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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Any one still arround?
dehm

Replies: 11
Views: 48499

PostForum: 7th Armored Desert Rats   Posted: Fri May 13, 2016 11:57 pm   Subject: Re: Any one still arround?
Hard alive
  Topic: TRSM Time & Moral Hidden
dehm

Replies: 1
Views: 7280

PostForum: Total Realism Sub Mod   Posted: Tue Dec 15, 2009 11:13 pm   Subject: Re: TRSM Time & Moral Hidden
Thks, just using it in a h2h gc! there are not runs on the last minute! yes!!!

dehm
  Topic: TRSM v098 is released.
dehm

Replies: 21
Views: 38292

PostForum: Total Realism Sub Mod   Posted: Tue Jul 28, 2009 8:50 am   Subject: Re: TRSM v098 is released.
Thks for the work!!!

dehm
  Topic: How does WaR H2H connection work for you?
dehm

Replies: 32
Views: 22272

PostForum: Close Combat Wacht am Rhein   Posted: Thu Nov 13, 2008 1:37 am   Subject: me too
I have problems too. I have played four times without problem, but in another three times it has been imposible.

I have tested with different SO's (XP SP3, VISTA), different connection type (cable, DSL, router, modem) and it doesn't work, it's random!!! The worst thing is to try one hour to connect to someone (TCP, UDP, Hamachi...) without success, then sudenly, without change nothing, it works... crazy!

I would like it works as CC5 where it you open ports, test to host and to join host and it works... it works always! Here i dont find the reasson and i'm lossing the best... H2H!

I hope someone solve it!

dehm Rolling Eyes
  Topic: CC WAR Ardennes Offensive Vetbob1.13 1.03B
dehm

Replies: 155
Views: 119335

PostForum: Close Combat Wacht am Rhein   Posted: Tue Nov 11, 2008 2:37 am   Subject: CC WAR Ardennes Offensive Vetbob1.13 1.03B
Descargando. Gracias Firefox.

Un saludo

dehm
  Topic: TRSM v097 thoughts
dehm

Replies: 39
Views: 31679

PostForum: Total Realism Sub Mod   Posted: Fri May 16, 2008 12:51 pm   Subject: TRSM v097 thoughts
No, you can play it without problems. I have a GC, Day 15, fighting in german supply maps, jejeje, without problems.

dehm
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Fri Apr 18, 2008 1:10 pm   Subject: TRSM v094 bug thread
Hi again!

I have played several GCs since las time. Two as german, one till June 10 when allies lost his moral and abandoned it and one will June 11 which is stopped now.... My impression is very good, i lost maps with hard fighr, it was very fun and heroic though I would ask for some more "in house" guns, i remember that 50 mm Ats which i could hide. Play as german is hard but fun, I have noticed i need more strategic thinking than in GJS, more moves and more important, now every map have it's importance.

Mmm, and i can counteratack with Panthers that are powerfull in medium and long ranges. Tiger... mmm.... I could not test it as i want to.... battle rules... but it seems useless, comparative with panthers, but stilll good in defensive works.

Marders have some use, Ats too... but they are discovered quickly... AT infantry teams... Panzerfaust are correct but shrecks... snif snif... have use and i have destroyed several tanks with them thought it's min range have some effect in deploy! and use!

I have played two as ally, power and number is with me! HA HA HA!!! Piat are correct, i need one or two shots agains vehicules and more agains some tanks, one Panthers need 6 shots from 38m frontal, another one from 12m frontal, a gun in bulding is harder... :/ it's RoR is correct and all around it.

I dont see bugs.... the flame vehiculo is quite uselles once one man is dead... the another one dont use the flame never... it only drive. Historical ? i dont know

In another things i dont see things to correct...

Bugs? So...

II.22/21 in Cristot, my oponnent used a Tank whitout cannon... i dont know it would be a shot cannon tank... but it seems without it.

Mortar shots in bunkers in map... er... the north to merville, in beach... sound as water shots.

Thanks for the games! and the mod! Er... so... new path allow to play the old 0.96 gc?

