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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Anyone still playing CoI and mods?
dreaded88

Replies: 9
Views: 9151

PostForum: Close Combat Cross of Iron   Posted: Wed Jul 18, 2007 12:46 am   Subject: Anyone still playing CoI and mods?
A new plugin manager "Modswap" is including with CoI. Unzip the file to the plugins folder and install with that.
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Sun Jun 24, 2007 1:03 pm   Subject: Suggestion to Modders about Soldiers equipment.
Ok that makes sense. I ended up having to make my MG teams without a leader anyhow, because even if you assign it to the leader, the crewed weapon goes to the first man set to type crew! This seems to only happen within the game, not in the selection screens. Since the loaded down AG was also getting the MG, he really would lag behind!
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Fri Jun 22, 2007 3:34 pm   Subject: Re: mmm
ANZAC_Lord4war wrote:

Long been in use in old Reg Xtra and DDay Utah Sector.


Nice detail. It's in Grossdeutschland now too.
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Fri Jun 22, 2007 1:24 pm   Subject: Re: Suggestion to Modders about Soldiers equipment.
Senior_Drill wrote:
This would screw the rank structure up. You will have a MG team of a Hauptmann and a Obergefreiter.


I'm already using this structure, the MG team starts off as a Gefreiter and Soldat. Because of the kills MG's rack up, after the first op they are usually Obergefreiter and Obersoldat. I think that's ok, the thing I can't decide is if they should both start out as Soldat.

So, setting soldier type to "3" gets you a Gefreiter and "1" gets you an Obergefreiter. For type "4", it depends on the team value. Unless the 1-man Gruppenfuhrer is the only command team, it will probably be an Unterfeldwebel to start.
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Thu Jun 21, 2007 11:10 pm   Subject: Re: Suggestion to Modders about Soldiers equipment.
dreaded88 wrote:
According to Buchner: The German Infantry Handbook, 1939-1945 a squad would consist of a leader (Gruppenfuhrer), Gunner1 (second in command) on the MG, a dedicated assistant gunner, and the rest of the squad as riflemen and ammo bearers.


Ok I should know better than to quote from memory. It appears the second in command would be one of the riflemen. The book said something along the lines of "The remaining 6 men of the squad, including the deputy squad leader (Gruppenfuhrer)..."

I read that seeing Gruppenfuhrer and missing "deputy", since it's an odd way to state it since it earlier states the Gruppenfuhrer is the squad leader. So it seems to be an incomplete translation. Gunner 1 was simply the "sharpest-shooter" and there is no mention of rank. Just wanted to set that straight.

So the question is how to translate this into CC. If the 2 or 3 man MG team is given no leader, it may not function as well and might need to be kept near a command team. Which could then leave the rifle section short on leadership during assaults. A good compromise for a German squad might be a 1-man leader team (type 4=commander), 2 man MG team (gunner type 3=asst leader), and 3-4 man rifle team (leader type 1=leader). This leaves some tactical flexibility for defense/assault situations too.
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Thu Jun 21, 2007 4:26 pm   Subject: Re: Suggestion to Modders about Soldiers equipment.
mooxe wrote:
I dont think you are correct Dreaded88. I can definetly speak for current times, but cannot speak accurately for WW2 era. Usually the section support weapons were assigned to anyone but the leader or 2 IC.

What happens in CC is that your leader lags behind his own team if he has the MG. This singles him out and makes him very vulnerable. For example... 7 man team running acros open terrain. Leader, with mg, lags behind, the other 6 section members get on position and you tell them to go into ambush. the leader who is way behind and fatigued starts crawling into position, taking forever for him to reach the position and is leftr in the open while the section is preparing for action.


I'm thinking more in terms of the 2-3 man MG team rather than the full squad. According to Buchner: The German Infantry Handbook, 1939-1945 a squad would consist of a leader (Gruppenfuhrer), Gunner1 (second in command) on the MG, a dedicated assistant gunner, and the rest of the squad as riflemen and ammo bearers.

US Army is a little different, a platoon would have 2 3-man MG teams in a separate weapons squad, which would of course be deployed as needed. The squad is headed by a NCO but in each team the gunner is the highest ranking, usually a PFC or Spec4. At least that's how it was 20 years ago in the 82nd Airborne.

Maybe the key is having a seperate AG/ammo bearer in soldiers.txt with higher weight, so they lag behind equally Smile
  Topic: Suggestion to Modders about Soldiers equipment.
dreaded88

Replies: 11
Views: 7470

PostForum: Modding Workshop   Posted: Thu Jun 21, 2007 3:48 pm   Subject: Re: Suggestion to Modders about Soldiers equipment.
Kanovskiy wrote:
Doing this will avoid the annoying situation where the leader of the squad carrying a crewed weapon, gets said weapon.


Why wouldn't you want the leader to get the crewed weapon? In both the German and US armies (probably others too), in a MG team the gunner is the highest ranking member of the team and is also the leader. The gunner should be type "leader" or "asst leader" and the rest of the team "crew", no? Or is there a downside to this in gameplay?
 
 
 
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