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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Installing mods for GOG version of CC3
beechcaptain

Replies: 19
Views: 18422

PostForum: Close Combat 3: The Russian Front   Posted: Sat Jun 16, 2018 10:27 pm   Subject: Re: Installing mods for GOG version of CC3
I seemed to have lost a post here, or failed to submit properly, so if a similar post suddenly appears, my apologies in advance.

Reporting back on using JSGME (JonesSoft Generic Mod Enabler) with CC COI.  It worked quite well, both with COI_DOF2_GermansVsAI and COI_WestFront_Plugin, plus the required maps.  All in all, I'm very pleased that it was very straightforward.
  Topic: Installing mods for GOG version of CC3
beechcaptain

Replies: 19
Views: 18422

PostForum: Close Combat 3: The Russian Front   Posted: Sat Jun 16, 2018 4:29 pm   Subject: Re: Installing mods for GOG version of CC3
Sorry to resurrect a 3 month old thread, but I have several questions in this regard.

1. I was dismayed to learn after having purchased COI and PITF from GOG, that the available mods won't work/install.  This may answer my question of why I can't find the CCModSwap.EXE file in either install. Also, the autorun menu option for ModSwap is not active, won't run.

2. I understand the steps for unpacking the mod files and manually installing. My question in this regard is this:  will JSGME(generic mod enabler) work with the unpacked mod files with correct folder/directory heirarchy?  My logic is, I don't see why not and will experiment, as it works well with several other heavily modded games (Silent Hunter III & IV, for example).

Thanks.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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