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Author Message
  Topic: Version to mod
arvigna

Replies: 2
Views: 552

PostForum: Modding Workshop   Posted: Thu Jan 18, 2024 4:45 pm   Subject: Re: Version to mod
thank you very much.
Smile
  Topic: LSA Patch released: v6.00.05 – July 03, 2023
arvigna

Replies: 2
Views: 837

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Jan 18, 2024 4:44 pm   Subject: Re: LSA Patch released: v6.00.05 – July 03, 2023
Bonjour,

I see that there is this update, but it doesn't install.

i have a gog. 6.00.04 version.

Edit : No problem ... solved.
  Topic: Version to mod
arvigna

Replies: 2
Views: 552

PostForum: Modding Workshop   Posted: Thu Jan 18, 2024 10:58 am   Subject: Version to mod
Hello,

My question may seem stupid.

Which is the most interesting version to mod?

In your opinion,

And why?
  Topic: Guide on how to put new vehicles in the game
arvigna

Replies: 17
Views: 9873

PostForum: Close Combat Modern Tactics   Posted: Wed Jan 10, 2024 6:08 pm   Subject: Re: Guide on how to put new vehicles in the game
Hello!

find the error.

1 vehicle too many on the list ...

sorry for the inconvenience.  Embarassed

Very Happy
  Topic: Guide on how to put new vehicles in the game
arvigna

Replies: 17
Views: 9873

PostForum: Close Combat Modern Tactics   Posted: Wed Jan 10, 2024 4:44 pm   Subject: Re: Guide on how to put new vehicles in the game
Hello!

CCMT version,


For the shadow file, I tried both. CCMunger and RTB ...


It made no difference.


I copied a .spr file and renamed it ....
  Topic: Guide on how to put new vehicles in the game
arvigna

Replies: 17
Views: 9873

PostForum: Close Combat Modern Tactics   Posted: Wed Jan 10, 2024 2:59 pm   Subject: Re: Guide on how to put new vehicles in the game
Bonjour,
Happy new year !!

In the case of a new vehicle.

All phases are completed,

But when it comes to creating a scenario and adding the new vehicle, the game crashes. (only with it)


I suppose this is due to Shadows.azp.


I didn't create a new file, but copied an existing one and renamed it with the name of the new vehicle.

But does this file have to be the same size (pixel) as the vehicle?  

If not I don't understand the crash, I compiled with CCMunger...

Thank you for your help.
  Topic: New vehicles how to do ?
arvigna

Replies: 6
Views: 494

PostForum: Close Combat Modern Tactics   Posted: Sat Dec 23, 2023 10:26 pm   Subject: Re: New vehicles how to do ?
Probably the input code of the calcul .

I had the same problem during my research.

60° angle with a shot arriving almost in parallel.

I'm going to have to insert data more or less at random.


If you look at the Js3 data in CC3 it says 600 in the low box.
  Topic: New vehicles how to do ?
arvigna

Replies: 6
Views: 494

PostForum: Close Combat Modern Tactics   Posted: Sat Dec 23, 2023 7:47 pm   Subject: Re: New vehicles how to do ?
Very Happy
Ho !!! My god !

I've been looking for a coherent solution for days.


I've just seen this post.


Thank you so much.


But :  strange thing in a 60° angle.(don't look the name of tank)
  Topic: New vehicles how to do ?
arvigna

Replies: 6
Views: 494

PostForum: Close Combat Modern Tactics   Posted: Thu Dec 21, 2023 9:37 pm   Subject: Re: New vehicles how to do ?
Hello!
thank you very much, I had already found this image. which is a great help

But I'm having trouble understanding how to do the calculations.

I can't find any formulas.

Arvi
  Topic: New vehicles how to do ?
arvigna

Replies: 6
Views: 494

PostForum: Close Combat Modern Tactics   Posted: Thu Dec 21, 2023 2:23 pm   Subject: New vehicles how to do ?
Bonjour,

I would like to create new vehicles, but I'm stuck on the "hull armor" data's.

