Author |
Message |
Topic: Problem with CC5.ICD |
Scupper
Replies: 1
Views: 3820
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Forum: Close Combat 5: Invasion Normandy Posted: Sun Jan 30, 2005 9:19 am Subject: Problem with CC5.ICD |
I recently reinstalled my system (XP Pro) and then CC5, which worked fine following the clean installation. After installing SP2 I got this message:
'CC5.ICD has encountered a problem and needs to close. We are sorry for the inconvenience.'
Rather inconvenient indeed: the game won't start at all. I reinstalled it but no good. I uninstalled CC5, then uninstalled SP2 and reinstalled the game but I still get the same thing.
I tried deleting (exporting) the 'uninstall' entry in the registry (mentioned in a previous post here) but that didn't help.
Any ideas? I'll probably have to reinstall the system again and avoid SP2. |
Topic: Guns |
Scupper
Replies: 12
Views: 6937
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Forum: Close Combat 5: Invasion Normandy Posted: Fri Dec 31, 2004 7:41 am Subject: Guns |
Quote:
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And it's about 50/50 (at best) that you'll get your gun or tank back if none of the crew are killed
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Do you mean if the gun is in friendly territory at the end of the battle? What do you think the probability is if it's in an enemy area? If I get my enemy to abandon a gun but don't manage to capture the land under it by the end of the battle, am I going to see it again, fully functioning, in the next battle? |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Dec 30, 2004 10:57 pm Subject: Crash on truce agreement |
It freezes in the screen you get after the battle but by that time the battle's been saved so it's no sweat to reinstate it. So long as we don't get in-battle crashes I'm happy: no time's been wasted. I think everyone gets freezes between battles in XP... don't they? |
Topic: Guns |
Scupper
Replies: 12
Views: 6937
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Dec 29, 2004 9:59 pm Subject: Guns |
Thanks for that, ZAPPI4. |
Topic: Guns |
Scupper
Replies: 12
Views: 6937
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Dec 29, 2004 11:31 am Subject: Guns |
I'm sure this has been asked before but...
Can anyone tell me what happens in an operation when a crew abandons its infantry gun? Is it removed from the pool of available teams? Does the other side have to take the land it's left on? Does it have to be destroyed? If so, how do you destroy an abandoned gun?
Any contributions much appreciated. |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Mon Dec 27, 2004 10:40 am Subject: Fixed |
Just thought I should confirm for posterity that the game is fixed now, - the W98 compatability mode thing cleared up my crash problems completely. I play every week with my mate in Japan and not a single crash since we applied it.
What a great game! |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Wed Dec 01, 2004 9:29 am Subject: Crash on truce agreement |
Don't want to be too optimistic yet but having both switched to W98 compatability mode, we just managed two crash-free games in an operation, both of which ended in an agreed truce!
W98 compatability has never done me any good in the past but maybe this is one of the programs it actually does something for.
Where's that beer...? |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Nov 30, 2004 9:52 am Subject: Crash on truce agreement |
We'll try setting the timer to one hour and initiative off and see how we get on. My feeling is that we're just unlucky having this truce bug most of the time, - seems like a lot of people don't have it. It's a shame because it's potentially such a good game.
Maybe CC3 or CC4 will work better with multiplayer for us (I think we played CC2 to death). Might look into that.
It's great to have your input anyway, - many thanks. |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Fri Nov 26, 2004 10:11 am Subject: Crash on truce agreement |
Thanks ZAPPI4, - you're right about the problem: one of us can truce and the game continues, but when the other player agrees to the truce the game crashes and the connection is lost.
That's a very good suggestion, which we might end up having to do, though if I leave my troops unattended for say half an hour, can I be sure that some of them won't start creeping around? Don't they sometimes get bored and forget their orders if you leave them for ages? I guess that would be okay if they don't restart the fighting...
Any other ideas anyone? |
Topic: Crash on truce agreement |
Scupper
Replies: 12
Views: 7705
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Nov 25, 2004 9:27 am Subject: Crash on truce agreement |
A couple of months ago I put out a plea for help on this board because I couldn't connect to my friend on TCP from behind my router's firewall. Thanks to Hata's suggestion I discovered the world of port forwarding and managed to get a connection going.
The problem now is that we always get a crash on truce agreement when playing operations or campaigns (but not battles so far at least).
We use XP and will shortly try using W98 compatability mode, though there seems to be some doubt on this forum as to whether that is an effective fix.
A previous post mentioned disabling DirectDraw, - can anyone tell me if/why that might work and which bug it addresses?
Also, I've seen a 'crash on truce agreement bug' mentioned in another post as if it was common knowledge, but can anyone let me know the current state of understanding of it?
Any suggestions greatly appreciated... |
Topic: TCP/IP not working out - HELP! |
Scupper
Replies: 2
Views: 3134
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Forum: Close Combat 2: A Bridge Too Far Posted: Fri Oct 15, 2004 10:48 pm Subject: TCP/IP |
Many thanks for those suggestions! - I'll look into them. |
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