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Author Message
  Topic: Unit guide
alberich

Replies: 5
Views: 5084

PostForum: CC5 Stalingrad   Posted: Wed Nov 16, 2005 4:27 pm   Subject: Unit guides - follow-up
Hi Dima,

Many thanks for this reply. I take my hat off to your deep knowledge, although your answer leads to some new questions:

After capturing the maps which house the factories that you mentioned, will supply for the Soviet side dry up ?

Do you have an idea, for how long industrial production of arms and ammunition was maintained in Stalingrad ? Or was all production relocated to other factories well prior to the Wehrmachts arrival ?

Again many thanks

alberich
  Topic: Unit guide
alberich

Replies: 5
Views: 5084

PostForum: CC5 Stalingrad   Posted: Tue Nov 15, 2005 4:30 pm   Subject: Unit guide
When I encountered a T-34 opr. 42 (e) at Stalingradskii airfield, I felt a little bit lost whether this (e) is good or bad news, i.e whether I should treat this T 34 with more caution or whether I could ignore it.

Apparently this mod is so detailed as to include some T-34s that have no proper optics, thus limiting their effectiveness at ranges > 150 m.

Is there a unit guide that explains the amazing plethora of units and their optimal use on both sides ?

Many thanks

alberich
  Topic: Stalingrad mod historical finetuning
alberich

Replies: 18
Views: 11446

PostForum: CC5 Stalingrad   Posted: Tue Nov 15, 2005 4:12 pm   Subject: Further Ideas - fuel and ammo status
Actually, I was quite surprised when I encountered enemy units that had apparantly no ammo and no fuel. It appeared that these units were full of spunk and exhibited few limitations to their mobility.

I would guess that most veteran soldiers managed to massage their ordonance and fuel figures to some degree, in order to have at least a small "iron-ration" especially in situations where logistics weren't particularly reliable.

Is this the thinking of the developers of the Stalingrad mod or will this issue be ironed out in a future update ?

Many thanks

alberich
  Topic: pioniere and flamethrower
alberich

Replies: 17
Views: 11207

PostForum: CC5 Stalingrad   Posted: Tue Nov 15, 2005 4:02 pm   Subject: German Pioniere
Hi Silvio,

I am having the same experience: my Pioneers seem to take forever until they are ready to use the flame-thrower. In the meantime, the enemy tanks can kill them one-by-one at leisure.

I agree with tomekj5 that other factors can easily be the reason why the flamethrowers are so slow. A combination with a Panzerbüchse however, is quite lethal for any tank in the vicinity.

Still, it is a sensational mod and I am still exhausted from finishing my first Grand Campaign.

Greetings alberich
  Topic: Air support - how to use it
alberich

Replies: 1
Views: 3544

PostForum: CC5 Stalingrad   Posted: Thu Nov 03, 2005 10:51 am   Subject: Air support - how to use it
Hi all,

While I am fairly experienced in using artillery support, I seem to gain precisely zilch from air support:

Which precision is to be assumed ? Should I put the marker right on top of my intended target, or should I factor in the same level of precision that characterises artillery ?

What are the differences in damage between the individual plane types ?

Many thanks for your insights

alberich
  Topic: KV-1??
alberich

Replies: 43
Views: 47538

PostForum: CC5 Stalingrad   Posted: Thu Nov 03, 2005 10:10 am   Subject: Indestructible KV-1s
Hi SlithMan,

following your post I was quite worried before I encountered my first squadron on KV-1s.

However, in my experience, a whole PaK-front (Ideally two or three 88s or the PaK 36 (r)) plus one from an angle (the PaK 38 will do nicely) is enough to do the job properly - at least when playing the AI mod.

I figure that with sufficient CC III RealRed practice under your belt you will be able to prevail.

Hope this helps

alberich
  Topic: Problems installing Stalingrad
alberich

Replies: 6
Views: 5697

PostForum: CC5 Stalingrad   Posted: Thu Nov 03, 2005 9:58 am   Subject: Problems installing Stalingrad mod
Hi tankmanlefront,

I am not a computer whiz and had the same problem which made me feel like a complete moron - following the superb installation guide by the letter and still this error message would appear.

However, the solution is fairly simple: Your default directory into which CC5 is installed is c:\Programs yet the config file which will install the mod is looking into the c:\program files directory.

Just copy the whole SSI directory (after you have made the full installation including the 5.01 patch) into c:\program files and then this mod will work.

Hope this helps, this mod is just awesome

alberich
  Topic: Thank you, thank you, thank you, thank you, thank you...
alberich

Replies: 1
Views: 3260

PostForum: CC5 Stalingrad   Posted: Wed Oct 26, 2005 1:57 pm   Subject: Many thanks to all parties involved
I would like to thank you for your spectacular effort, the amount of work you put in is astounding and as the result shows most definitely worth the wait.

I thought RealRed was the best CC mod so far, but right now I have to reconsider.

Keep up the great work

alberich
 
 
 
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