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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: larger teams
TankReg

Replies: 8
Views: 8663

PostForum: Modding Workshop   Posted: Wed Feb 01, 2017 5:30 am   Subject: Re: larger teams
ScnelleMeyer wrote (View Post):
Ok soldier type values is the culprit. - Each soldier you added must also be assigned a soldier type in the data.Values accepted are from 1-5 if I remember correctly. Leader, Crew, Soldier etc..


Ahhh, a noob mistake LOL.

Thanks for your help!!!
  Topic: larger teams
TankReg

Replies: 8
Views: 8663

PostForum: Modding Workshop   Posted: Wed Feb 01, 2017 4:58 am   Subject: Re: larger teams
ScnelleMeyer wrote (View Post):
What is the message you get TankReg?


File : TextDataFile.cpp @ Line : 212 VER: 2012.11.25.1

Team 4, side 0 - invalid soldier type for soldier 6.


And then a new error msg for each team that I've edited. For example I made Rifle and BAR squads 9 men, Engineers 8 men, so each team edit shows as an error. I hit "debug error" button for each error and at the end of them the game starts normally. I started a battle just to make sure and everything looks OK, with the team changes added.

Edit During battle game always closes with internal error 0x4573FD game version 2012.11.25.1

I definitely made a mistake somewhere  Shocked
  Topic: Question on armor/gameplay for Tiger tanks
TankReg

Replies: 17
Views: 18590

PostForum: Close Combat Panthers in the Fog   Posted: Wed Feb 01, 2017 4:26 am   Subject: Re: Question on armor/gameplay for Tiger tanks
Great post, most appreciated Scnelle!

I'm very new to modding but it's a great way to add new experiences plus keep the game exciting and challenging.

Do you have any suggestions on how to get the Tiger as close to historically accurate/balanced for gameplay as possible?

Thanks again!
  Topic: larger teams
TankReg

Replies: 8
Views: 8663

PostForum: Modding Workshop   Posted: Wed Feb 01, 2017 3:18 am   Subject: Re: larger teams
I get an error message when edit the soldiers files but hitting debug option seems to to work and the game runs normally so far. Not sure If I'm doing anything wrong or not.
  Topic: Question on armor/gameplay for Tiger tanks
TankReg

Replies: 17
Views: 18590

PostForum: Close Combat Panthers in the Fog   Posted: Wed Feb 01, 2017 2:16 am   Subject: Question on armor/gameplay for Tiger tanks
This is a more general question for all CC games but it applies to PITF which I am playing now. Is the armor thickness on Tigers Is listed correctly?

It seems they always die so quickly, then I check vehicles file to see they have much less armor than Panthers and I edit the values to be more realistic. Afterwards they are virtually indestructible unless hit from the side or rear, even at point blank range. Challenging when playing as allies but playing as the Germans it kind of makes the game too easy, especially vs AI.

I've added more tanks to U.S. tank platoons, they now have 9 each plus more A176 models per platoon. Still, U.S. tanks will not even fire at a forward facing Tiger, nor will they retreat, move to cover, or try to flank, they just pop some smoke and wait to be brewed up. It would be nice to see U.S. tanks at least engage the Tigers, even if it only has a suppression effect or possible damage to the tracks or turret. The 57mm AT guns are basically useless vs Panthers or Tigers. 3 inch guns do OK vs Panthers but are so few in the game, if I can figure out how to add more it would be good, 90 mm guns I have not seen in game to test vs Tigers, adding some of them would be good too.

What are your thoughts? And how best to add the 3 inch and 90 mm guns to American battle groups?

Thanks.
  Topic: Help needed for editing artillery support
TankReg

Replies: 0
Views: 13452

PostForum: Close Combat Gateway to Caen   Posted: Wed Feb 01, 2017 1:30 am   Subject: Help needed for editing artillery support
Hi guys,

I am editing the GC file to make it 25 days, with error message "not enough entries for 25 days of artillery support". I double checked to make sure I had 25 entries for allied/axis support (all types) and also diff based support (all types). It works fine on PITF but I can't get past "not enough entries for 25 days of artillery support" on Gateway to Caen. Any ideas or suggestions would be appreciated. Thanks!
 
 
 
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