Author |
Message |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Sun May 28, 2023 5:56 pm Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello ! I'm back because I would like to show you the project state with this preview of future demo :)
[youtube]https://youtu.be/1fO6JEhycac[/youtube] |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Mon Jul 05, 2021 8:12 am Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello @Pete and @dj,
Sorry for the long time response. It seems I don't receive email notifications
You're right. CCs is very complete and I agree with your suggestions ! |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Wed Jun 09, 2021 8:00 am Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello Manoi,
Thanks !
My long term objective is to reproduce almost all Close Combat features and permit easily modding (unit, maps, etc). And additionally, add/include features like moving antitank with vehicle, moving troops with vehicle, and more. |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Tue Jun 08, 2021 12:41 pm Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Two new presentation videos !
* Gameplay: https://www.youtube.com/watch?v=3TOEZ7krhvI * How it works: https://www.youtube.com/watch?v=pxVgjBKXlIw |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Fri May 21, 2021 1:14 pm Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello ! There is the come back !
The project is not anymore a simple proof of concept. I have begun real code. There is a preview :
[youtube]http://youtu.be/rhSJYqMIsBg[/youtube] |
Topic: Armored Brigade WWII mode (AB 1943) |
bux
Replies: 1
Views: 1883
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Forum: The Mess Posted: Wed May 19, 2021 7:10 am Subject: Re: Armored Brigade WWII mode (AB 1943) |
Wonderfull ! Thanks ! |
Topic: Free resources for CC modding/coding |
bux
Replies: 4
Views: 4048
|
Forum: Modding Workshop Posted: Wed May 12, 2021 2:40 pm Subject: Re: Free resources for CC modding/coding |
Hello ! Thanks for these ! It will help me a lot.
Did you know who is the author ? |
Topic: Free resources for CC modding/coding |
bux
Replies: 4
Views: 4048
|
Forum: Modding Workshop Posted: Fri Apr 23, 2021 3:34 pm Subject: Free resources for CC modding/coding |
Hello here !
Maybe do you already know my last years projects. As Alpine Insurrection Mod and OpenCombat project.
I'm taking a look about to produce a real and playable version of OpenCombat project in the next years. The first goal is to produce a very minimal playable Close Combat clone game. In 2D for sure. this game will be an open source game with free license.
To be able to produce that, I need some graphical resources. More important for now:
* Soldier/Tank top view sprite sheet * Explosions sprite sheet
I have no graphic designer able to help me. I know a lot of people have produced graphic resources here. Si I search people able to publish already done or new work (or part of it, like soldier/Tank top view sprite sheet and/or explosions sprite sheet) in free license. Like Creative Commons or other. Or if you know already existing resources in free licenses ... |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Mon Dec 03, 2018 11:41 am Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello,
I done a little video of game development progression: https://www.youtube.com/watch?v=-CVDx8dF93Q [youtube]https://www.youtube.com/watch?v=-CVDx8dF93Q[/youtube]
All feed back appreciated ! |
Topic: Free (as in freedom) graphic resources for cartography |
bux
Replies: 11
Views: 7836
|
Forum: Modding Workshop Posted: Sun Apr 08, 2018 7:54 pm Subject: Re: Free (as in freedom) graphic resources for cartography |
@Pete: Do you know license nature of this textures ? They look like perfect ^^ |
Topic: Free (as in freedom) graphic resources for cartography |
bux
Replies: 11
Views: 7836
|
Forum: Modding Workshop Posted: Sat Apr 07, 2018 12:28 pm Subject: Re: Free (as in freedom) graphic resources for cartography |
Hello all,
Thank you a lot for all these ressources. I will take a look.
> what exactly do you need. I might be able to help
I want to make a little map for my game project Open Combat. Like a "test" map. But this map must use resources/images with a permissive licence to be added to Open Combat source code. (Open Combat will be an open source game)
And i love the winter mod, so my idea ils to create a winter map like in this mod. |
Topic: Free (as in freedom) graphic resources for cartography |
bux
Replies: 11
Views: 7836
|
Forum: Modding Workshop Posted: Thu Apr 05, 2018 12:32 pm Subject: Re: Free (as in freedom) graphic resources for cartography |
Hello,
Yes i mean "winter textures used for classic map making". Thank's for your links. To be honest, I'm having trouble finding graphical resources for map creation. Most of the sites / links I find are broken or partially broken (eg. http://www.closecombat.org/MMG/). |
Topic: Free (as in freedom) graphic resources for cartography |
bux
Replies: 11
Views: 7836
|
Forum: Modding Workshop Posted: Fri Mar 30, 2018 7:35 pm Subject: Free (as in freedom) graphic resources for cartography |
Hello,
For my project OpenCombat, i'm searching free (free licence) map resources. Specially winter images (i am totally fan of winter mod). Where can i found some resources to download ? If you don't known licence of some resources, i can contact owner about that to.
Thank's ! |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Fri Feb 09, 2018 7:44 pm Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello !
