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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: More 21 units in CC:GtC ???
Turnipsi

Replies: 8
Views: 27343

PostForum: Close Combat Gateway to Caen   Posted: Mon Mar 21, 2016 1:15 am   Subject: Re: More 21 units in CC:GtC ???
True, small-scale desperate skirmishes are interesting and easy to arrange with just a few unit slots. However, division, corps, army and even army group size operations depicted in CC games are not only about small unit missions. There should be also full-scale company(+) battles involved.

Currently at best you get a company(-) strong troops reinforced with some company/battalion and higher level support elements. But with mechanized units the situation is even worse. Mech infantry platoons don't differ much from the regular infantry due to lack of their half tracks. And that's solely caused by the limited unit slots. 21 slots is generally simply too few to form a decent fighting force.  Sad

However, I guess 100 slots per side is perhaps too much. I think ca. 30 slots for infantry units and around 50 slots for armored units would be nice.  Wink

I admit it can sometimes be tricky to control all units in the heat of a battle. But I wouldn't mind at all if the amount of slots was doubled or more. And I definitely don't regard myself as a hard core gamer.  Wink

As we know, it's extremely unlikely CC developers will change the maximum unit limit for published games. But to be honest, I don't have high hopes about the unit slot increase for future releases either.

So Argon2020, I encourage you. Keep on trying and let us know if you crack the code for our slot dilemma.  Smile
 
 
 
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