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Author Message
  Topic: Looking for a map designer
SeanOConnor

Replies: 1
Views: 1908

PostForum: The Mess   Posted: Wed Jan 05, 2022 2:38 pm   Subject: Re: Looking for a map designer
Just to clarify what I'm after, I need map files that are 4096x4096 pixels big and at a scale of 1 metre is 8 pixels. They mustn't have any shaded hills on as I create the hills using my map editor app and your map image would get shaded to make the hills visible. They mustn't have objects like buildings, trees, hedges etc... drawn on them as they get drawn every frame so they can be destroyed in the game.
  Topic: Looking for a map designer
SeanOConnor

Replies: 1
Views: 1908

PostForum: The Mess   Posted: Wed Jan 05, 2022 2:31 pm   Subject: Looking for a map designer
Hi,

I've written a Close Combat like game called Firefight which is on Steam, the iOS AppStore, Android PlayStore, Kindle Store and the Window Store, and here's a video of the game in action:

https://www.youtube.com/watch?v=ysRtdalURDw

I'm looking to get some new maps done for it, especially Eastern Front maps, and I'm looking for someone who can do the graphics, or even modify existing maps they've done to fit my game. I'm happy paying for people's work as I sell the game and make a living from it so it'd be only fair!
  Topic: Firefight (Close Combat style game) is now on Steam
SeanOConnor

Replies: 10
Views: 7346

PostForum: The Mess   Posted: Fri Oct 28, 2016 2:35 pm   Subject: Re: Firefight (Close Combat style game) is now on Steam
platoon_michael wrote (View Post):
Purchased.
Hoping its fun


Thank you! Please let me know what you think!
  Topic: Firefight (Close Combat style game) is now on Steam
SeanOConnor

Replies: 10
Views: 7346

PostForum: The Mess   Posted: Fri Oct 28, 2016 2:34 pm   Subject: Re: Firefight (Close Combat style game) is now on Steam
Schmal_Turm wrote (View Post):
How do I get the updates to my copy on my iPad?


You should be able to update to the latest version automatically from the AppStore. The only problem would be if you have an iPad 1 as Apple have made it virtually impossible for us developers to do updates for them as they are stuck on iOS 5
  Topic: Firefight (Close Combat style game) is now on Steam
SeanOConnor

Replies: 10
Views: 7346

PostForum: The Mess   Posted: Thu Oct 27, 2016 2:34 pm   Subject: Firefight (Close Combat style game) is now on Steam
Thought you guys might be interested in my real-time WW2 game Firefight which I've totally re-written and now got onto Steam here:
Firefight On Steam

There's a video on that link if you'd like to see what the in-game action is like too. Please let me know what you think!
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Sun Mar 06, 2016 9:28 pm   Subject: Re: Firefight - real time WW2 simulation for iPhones and iPa
I've just released version 3.0 which now has local network play. One player can be the attacker while the other defends. If this is popular I'll look into having teams of network players attack and defend. If you give it a go please let me know what you think!
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Tue Jan 20, 2015 4:47 pm   Subject: Re: Firefight - real time WW2 simulation for iPads
Version 2.0 is out now on the AppStore and it can run on iPhones and iPod Touches as well as iPads now. I've also added some new features like showing hill contours when you zoom out, and there are now 6 maps available with number 7 in the pipeline.
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Wed Dec 10, 2014 1:21 pm   Subject: Re: Firefight - real time WW2 simulation for iPads
Wow, thanks Dima! I'll get all of your fixes in the game asap!

If you'd like to check over all of my data files please send me an email at sean [at] windowsgames.co [dot] uk and I can email them to you. Each squad is a text file and is laid out in a sort of XML type way. I'm planning on writing a Windows app to help me create the tank ones as they're getting quite complicated now and it's easy to make a mistake when typing in the text rather than seeing it all visually.

I could credit you in the About box, and send you free copies of my Windows and iOS games in return?
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Tue Sep 30, 2014 9:52 am   Subject: Re: Firefight - real time WW2 simulation for iPads
I've also just released 2 new maps (Bléneau railway station and Remilly town). They're both in-app purchases but you can give them a test for free using the built-in tutorials using:

Firefight on the AppStore
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Tue Sep 30, 2014 9:50 am   Subject: Re: Firefight - real time WW2 simulation for iPads
Ivan_Zaitzev wrote (View Post):
Are these historical maps or just gameplay friendly maps?


I'm using Google Maps to find interesting/game play friendly maps and basing them on that. The scale of the game is 8 pixels = 1 metre so even my big 4096x4096 map images are only 512m x 512m. This probably does make all the tank v tank combat quite close in compared to historical actions, so I need to make the maps quite "cluttered" or tanks would see each other right from the start.
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Mon Aug 11, 2014 5:40 pm   Subject: Re: Firefight - real time WW2 simulation for iPads
Dima wrote (View Post):
Hi Sean,

Been playing FF on my Ipad mini Retina during the flight recently, there are some problems I've noticed:

1) Tank pathfinding is on CC2 level Sad. They move backward instead of forward. No way to turn them in right direction with commands.
2) Tanks don't fire a main gun when ordered "fire" command.
3) Infantry squads should have at least 1 LMG not just rifles and SMG.
4) Tanks don't fire main guns on spotted infantry/gun targets marked by "?" and only use MGs.
5) Please add new maps, as it is kind of boring to play different scenarios of a single map.


