Author |
Message |
Topic: Allied Grand Campaign in HD on YouTube |
dgfred
Replies: 64
Views: 31413
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Forum: Close Combat 2: A Bridge Too Far Posted: Fri Jan 06, 2023 6:14 pm Subject: Re: Allied Grand Campaign in HD on YouTube |
Following closely. Thanks for posting. |
Topic: T-House down -- 2015 update & CC2 rally point |
dgfred
Replies: 34
Views: 46989
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Forum: Close Combat 2: A Bridge Too Far Posted: Fri Dec 28, 2018 5:52 pm Subject: Re: T-House down -- 2015 update & CC2 rally point |
Hey guys... still lurking about. Good to see you are all doing ok. |
Topic: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Leader |
dgfred
Replies: 96
Views: 56112
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Forum: Close Combat 5: Invasion Normandy Posted: Wed May 07, 2014 2:18 pm Subject: Re: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Le |
Well... you are welcomed to sign up my twin- dgfred(2) for a command .
Thanks for posting. |
Topic: Broken wheels drives me crazy |
dgfred
Replies: 14
Views: 14230
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Forum: CC5 Stalingrad Der Kessel Posted: Sat May 03, 2014 2:04 am Subject: Re: Broken wheels drives me crazy |
Hello. From my experience vehicles only move ok on the paths. Don't move my guns much.
Ammo and fuel are so low in the mod, and the vehicles rarely do well vs tanks. Value not so high IMO.
I enjoy those mods too. Fun in the winter to play them. |
Topic: The Ukraine |
dgfred
Replies: 529
Views: 252729
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Forum: The Mess Posted: Tue Apr 29, 2014 7:25 pm Subject: Re: The Ukraine |
Yeah... the US is going to attack and dismember the Russian Federation.
The US may not want Russia to be a mega-powerful bully on the block... but a solid Russia makes for a much better world order IMO. |
Topic: The Ukraine |
dgfred
Replies: 529
Views: 252729
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Forum: The Mess Posted: Fri Apr 25, 2014 3:55 pm Subject: Re: The Ukraine |
Of course each power/country will try to influence groups that oppose the opposite power/country.
Why would the US try to 'destroy/dismember' the Russian Federation? Maybe weaken.
A solid Russian Federation is much better than a volitile situation throughout the country IMO. |
Topic: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
dgfred
Replies: 14
Views: 18471
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Forum: Battle For Caen Posted: Tue Apr 22, 2014 3:58 pm Subject: Re: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
Nice flame work in battle two . |
Topic: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
dgfred
Replies: 14
Views: 18471
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Forum: Battle For Caen Posted: Tue Apr 22, 2014 2:43 pm Subject: Re: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
I have never used the keyboard commands or numbered sections. Maybe I should try too. |
Topic: The Ukraine |
dgfred
Replies: 529
Views: 252729
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Forum: The Mess Posted: Tue Apr 22, 2014 2:42 pm Subject: Re: The Ukraine |
Heck no... never claimed to. |
Topic: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
dgfred
Replies: 14
Views: 18471
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Forum: Battle For Caen Posted: Mon Apr 21, 2014 9:04 pm Subject: Re: AAR TLD Battle for Caen v0.94 nikin - Dima GC |
Excellent... thanks for posting. |
Topic: The Ukraine |
dgfred
Replies: 529
Views: 252729
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Forum: The Mess Posted: Mon Apr 21, 2014 7:10 pm Subject: Re: The Ukraine |
You think they don't? |
Topic: Ability to spot enemy |
dgfred
Replies: 14
Views: 14901
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Forum: CC5 Stalingrad Posted: Thu Apr 17, 2014 5:13 pm Subject: Re: Ability to spot enemy |
Recon's main job is to scout ahead and report back. |
Topic: Ability to stay hidden |
dgfred
Replies: 19
Views: 15914
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Forum: CC5 Stalingrad Posted: Thu Apr 17, 2014 3:19 pm Subject: Re: Ability to stay hidden |
Those Russian DPs are hard to kill. I had the same thing happen in my last Stalingrad game... DP killing off two attacking squads before a Stug blasted him/them away. |
Topic: Ability to stay hidden |
dgfred
Replies: 19
Views: 15914
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Forum: CC5 Stalingrad Posted: Wed Apr 16, 2014 8:37 pm Subject: Re: Ability to stay hidden |
I think as long as on ambush all are 'seen' the same. Sneaking it seems that Recon units are harder to see IMO. They also move quicker of course. |
Topic: awesome Mod |
dgfred
Replies: 5
Views: 6814
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Forum: CC5 Stalingrad Posted: Wed Apr 16, 2014 5:32 pm Subject: Re: awesome Mod |
Dima could help you out . |
Topic: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Leader |
dgfred
Replies: 96
Views: 56112
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Forum: Close Combat 5: Invasion Normandy Posted: Tue Apr 15, 2014 2:05 pm Subject: Re: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Le |
A proper spanking . Way to go!
*You can move those corner boxes by right-clicking on them. |
Topic: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Leader |
dgfred
Replies: 96
Views: 56112
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Forum: Close Combat 5: Invasion Normandy Posted: Sat Apr 12, 2014 12:25 am Subject: Re: Close Combat 5 Stalingrad Mod Let's Play - Be a Squad Le |
Nice charge!
Your air strike and arty might have finished them off too... but you will have them in the pm now.
Enjoyed the battle and your comments . |
Topic: Close Combat the Bloody First FAQ |
dgfred
Replies: 79
Views: 86086
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Forum: Close Combat The Bloody First Posted: Fri Apr 11, 2014 8:34 pm Subject: Re: Close Combat the Bloody First FAQ |
Yeah... even now men are part of a squad, battalion, regiment, division, etc. and you are leading them. |
Topic: CC4 Bulge Action |
dgfred
Replies: 34
Views: 20408
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Forum: Close Combat Modern Tactics Posted: Thu Apr 10, 2014 4:48 pm Subject: Re: CC4 Bulge Action |
I am amazed at how deadly the Zooks are... I had forgotten. Also just about any hit on armor seems to at least immobilize or damage the target. Without the infantry in front because of losses or ambush they get zapped easy.
Mooxe is an excellent defender and keeps his troops grouped well IMO. Ambush master
Enjoying the battles immensely. Thanks again. |
Topic: Arnhem in 3D |
dgfred
Replies: 2
Views: 6311
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Forum: Close Combat 2: A Bridge Too Far Posted: Wed Apr 09, 2014 8:21 pm Subject: Re: Arnhem in 3D |
That is really cool. Thanks for posting it. |
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