Bye

dehm

pd: Air attack agaains AT useless...
  Topic: British BG bugs or features?
dehm

Replies: 6
Views: 8128

PostForum: Total Realism Sub Mod   Posted: Mon Feb 18, 2008 11:37 am   Subject: British BG bugs or features?
Quote:
Only Elite vs Elite works for now in TRSM.


I have one question... in order to give some advantage to my nooby opponet ¿can I use germas-Elite and he allies-Rookie to give him more units?

dehm
  Topic: All is Quiet on the CCS Front
dehm

Replies: 32
Views: 19689

PostForum: The Mess   Posted: Mon Feb 18, 2008 11:32 am   Subject: All is Quiet on the CCS Front
Mmm, interesting post! I have some AARs to post but in spanish, BIP BIP BIP ERROR!!!, so i will wait because m english level is so poor...

I think CC is alive and I'm playing it with three friends, in a spanish strategic games forum, and we get fun and enjoy the mods: TRSM, GJS, EBro... a lot. In some weeks i hope to play SOC and Stalindrand as well...

The problem is than while modders have extended game live from two or three years to ten another games as CM are continue developed... pathed... and their community dont only survives... it grown up! We need these things!!!

Thx

dehm
  Topic: Operation Red Crown - Pzt_kevin_dtn vs Pzt_Chewy
dehm

Replies: 5
Views: 9448

PostForum: H2H Multiplayer   Posted: Mon Feb 18, 2008 10:54 am   Subject: Operation Red Crown - Pzt_kevin_dtn vs Pzt_Chewy
Very interesting!

dehm. thx!
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Fri Feb 15, 2008 8:42 pm   Subject: TRSM v094 bug thread
One point more, i play agains Jagdpanzer two days ago and i think they are now as i think they should be. Frontal shots from 6 Punds AT, over 15, did not damage them. Side shot was diferent...

Dima, you have balanced them very well.

dehm
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Fri Feb 15, 2008 2:00 pm   Subject: TRSM v094 bug thread
Dima wrote:
hi,

dehm
Quote:
I've continue the GC against one friend, Erwin, using the allies. I destroyed my first cat today, first 6 Pounds shot inmobilized it, the third destroy it, always shooting from the side.

felt heppy ? Smile

i was v happy when i killed first Tiger Very Happy.


When i saw it i was afraid... but my AT do it's best against the Tiger. I was VERY happy... Very Happy Very Happy Very Happy Very Happy The first one

But... i still think Tiger is perfectly done, maybe more shot per minute.

Quote:

from my exp Panther needs from 1 to 3 shots to be killed from side and from 1 to 10 shots to be killed from front Smile.


At short range no problem with Ats... anyway too strong. I think the Panther have less armor than Tiger but with angle which make it similar or better. But... so good? I dont know but it seems too powerfull.

I have tested in a scenary, no in the GC...


Quote:
to my experience, Shermans and Fireflys have an amazingly high survival rate against them,


Mmmm, i have tested over five battles, no GC battles, with only tanks and Panther KILL everything quick, sometimes it seems to have less "visibility" but... the infantry is there.

Quote:

Sherman IIs are the most armored Sherman version in TRSM Smile. Firefly has better armor for turret than Shermans.


Ups! I didn`t know that.

Quote:
Panthers seem fine even if they appear to have bad performances at close range (around 100-150 m.).


I think similar but one bad thing let us to have hope!

Quote:
I remember you saying you were working on a new version? any idea about the release date?


Rolling Eyes Rolling Eyes Rolling Eyes

One more thing, I'm playing with allies but my enemy, Erwin, yes... as Rommel Wink , tell me that he things German have bad infantry, powerless tanks and in general no posibility to stop allies ¿what do you thing? I cannot say nothig because i have not use them till now

Thx for the mod Dima

dehm
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Fri Feb 15, 2008 1:53 am   Subject: TRSM v094 bug thread
Hi again.

I've continue the GC against one friend, Erwin, using the allies. I destroyed my first cat today, first 6 Pounds shot inmobilized it, the third destroy it, always shooting from the side.

