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Author Message
  Topic: Interest to game test a what if mod?
blacksad

Replies: 16
Views: 8944

PostForum: Close Combat 5: Invasion Normandy   Posted: Fri May 27, 2005 5:02 pm   Subject: Interest to game test a what if mod?
hi Stalky,

i'm interesting by testing u'r mod, if u still need someone
this what if situation is a good one, usually i don't like them

if u still need, i will play with a friend (for langage facilities purpose) and test ops

good project, we'll have a close look on it
  Topic: Comment Modifier une sauvegarde ?
blacksad

Replies: 4
Views: 4697

PostForum: Le forum en Francais   Posted: Fri May 27, 2005 3:55 pm   Subject: Comment Modifier une sauvegarde ?
y a plus simple Laughing
en utilisant CCReq, tu peux modifier à tout moment tous les paramètres de ta campagne, y compris le temps des parties, comme ça tu peux changer d'humeur et d'avis au gré des saisons Wink
  Topic: AI behaviour
blacksad

Replies: 4
Views: 4812

PostForum: Close Combat 5: Invasion Normandy   Posted: Sun Apr 03, 2005 9:50 pm   Subject: AI behaviour
just one thing to say : chess don't handle hazard, which is a part of all wargame' issue (a fire at a target "never" got same result). So, u can model chess party where each "coup" is knew, but not the easiest wargame one....
the problem with the AI in CC (and other) is how he managed deployment and VLs, also BG standing, managing his own strength related to the "human" opponent one : so he often attack even when his group is cut to pieces and scattered while he would have to regroup on some more secured positions... (but many players do the same Laughing )
well, i'm agree with u, it'll be fine to have something better than we know Wink
  Topic: AT guns in buildings
blacksad

Replies: 19
Views: 10481

PostForum: Close Combat 5: Invasion Normandy   Posted: Sat Apr 02, 2005 10:22 am   Subject: AT guns in buildings
GS_v_Witzleben wrote:
Quote:
. (someone told me tho that a gun's LOS thats put on an elevated floor is taken from the 1st floor..?? is it true?)


yes!


i'm not sure, put in a second floor building on some map a gun have an entire LOS on it...
guns was put only in fortified buldings, or light structure buldings like barns/granges, or as said mooxe rubble... i don't read anymore, but i wasn't there Shocked

for blackblast (schreck and bazooka, not PIAT) firing from a building should reduced considerably the moral of firing unit (and others in the location) but i don't think the game could do that... but it must be possible, at own risk Confused
  Topic: PC4War numéros de Juin2005
blacksad

Replies: 47
Views: 31075

PostForum: Le forum en Francais   Posted: Mon Mar 28, 2005 9:33 pm   Subject: PC4War numéros de Juin2005
INCREDIBLE !!!!!
bravo Zappi (même si ça devait tomber à l'eau Shocked )
  Topic: Help wit ccreq
blacksad

Replies: 5
Views: 5407

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 22, 2005 9:01 pm   Subject: Help wit ccreq
it don't work, for sure !!!
some files are not imported proprely... (with XP, with win98 there was no prob..)
these are BGroups, FPools and vehicles, some others files can be directly imported from the Data of the mod...
if someone could help Idea
  Topic: Utah mod
blacksad

Replies: 14
Views: 10375

PostForum: Close Combat 5: Invasion Normandy   Posted: Tue Mar 22, 2005 8:54 pm   Subject: Utah mod
Dima wrote:

I'd love to have diferent maps for Mederet river area.I mean bridges and Mederet river itself Wink .
Yeah,first i named it 'CC5 Realism Mod' Laughing .


the map of merderet is very close too the reality, some errors occurs in the name... the stream on the map is the merderet river, the village on the east edge is not canquigny, but la Fiere (a part of la Fiere, cause la Fiere village is northern), the Motey Crossroad is not Le Motey but Canquigny...
(le Motey is the village in the South of Amfreville map !)
the map look close to aerial photographie, but some details as roads direction and the manor NorthWest are wrong...

the map of original CC5 represent the theater of the 1057th/91 grenadier rgt counterattack June 6th and 7th against 505th/82nd Airborne CoA

map of SAS35 version is lovely but unreal...

good idea to work on a new version of the Utah sector Wink
  Topic: Tournoi francophone
blacksad

Replies: 13
Views: 9707

PostForum: Le forum en Francais   Posted: Sat Oct 30, 2004 12:08 am   Subject: Tournoi francophone
le calendrier, on est le 29, on veut un calendrier !!!!
  Topic: ConfigManager CCV
blacksad

Replies: 8
Views: 9332

PostForum: Le forum en Francais   Posted: Fri Oct 29, 2004 11:51 pm   Subject: ConfigManager CCV
@ jeanggggggggg... t'es pas un joueur d'ASL par hasard ???
ou VASL pour ceusse qui n'ont que la toile pour s'exprimer...
  Topic: ConfigManager CCV
blacksad

Replies: 8
Views: 9332

PostForum: Le forum en Francais   Posted: Fri Oct 29, 2004 11:47 pm   Subject: ConfigManager CCV
un pavé dans la mare...
avec XP et les nouvelles capacités accrues des DD...

Configmanager n'est plus requis...

Autant faire autant d'install que de mod... avec un avantage, les scénars ne sont plus mélangés, mais ne sont enregistrés que pour le mod concerné...

en plus CCreq, ne fonctionne que pour le mod susmentionné (autant d'install que de mod), alors pourquoi se faire "chier" excuser du propo
pour ma part, je fait autant d'install que de mod dans le même répertoire c:\program files\SSI et je les nommes Close Combat Invasion Normandy ... Reg ... SAS ... GJS ... Meuse ... Okinawa ... Ardennes ... Kreta ... et pour utiliser CCreq ou jouer Online, je supprime l'extension, et tout va bien Smile

(j'ai mis Kreta pour dynamiser l'équipe des concepteurs, faut les encourager de temps à autres Smile )
(j'aurais pu mettre Stalingrad ou Afrika Wink )
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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