There is some news: Some of code has been stabilized and a new feature has come: firing animation. Firing animation is built with merge of soldier images in different positions and a firing weapon image. Same process is applied for non firing image. For example, these images are used:
for the result (note: there is a soldier rotation bug, i'm fixing it):
My actual work is to permit a tank rotation (for move) and turret rotation (to fire). |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Sun Dec 31, 2017 3:52 pm Subject: Re: OpenCombat: Opensource game Close combat gameplay based |
Hello,
Thank you for your comment. I didn't knew CC: Red Phoenix. My proof of concept is very limited but i think it is possible to develop in few years.
I'm interested in your opinions about gameplay / game configuration ! In few days/weeks i will publish a plan of dévelopment. All aids will be accepted |
Topic: OpenCombat: Opensource game Close combat gameplay based |
bux
Replies: 17
Views: 20987
|
Forum: The Mess Posted: Tue Dec 19, 2017 11:04 am Subject: OpenCombat: Opensource game Close combat gameplay based |
Hello, I would like to present this project on this forum because I think it may be of interest to Close Combat players.
I love Close Combat and it's gameplay. I would like to play more game like it. I started this project to give me an idea of what it might mean to build one. Obviously my intention is not to compete Close Combat (CC is so big and irreplaceable ) but to add a game in its gameplay category.
OpenCombat must be:
- Close Combat gameplay based - Open source and free [1] - Hightly customizeable/extendable (we love mods and tweaks)
It is a big project so it must be a collaborative project. I hope this project can motivate some players/developpers/modders I don't know yet if people would be interested, I'm actually just taking the temperature.
I already done a proof of concept with:
- Tiled map rendering with background, interiors, terrain (grass, wall, etc) - Unit movement (walk, run, crawl) - Unit vision (with obstacles):
There is some images:
Unit crawling
Unit running
Unit firing
(The background image is copied from CC for illustrate)
The map edition is based on TMX map format [2] editable with Tiled software:
With a background image:
An interior image:
Some layers like terrain type (tiles are 8x8px):
Interior zones:
Used technologies are: - Python [3] for main dev language: because it is simple and powerfull. Good choice for collaborative project. - Cocos2d for 2d rendering [4] - TMX format for maps [2] - Synergine2 [5] a hand made framework for subjects interractions and computing parralelisation.
There is a lot of things to do for be able to have a playable game, for example:
Gui: - Unit graphism/animations - Map grahism - Sounds - Explosions graphism/animations - ...
Game: - Various units - Unit morale/Xp/... - Weapons and munitions - Unit behavior (linked to morale/XP/...) - Opponent AI - Multiplayer - Strategic map - ...
If you would like to receive news about the project (if it materializes) you can subscribe to this google group: https://groups.google.com/forum/#!forum/opencombat-news
So, interrested ?
[1] https://en.wikipedia.org/wiki/Free_software [2] http://doc.mapeditor.org/en/latest/reference/tmx-map-format/ [3] https://en.wikipedia.org/wiki/Python_(programming_language) [4] https://en.wikipedia.org/wiki/Cocos2d [5] https://github.com/buxx/synergine2 |
Topic: My first mod for GTC: Alpine Insurrection |
bux
Replies: 24
Views: 18266
|
Forum: Modding Workshop Posted: Mon May 01, 2017 7:13 pm Subject: Re: My first mod for GTC: Alpine Insurrection |
Just posted updated version 0.2.1, changelog:
* Fixed elevation on map "Bastide" * Fixed exteriore backgroun dimage of houses on map "Village" * Fixed directory name of campaign mod folder |
Topic: My first mod for GTC: Alpine Insurrection |
bux
Replies: 24
Views: 18266
|
Forum: Modding Workshop Posted: Tue Apr 25, 2017 9:02 pm Subject: Re: My first map for GTC: Alpine Insurrection |
Hello !
I just release v0.2 of Alpine insurection with first map modifications and a new map:
Bastide mini:
Bastide Elevation (some tiny bug in elevation, will be fixed in next release):
You can download .rar pack here: http://sk.bux.fr/bux/cc/AlpineInsurrection_0.2.rar http://sk.bux.fr/bux/cc/AlpineInsurrection_0.2.1.rar (compressed folder is a folder to place in MODS folder of JSGME). Play as Americans for better user experience. To play it, play "Alpine insurection" campain.
I will be very happy to have your feed back ! |
Topic: My first mod for GTC: Alpine Insurrection |
bux
Replies: 24
Views: 18266
|
Forum: Modding Workshop Posted: Wed Apr 12, 2017 8:41 pm Subject: Re: My first map for GTC: Alpine Insurrection |
I don't remember if i rotate the image. But i don't think so (volontary ...) I edited pure white zones and relaced with non pure white and it's work.
Thank's ! |
Topic: My first mod for GTC: Alpine Insurrection |
bux
Replies: 24
Views: 18266
|
Forum: Modding Workshop Posted: Sun Apr 09, 2017 1:24 pm Subject: Re: My first map for GTC: Alpine Insurrection |
Thank's for the tips. It's usefull.
With new background image i have a problem when play map in game. Black zone are visible. They are white zone in image. Cf. attachement. Whe these black zones ? Any idea about remove them properly (i can edit image to replace white with other colour) ? Note: bmp files are exported in 32b 24b. |
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