I´have tested Panthers agains Shermans, Firefly and 6 Pounds, only these last can do something at long o medium range, at shot range de 6 Pounds do it greatly but Shermans continue very bad.

A Panther needs between 8 to 10 shots to be damaged, with one shot it destroy any allied tank... so... I think Panther should be better than Tiger but not so.

Thx for the mod!

dehm
  Topic: Ebro 2.0
dehm

Replies: 14
Views: 17093

PostForum: CC5 Rio Ebro   Posted: Mon Feb 11, 2008 2:37 am   Subject: Ebro 2.0
Hi

I'm playig the Ebro 2.0 GC and i needed a strategic map for me AAR so here it is

http://img206.imageshack.us/my.php?image=ebrojt4.jpg

I dont know how to upload it into strategic map section so... work for someone else Wink

Kevin Wink here it's.

And... i think that there are not important tranlatations into spanish but the sounds and the never read map briefings. Another words are very easy to understand: assault = asalto, infantry = infantería...

I had not crash or bugs in my GC till now... so enjoy the mod.

dehm

pd: Thanks Nomadas!!! Rolling Eyes
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Sat Feb 02, 2008 6:01 pm   Subject: TRSM v094 bug thread
Thanks for you quick answer Dima.

Bexxs, you must diference between 88's and 7.5 ATs for example. You can hide them because they are greater. It's a size problem. Germans have small ats too and as with the 6 Pounds it's hard to see them.

One method is to use defend order, no fire order, so the AT will be more difficult to see.

Another thing to consider is that an 88 shot will be able to destroy any ally tank, i have lost recently one stuart and one sherman in 30" by an 88, yes, a discovered it after the second shot and i destroy it but... two losses!

I usually play as ally and i must fire between 4 - 6 shots in order to destroy a Panzer IVH, Marders are very easy and i have not seen Tigers and Panthers yet... but i'm afraid!!!!

dehm
  Topic: TRSM v094 bug thread
dehm

Replies: 48
Views: 39786

PostForum: Total Realism Sub Mod   Posted: Fri Feb 01, 2008 1:46 pm   Subject: TRSM v094 bug thread
I dont consider it a bug but i report. The air attacks... I have use over 15 in a GC and any one have destroyed an AT, using both planes, spitfire and typhon, only several kills. I think it is useless... or i'm doing something wrong.

I've no seen Panther till... i hope no to see them!!!!

And in Courseulles i move my ally bg to another map, the next bg in the beach next day, 8 June, appear inland, while the german should deploy in beach. Bug!

dehm, thx for the mod dima
  Topic: War declared
dehm

Replies: 21
Views: 13449

PostForum: The Mess   Posted: Sat Oct 20, 2007 10:22 am   Subject: War declared
I have writen you already and yesterday night i couldn't talk on msn. I hope to enter the War Very Happy

dehm Wink
  Topic: coOOeeEE!! CALL ALL COBBERS
dehm

Replies: 16
Views: 9885

PostForum: The Mess   Posted: Thu Oct 18, 2007 7:01 pm   Subject: coOOeeEE!! CALL ALL COBBERS
I will be with Allies, talked with 7A_Born, if Anzac want to. I'm DAK member but in this war i will be mercenary because DAK will wait Rommel.

We will push the germans to Berlin!!!

dehm

pd: 20' would be fantastic
  Topic: GC Settings
dehm

Replies: 1
Views: 4390

PostForum: CC5 Stalingrad   Posted: Sun Oct 07, 2007 9:09 am   Subject: GC Settings
Hi

I would like to know what is the different between elite and line troops. Is the mod made for line to line fight? What changes?

Thx for your work!

dehm
  Topic: Busiest month to date for CCS
dehm

Replies: 12
Views: 11393

PostForum: Site Info   Posted: Fri Aug 03, 2007 4:04 pm   Subject: Busiest month to date for CCS
Thanks you Mooxe. I have download several Mods from here and usually reads the forums. Every day visit web!!!
 
 
 
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