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Author Message
  Topic: Close Combat IV manual
Tacitus

Replies: 8
Views: 11325

PostForum: Close Combat 4: Battle Of The Bulge   Posted: Mon Apr 14, 2008 1:28 pm   Subject: Close Combat IV manual
Hi, I have the original CD game purchased with no manual. I have looked both on the CD of the game, and around on this site as well as searched online and cannot find a manual file anywhere. Does anyone know if there is a file of the manual available anywhere? Even replacement docs website does not have a manual for CCIV.
  Topic: WARHAMMER 40k mod ready.
Tacitus

Replies: 37
Views: 42486

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 04, 2008 6:11 pm   Subject: WARHAMMER 40k mod ready.
Thanks for the reply Senior.
Yes the file is index.mpi, however I am using the original file, not a new one from the mod, I don't know if that is correct or not but the mod does work at least it runs.
  Topic: WARHAMMER 40k mod ready.
Tacitus

Replies: 37
Views: 42486

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 04, 2008 5:40 pm   Subject: WARHAMMER 40k mod ready.
Ok so the problem was Winrar, figures.. Every time I tried to extract the whole zip file Winrar failed to extract half of the files. The files had to be extracted one by one manually. I don't know if there is something set wrong on my PC. If it is WInrar, then Winrar has to be one of the most badly designed programs ever.


Now, about the map files. I extracted all of them individually/manually ot the CC5 maps folder. However there seems to be no index.mps file. I had to copy the index.mps file from the original CC5 maps folder to use. Also, does the mod use the pre-existing CC5 maps and mapnames? When I tried launching the game with no original CC5 maps, it wanted to use them, so I put them back. I did not see any new maps in the maps zip file for the mod that had the same name as the originals from CC5, so it looks like no original Map files are written over.
  Topic: WARHAMMER 40k mod ready.
Tacitus

Replies: 37
Views: 42486

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 04, 2008 3:56 pm   Subject: WARHAMMER 40k mod ready.
Having trouble installing the mod with config manager. The files should be extracted to config manager plugins correct? Should they be extracted to the root directory, or into a folder?

They extracted into a folder called CC5_Warhammer_pln on my PC and there was no install.txt file for config manager to use. I had to manually place instal.txt into the root directory of plugins so config manager would start the install. Now I am getting an error saying
"WH40Khelp.doc" cannot be copied from System\... to ... because WH40Khelp.doc does not exist. I have looked for this file in the extraxcted files folder and cannot find it. I have downloaded the zip file like 3 times as well.

Any help?
  Topic: WARHAMMER 40k mod ready.
Tacitus

Replies: 37
Views: 42486

PostForum: Close Combat 5: Invasion Normandy   Posted: Mon Mar 03, 2008 9:41 pm   Subject: WARHAMMER 40k mod ready.
Thanks for the info Zcharles. So it seems all vehicles will go "over/through" buildings right.

There is multiplayer option for the mod right?

One other question, are there any troop transports? Are you able to put infantry inside vehicles, and have them disembark at different locations?
If not, then I was looking at the new Close COmbat Modern tactics where they have Bradley infantry fighting vehicles that transport troops, as well as helicopters. I wonder it would be a huge amunt of work to translate the mod to CC modern tactics to be able to use transports and helicopter rules for skimmers....Hmmm


It might be a good idea to start a whole folder for the Warhammer mod where many people can discuss, share ideas, and continue to help develop the mod (if you wish), and make new maps!
  Topic: CC5 cannot locate CD-ROM error
Tacitus

Replies: 5
Views: 5140

PostForum: Tech Support   Posted: Mon Mar 03, 2008 9:11 pm   Subject: CC5 cannot locate CD-ROM error
Well going to have to try the patch as no option to browse for CD drive appears now.

Thanks for the info
  Topic: CC5 cannot locate CD-ROM error
Tacitus

Replies: 5
Views: 5140

PostForum: Tech Support   Posted: Mon Mar 03, 2008 2:04 pm   Subject: CC5 cannot locate CD-ROM error
I am getting this error message when trying to launch the game on a WIn XP Pro machine, no patch on CC5. The fullerror reads:
"cannot locate cd-rom, please insert cd-rom, select OK and restart app."

I have CCIII installed on the same machine and it works fine. In both cases I only have a minimum installation, not a full install.

I have searched but could not find an exact match of this error.

Any ideas?
thanks
  Topic: WARHAMMER 40k mod ready.
Tacitus

Replies: 37
Views: 42486

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri Feb 29, 2008 8:40 pm   Subject: WARHAMMER 40k mod ready.
My friends and I thank you Zcharles for this mod as it is what we have been imagining for years playing CC.

I have a couple of questions.
1. Can new maps be made or added for the mod? I have been thinking of using some maps from DOW and its sequels for map graphics. Is it very difficult to add new maps to the mod?

2. Do jumppack/jumpjet, and hover vehicle units actually ignore terrain, can they go over buildings?

3. Were you able to implement deepstrike, paratroopers or the like?

4. Are orbital strikes included, the original CC game does have artillery strike capability in the game.

5. Would it be possible for someone/us to make a campaign using the mod?

6. Is it possible to add new weapons, and/or modify their new effects?

7. Is it possible to add new units or armies to the mod?

A lot of questions, but the possibilities are endless!

Anyways thanks again for actually making this mod!
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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