs versuch. Aber mehr als 1280x1024 bietet er mir nicht an. Kann das am TFT-Bildschirm liegen ?
  Topic: Did you know...
RunningMan

Replies: 8
Views: 6745

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Feb 22, 2005 8:22 am   Subject: Did you know...
Luft_Currahee wrote:
Jesus Christ!
Change that avatar Shocked I just can't read post when I see this awful face Razz Wink

Cheers


hey ! thats just a bright smile Laughing

and dont spam in AJs valuable thread Wink
  Topic: WARP speed scrolling
RunningMan

Replies: 13
Views: 12189

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Feb 22, 2005 8:21 am   Subject: WARP speed scrolling
you are welcome ! Very Happy

now get your system up and meet us (the cc-community) at gamespy Cool
  Topic: Did you know...
RunningMan

Replies: 8
Views: 6745

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Feb 21, 2005 3:43 pm   Subject: Did you know...
Mines can be burned/destroyed with Flamethrower. (thx to Actionjackson for that info! Wink )
  Topic: CC5 Resolution
RunningMan

Replies: 9
Views: 7192

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Feb 21, 2005 3:39 pm   Subject: CC5 Resolution
ZAPPI4 wrote:
RunningMan wrote:
hm. i had the thought that with a bigger resolution i would be able to see a larger spot of the map at one time.
that would be very comfortable in game i guess.

RM


u will be able to see a large map yes but your trooper will be very smaller too and it's a problm to detect them ....


hm. that could be a problem, thats true.

but i'll never know for sure if i don't get to test it, right ? Wink
 
 
 
Page 1 of 3 Goto page 1, 2, 3  Next
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!