How are they calculated exactly? (ok in mm steel but)


What else?


thanks.
  Topic: Discovery
arvigna

Replies: 4
Views: 604

PostForum: Close Combat Gateway to Caen   Posted: Sat Dec 16, 2023 7:06 pm   Subject: Re: Discovery
Very Happy
  Topic: Discovery
arvigna

Replies: 4
Views: 604

PostForum: Close Combat Gateway to Caen   Posted: Sat Dec 16, 2023 5:15 pm   Subject: Re: Discovery
Hello!

Thank you for your reply.

I didn't know that the GTC scale was 8 pixels/m.


So my calculations are wrong.

the "tank-speed_mod_618.zip" file, is your's ?
Have you the latest mod ?

I am not really working on a mod. Not sure that i can finish one if i begin. But.
in the past I've worked on  :  http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10694&highlight=

a crash lost all the work.

arvi
  Topic: Discovery
arvigna

Replies: 4
Views: 604

PostForum: Close Combat Gateway to Caen   Posted: Fri Dec 15, 2023 8:23 pm   Subject: Discovery
Very Happy
Hello!

I keep coming back and discovering new things.
A very long time ago, for my own pleasure, I modded some amx30, leclerc, VBCI etc... I lost everything in a crash disk !
but that's not the point.


I discovered speed calculation in the GTC workbook.
It is written in the column :MAX Speed "Top speed (notes say 1/10 m/s, but not sure this is true).  Range = 0 - 600"

I think I've found it (but maybe it's already been done and I'll look stupid  Razz ).

This calculation is given for pixels.
example : tiger II : 39km/h in metres seconds = 10.8333

10.8333 X 7 pixels /meters = 75.8331. on table it is written "75".

I don't think I'm making too many mistakes.

Voilà!
Arvi.

Sorry for my poor english (from France)
  Topic: LOOKING FOR MOD IDEAS FOR PITF AND/OR GTC
arvigna

Replies: 36
Views: 21576

PostForum: Modding Workshop   Posted: Sat Nov 08, 2014 10:08 am   Subject: Re: LOOKING FOR MOD IDEAS FOR PITF AND/OR GTC
not sure it is the good place to post this..

now , i have no time to continu and i can't solve my ForcePool problem.

i have some vehicules modded , FR modern actuals, futur .....etc, Type99 and some other.

if someone wants them for his mod. mail or mp me.

Smile
  Topic: problem with forcepool
arvigna

Replies: 9
Views: 9143

PostForum: Modding Workshop   Posted: Mon Nov 03, 2014 11:30 pm   Subject: Re: problem with forcepool
yes he s support ,
my "mod" work with jsgme and /d too.

i really don't understand why the unit don't appear... if i click on support , then support unit appears but not the other
  Topic: problem with forcepool
arvigna

Replies: 9
Views: 9143

PostForum: Modding Workshop   Posted: Fri Oct 31, 2014 7:27 pm   Subject: Re: problem with forcepool
thx very much rodmorg.
i m trying to do myself before , then if not , i crying again ...

HELLLLPPPPPPP !!
  Topic: Work Book for PTF or GTC
arvigna

Replies: 7
Views: 8154

PostForum: Modding Workshop   Posted: Fri Oct 31, 2014 7:26 pm   Subject: Re: Work Book for PTF or GTC
thank you platoon_michael
  Topic: HERE IT IS! NEW MOD...NATO VS RUSSIA
arvigna

Replies: 23
Views: 49489

PostForum: Close Combat Gateway to Caen   Posted: Tue Oct 28, 2014 9:25 am   Subject: Re: HERE IT IS! NEW MOD...NATO VS RUSSIA
Smile
thank you Bel
  Topic: problem with forcepool
arvigna

Replies: 9
Views: 9143

PostForum: Modding Workshop   Posted: Mon Oct 27, 2014 10:09 pm   Subject: Re: problem with forcepool
thx ,
ok i will trying .

i use Jsgme if it is important to know.

edit : don't work.

i think the problem became of mine bad working on this files , there is something that i don't understand on the forcepool mechanism. Sad
  Topic: My little working
arvigna

Replies: 8
Views: 10890

PostForum: Close Combat Gateway to Caen   Posted: Mon Oct 27, 2014 10:01 pm   Subject: Re: My little working
sphinx ebrc , Auf1, Leclerc T40
 
 
 
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