Author |
Message |
Topic: Croatia[an] role in WWII |
funky_ribar
Replies: 3
Views: 20517
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Forum: The Mess Posted: Tue Jan 22, 2013 8:28 pm Subject: Re: Croatia[an] role in WWII |
http://www.vojska.net/eng/world-war-2/yugoslavia/brigade/ |
Topic: playing mods |
funky_ribar
Replies: 0
Views: 2329
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Forum: Close Combat The Longest Day Posted: Fri Feb 18, 2011 4:01 pm Subject: playing mods |
Hi guys, I have a simple question here..
How can I play mods for TLD? Do I have to have patch for TLD and if so, which one?
Thanks! |
Topic: Almost there |
funky_ribar
Replies: 30
Views: 35894
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Forum: CC5 Battle of the Scheldt Posted: Tue Dec 08, 2009 3:45 pm Subject: Re: Almost there |
hmmm, can't wait... |
Topic: Favorite Tank in GJS ? |
funky_ribar
Replies: 27
Views: 42992
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Forum: CC5 Gold, Juno, Sword Posted: Mon Nov 16, 2009 12:19 pm Subject: Re: Favorite Tank in GJS ? |
Croc... grrrr |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Fri Oct 30, 2009 8:22 am Subject: Re: WaR bug and mistake thread… |
squadleader_id wrote (View Post):
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funky_ribar wrote (View Post):
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And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
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Yeah...that "a team ignoring all orders if it is within 30m or less of an enemy team" bug was finally acknowledged in CCTLD and fixed in the beta patches (read more at the Matrix forum). So hopefully we'll see this fix for CCWAR...in the 2018 Gold Edition
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Thanks squadleader_id... lets hope for that gold edition at least in 2018 and for now i have to lock myself in a cellar and play music loud so nobody can hear me cursing |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Fri Oct 30, 2009 8:19 am Subject: Re: Wacht Am Rhein - Bug Reports |
schrecken wrote (View Post):
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What do you have your Team info icons set at?
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Team info show cover, soldier info none. |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Fri Oct 30, 2009 8:11 am Subject: Re: WaR bug and mistake thread… |
Tejszd wrote (View Post):
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funky_ribar wrote (View Post):
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And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
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Maybe they are pinned, scared, suppressed, etc.
If there was a command team by them they might threaten to kick some ass and the other team might get moving again.... It is easy to take screen shots in any version of CC and question what is happening if you ignore what happened before....
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Yes they were under fire, MG42 was across the river, but on the other hand that MG42 was pinned by command sherman tank, and also if you look at the soldier monitor it didn't show any critical state like pinned, scared etc..(you can see the tank in pic i attached).. don't know i sent 3 teams to just run across the bridge which was clear, and just one of them succeeded. that team i sent, went around railway (they were also in an open field) and yet they did it. also i tried to return my tank back across the bridge to my side to capture the flag, but it refused any cooperation it just simply sad no clear path. |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Thu Oct 29, 2009 9:45 pm Subject: Re: WaR bug and mistake thread… |
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case. |
Topic: Help modding sounds!? |
funky_ribar
Replies: 1
Views: 3243
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Forum: Close Combat Wacht am Rhein Posted: Thu Oct 29, 2009 3:56 pm Subject: Help modding sounds!? |
can anyone help me with this. i want to change the sounds of guns and particularly MG42 which is annoying that my head hurts.. |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Thu Oct 29, 2009 9:57 am Subject: Re: WaR bug and mistake thread… |
yes good point mooxe, but nevertheless, i havent tried, but if i had that team fixed to defend they would probably got discovered, and we all know what that means if an mg42 is in front of you. especially in WAR where the power of that weapon is a little bit too strong. the other thing is too annoying for enjoying this game and thats how AT guns open small arms fire to infantry, although set on defend and enemy infantry sneaking around 150m away. then my precious get discovered and in a matter of minute or two got blast away with indirect mortar fire. cmon this game is almost all about defending with AT guns against panzers.. |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Wed Oct 28, 2009 2:40 pm Subject: Re: WaR bug and mistake thread… |
yuma wrote (View Post):
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I think they are working on a 10th anniversary patch due out in 2018.
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yeah... so called gold edition.. |
Topic: The Records Thread |
funky_ribar
Replies: 71
Views: 100116
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Forum: H2H Multiplayer Posted: Tue Oct 27, 2009 9:22 pm Subject: Re: The Records Thread |
here's one nice eng bunch from WAR.. Mk IV had a bad day.. |
Topic: Wacht Am Rhein - Bug Reports |
funky_ribar
Replies: 177
Views: 135339
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Forum: Close Combat Wacht am Rhein Posted: Tue Oct 27, 2009 9:16 pm Subject: Re: WaR bug and mistake thread… |
khm, ok this is not somethin new but nevertheless, i have installed latest patch and still same crap bugs... also, AT guns got too quickly discovered, although they were fixed on ambush, hmhmh |
Topic: DOF2 tactics questions and other issues.. |
funky_ribar
Replies: 3
Views: 7899
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Forum: Close Combat 3: The Russian Front Posted: Thu Sep 24, 2009 7:05 am Subject: Re: DOF2 tactics questions and other issues.. |
this is now old thread but, what about digging in when starting a new map/battle? seems like my infantry can't hide so easily and gets destroyed when sniffed by HMGs or armour... any answer? |
Topic: vetmod for allied |
funky_ribar
Replies: 3
Views: 5498
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Forum: CC5 Gold, Juno, Sword Posted: Thu Sep 10, 2009 8:16 pm Subject: Re: vetmod for allied |
wooohooo
thnx man!! |
Topic: Omaha tracer fire fixed! |
funky_ribar
Replies: 83
Views: 80886
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Forum: CC5 Bloody Omaha Posted: Fri Jul 03, 2009 1:11 pm Subject: Re: Omaha tracer fire fixed! |
if it was FPS i wouldn't mind about tracers, but somehow in this case i really do...and again, this is a great mod..so let say i will play it again and again and again but not so frequent as GJS or Stalingrad series.
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Topic: Where to begin -- again |
funky_ribar
Replies: 26
Views: 23398
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Forum: Close Combat The Longest Day Posted: Fri Jun 26, 2009 8:34 am Subject: Re: Where to begin -- again |
get CC5...no mistake about it..also you can try CC5 mods like GJS, Bloody Omaha, Stalingrad series...huh so much good stuff |
Topic: Point du Hoc - how to scale the beach?! |
funky_ribar
Replies: 3
Views: 5886
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Forum: Close Combat The Longest Day Posted: Mon Jun 22, 2009 3:31 am Subject: Re: Point du Hoc - how to scale the beach?! |
as bloody omaha trained me, probably you should doit move fast... |
Topic: Graphics mod |
funky_ribar
Replies: 26
Views: 25210
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Forum: Close Combat The Longest Day Posted: Fri May 29, 2009 8:31 pm Subject: Re: Graphics mod |
Sapa wrote (View Post):
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Another one?
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this one looks cool!! |
Topic: CC5 GJS 4.4 S vetmod 2.0 |
funky_ribar
Replies: 4
Views: 5207
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Forum: CC5 Gold, Juno, Sword Posted: Thu Apr 23, 2009 4:02 pm Subject: CC5 GJS 4.4 S vetmod 2.0 |
salhexe wrote:
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Why 2.0?
Try this news
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=40790#40790
however, simply overwrite the existing files, adb in data/base, campaign in campaign folder
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Thanks salhexe, did just what you told and everything works just fine..
but what about 3.1 vetmod..is it for playin german gc or also works playin with allies?? |
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