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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Invinci-panthers
bojangles5280

Replies: 10
Views: 12977

PostForum: Close Combat 4: Battle Of The Bulge   Posted: Thu Mar 25, 2010 9:55 pm   Subject: Re: Invinci-panthers
I've tried defend mode again, all I have to say is wow.  On the whole, they perform much better.  Sometimes though, they still perform horribly (like targeting halftracks and such and giving away their position to all the tanks); I think these instances (really isolated incidents) were leaving me with bad taste of defend mode in my mouth.

I also did not realized that AT guns could actually supress tanks.  I suppose if half the crewmembers are stunned then that counts just as much as infantry being suppressed.  

Thanks again.
  Topic: Invinci-panthers
bojangles5280

Replies: 10
Views: 12977

PostForum: Close Combat 4: Battle Of The Bulge   Posted: Mon Mar 22, 2010 3:56 pm   Subject: Re: Invinci-panthers
I typically do start my AT guns in ambush mode so they don't get instantly blown up after exposing their position.  

I find that defend mode is quite worthless actually.  The problem is that my tanks do not prioritize between armored targets.  I understand that it may be faster but my Shermans and light AT guns seem to think it's okay to shoot at the frontal armor of the Panthers and let all the other, lightly-armored targets slip around them (On the rare occasion the AI uses tactics).

I also did not realize that I would get better reinforcements.  I was under the impression that I would be getting the same reinforcements that were getting hammered by the Panthers.

Thanks for the replies.
  Topic: Invinci-panthers
bojangles5280

Replies: 10
Views: 12977

PostForum: Close Combat 4: Battle Of The Bulge   Posted: Mon Mar 22, 2010 4:27 am   Subject: Invinci-panthers
I'm playing as the Americans, around the 22nd day and I'm getting tired of being steamrollered by the endless wave of Panther tanks.  I'm really not sure how to reliably take them out.  

At close range, they kill me, at long range, they kill me faster.  Neither medium or light AT guns work against them (even from the rear).  My tanks do not work against them (I even feel like they're more of a liabilty sometimes with the pathfinding), my tank killers only work some of the time and air power/artillery is totally ineffective.  I find that bazookas and infantry units are the most effective because they can fire and move but bazookas only come with 4 shots apiece and a miserable range (though this does seem rectified in CCV).  

What tactics am I supposed to be using if not shooting the tanks with stuff labeled "AT".

Is it even worth it to play as the Americans?

Another thing I was wondering about was the overarching strategy of the Americans.  I've fallen back in the center, but managed to rollup the German flanks.  The Panthers still keep on coming though.  Even surrounded Panzer units are extremely difficult to kill off with my own tank units.

Sorry if this sounded like a rant.  I genuinely do want advice though, I want to play the grand campaign because I enjoy the battles so much but this issue is really starting to persuade me otherwise.
  Topic: Graphics Issues
bojangles5280

Replies: 1
Views: 3194

PostForum: Tech Support   Posted: Sun Mar 07, 2010 3:52 pm   Subject: Re: Graphics Issues
I have also tried running the game in all compatibility modes.  None work.
  Topic: Graphics Issues
bojangles5280

Replies: 1
Views: 3194

PostForum: Tech Support   Posted: Sun Mar 07, 2010 3:51 pm   Subject: Graphics Issues
This is really about two problems:

1) When I use the CCstarter uitlity to disable direct draw and boot up CC2, the intro is fine (i.e. the circular motion doesn't take forever).  However, once I get in-game, it gives me the old "can't access surface for lock error."  What gives?  It seems to me like directdraw was disabled, for a whole two seconds, then it comes back on again.  What's going wrong here?

Side note: when I normally start the game with direct draw on (It can't be turned off manually with my video card) there is no "can't access surface for lock" message, just the characteristic lag.  

2) After this happened with all the CC Games, I decided to start in safe mode and play; perhaps that would fix it.  Lo and behold, it did.  All the CC games ran marvelously...except for sound.  I realized that the problem was my video drivers.  I booted normally and disabled my newer video drivers reverting back to the Standard VGA adapter and the game gives me a "Display is not supported on your card blah blah nonsense" when I just played it on the same adapter five minutes ago.

Long story short,  a fix in any one of these two areas would allow me to play CC in its full, un-laggy glory and would be much appreciated.  Thanks in advance.
 
 
 
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