1) A new update has just gone live and there are some improvements to tank movement, and they'll now always try and keep their fronts facing danger.
2) Tanks do fire their main gun sometimes but mostly will use their MGs. They won't fire their main gun though if it doesn't have any HE rounds - I didn't think they'd be much point in firing AP rounds speculatively.
3) I think all the squads do have an LMG?
4) Same as 2) I guess
5) I'm working on new maps right now! There are two more in the works at the moment and they should be ready in a couple of weeks time.
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Thu Jul 17, 2014 4:17 pm   Subject: Re: Firefight - real time WW2 simulation for iPads
Pzt_Kanov wrote (View Post):
Sean, in the original Firefight you had the option to make random maps based on some parameters. Correct?

Why this changed in this version? why are you following the artisanal manual creation of maps like in close combat? doesn't this seems like a step backwards?


Yes, that's right, the Windows version does generate random maps. The trouble with that I thought was they were always a bit samey and it would be virtually impossible to get them to look as nice as the hand-drawn ones I'll be adding to the new iPad version.

When I come to do a Windows port I might include the Windows map data generator I've written so it would be possible for people to create their own maps. You'd need to create a 4096x4096 background image, and then use my map generator to add the buildings, trees, fences, hill contours, units etc...
  Topic: Tanks for sale
SeanOConnor

Replies: 16
Views: 12535

PostForum: The Mess   Posted: Wed Jul 16, 2014 8:13 am   Subject: Re: Tanks for sale
Dammit, if only I'd made my billions on some crummy social media website I'd have snapped all of them up.....
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Thu Jul 10, 2014 11:56 am   Subject: Re: Firefight - real time WW2 simulation for iPads
Dima wrote (View Post):
Hi Sean,

Been playing FF on my Ipad mini Retina during the flight recently, there are some problems I've noticed:

1) Tank pathfinding is on CC2 level Sad. They move backward instead of forward. No way to turn them in right direction with commands.
2) Tanks don't fire a main gun when ordered "fire" command.
3) Infantry squads should have at least 1 LMG not just rifles and SMG.
4) Tanks don't fire main guns on spotted infantry/gun targets marked by "?" and only use MGs.
5) Please add new maps, as it is kind of boring to play different scenarios of a single map.


1) I don't think it's the path finding itself that's the problem, it's getting the tanks to drive along that path that is the tricky bit. CC cheats because it allows tanks to turn on the spot (which very few WW2 tanks could do - and they'd probably lose a track if they did try it). I wanted FF tanks to drive more realistically, so they have to use their brake levers to steer. They'll reverse if the destination is just a little way behind them, rather than turn around. I'll need to add some more code though to prevent them doing that reverse if they are pointing their rear at the enemy. I'll also make it so they put more effort into facing the danger front on once they have reached their destinations.

2) Tanks will tend to not waste their main gun ammo if you order them to fire, but they will on occasion. They wont shoot their main gun if they only have armour-piercing shells like with 2 pounders. There's just not much point shooting AP speculatively!

3) I'm pretty sure every infantry squad does have an LMG

4) see answer for (2)

5) I'm working on the next map right now! It would have been great to have had a whole set of maps ready for the initial release, but I'd spent nearly 2 years working on this game and I needed to start making some money!
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Thu Jul 03, 2014 1:58 pm   Subject: Re: Firefight - real time WW2 simulation for iPads
Pzt_Kanov wrote (View Post):
Sean, shouldn't you have released the game first for PC? isn't your whole previous fan base in that market? why you decided ipad first?


That's a good question! Originally I was doing a straight port of the Windows game over to iPad but I quickly realised there was so much more I could do as that old code was written in 1996. I started again from scratch and just got a bit carried away adding more and more things as I realised how much extra processing power there was available now. I thought I'd spend about 6 months on this but ended up spending nearly 2 years.

One advantage of iOS programming over Windows though is you can guarantee that every iPad has OpenGL. Windows has DirectX but you don't know which version of the vital helper D3DX9_nn.DLL the user has installed, if any. The top-end games solution to this is to just ship the DirectX installer with every download. The lack of a Windows AppStore for anyone except Windows 8 users is ridiculous too. It feels as if MS really doesn't care about us small developers, but Apple has embraced us!

My plan is to look into the newish Direct2D that MS has made (available on Vista, 7 and 8 - but not XP) and maybe try and use Steam too.
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Mon Jun 16, 2014 9:46 am   Subject: Re: Firefight - real time WW2 simulation for iPads
Sorry the videos are a bit shaky. The only way I could figure out how to record them was to hold a camera over my iPad while playing a game! The game runs at 60 fps on an actual iPad but horribly slowly on a Mac's iPad simulator (because it does the OpenGL in software rather than hardware) so I can't record a video from that.

If the game sells well there will definitely be Android and Windows ports.
  Topic: Firefight - real time WW2 simulation for iPhones and iPads
SeanOConnor

Replies: 37
Views: 30368

PostForum: The Mess   Posted: Fri Jun 13, 2014 1:39 pm   Subject: Firefight - real time WW2 simulation for iPhones and iPads
Thought some of you guys here might be interested in my new iOS WW2 simulation game "Firefight" that's just gone live in the AppStore at:

https://itunes.apple.com/us/app/firefight-ww2/id883314282?mt=8

It's a free download which gets you the fully playable tutorial, and then it's $5 for the full scenarios.

It's a bit like Close Combat but I've really tried to up the realism by giving the tanks a physics engine so they steer themselves like real tracked vehicles, and bullets and shells are all modelled in 3D so they ricochet realistically off buildings and vehicles, etc...

If you take a look please let me know what you think!
 
 
 
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