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Author Message
  Topic: Croatia[an] role in WWII
funky_ribar

Replies: 3
Views: 20517

PostForum: The Mess   Posted: Tue Jan 22, 2013 8:28 pm   Subject: Re: Croatia[an] role in WWII
http://www.vojska.net/eng/world-war-2/yugoslavia/brigade/
  Topic: playing mods
funky_ribar

Replies: 0
Views: 2329

PostForum: Close Combat The Longest Day   Posted: Fri Feb 18, 2011 4:01 pm   Subject: playing mods
Hi guys,  I have a simple question here..

How can I play mods for TLD? Do I have to have patch for TLD and if so, which one?

Thanks!
  Topic: Almost there
funky_ribar

Replies: 30
Views: 35894

PostForum: CC5 Battle of the Scheldt   Posted: Tue Dec 08, 2009 3:45 pm   Subject: Re: Almost there
hmmm, can't wait... Cool
  Topic: Favorite Tank in GJS ?
funky_ribar

Replies: 27
Views: 42992

PostForum: CC5 Gold, Juno, Sword   Posted: Mon Nov 16, 2009 12:19 pm   Subject: Re: Favorite Tank in GJS ?
Croc... grrrr Mad
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 30, 2009 8:22 am   Subject: Re: WaR bug and mistake thread…
squadleader_id wrote (View Post):
funky_ribar wrote (View Post):
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.


Yeah...that "a team ignoring all orders if it is within 30m or less of an enemy team" bug was finally acknowledged in CCTLD and fixed in the beta patches (read more at the Matrix forum).
So hopefully we'll see this fix for CCWAR...in the 2018 Gold Edition Wink


Thanks squadleader_id... lets hope for that gold edition at least in 2018  Laughing and for now i have to lock myself in a cellar and play music loud so nobody can hear me cursing  Embarassed
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 30, 2009 8:19 am   Subject: Re: Wacht Am Rhein - Bug Reports
schrecken wrote (View Post):
What do you have your Team info icons set at?


Team info show cover, soldier info none.
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Fri Oct 30, 2009 8:11 am   Subject: Re: WaR bug and mistake thread…
Tejszd wrote (View Post):
funky_ribar wrote (View Post):
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.


Maybe they are pinned, scared, suppressed, etc.

If there was a command team by them they might threaten to kick some ass and the other team might get moving again.... It is easy to take screen shots in any version of CC and question what is happening if you ignore what happened before....


Yes they were under fire, MG42 was across the river, but on the other hand that MG42 was pinned by command sherman tank, and also if you look at the soldier monitor it didn't show any critical state like pinned, scared etc..(you can see the tank in pic i attached).. don't know i sent 3 teams to just run across the bridge which was clear, and just one of them succeeded. that team i sent, went around railway (they were also in an open field) and yet they did it. also i tried to return my tank back across the bridge to my side to capture the flag, but it refused any cooperation it just simply sad no clear path. Rolling Eyes
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Thu Oct 29, 2009 9:45 pm   Subject: Re: WaR bug and mistake thread…
And another one, almost captured the last flag, but my guys got stuck and refused to move..sorry to say but its a shame for WAR.. shame on people selling it like this. i rest my case.
  Topic: Help modding sounds!?
funky_ribar

Replies: 1
Views: 3243

PostForum: Close Combat Wacht am Rhein   Posted: Thu Oct 29, 2009 3:56 pm   Subject: Help modding sounds!?
can anyone help me with this. i want to change the sounds of guns and particularly MG42 which is annoying that my head hurts.. Confused
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Thu Oct 29, 2009 9:57 am   Subject: Re: WaR bug and mistake thread…
yes good point mooxe, but nevertheless, i havent tried, but if i had that team fixed to defend they would probably got discovered, and we all know what that means if an mg42 is in front of you. especially in WAR where the power of that weapon is a little bit too strong. the other thing is too annoying for enjoying this game and thats how AT guns open small arms fire to infantry, although set on defend and enemy infantry sneaking around 150m away. then my precious  Cool  get discovered and in a matter of minute or two got blast away with indirect mortar fire. cmon this game is almost all about defending with AT guns against panzers..
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Wed Oct 28, 2009 2:40 pm   Subject: Re: WaR bug and mistake thread…
yuma wrote (View Post):
I think they are working on a 10th anniversary patch due out in 2018.


yeah... so called gold edition.. Rolling Eyes
  Topic: The Records Thread
funky_ribar

Replies: 71
Views: 100116

PostForum: H2H Multiplayer   Posted: Tue Oct 27, 2009 9:22 pm   Subject: Re: The Records Thread
here's one nice eng bunch from WAR.. Mk IV had a bad day.. Very Happy
  Topic: Wacht Am Rhein - Bug Reports
funky_ribar

Replies: 177
Views: 135339

PostForum: Close Combat Wacht am Rhein   Posted: Tue Oct 27, 2009 9:16 pm   Subject: Re: WaR bug and mistake thread…
khm, ok this is not somethin new but nevertheless, i have installed latest patch and still same crap bugs... Confused also, AT guns got too quickly discovered, although they were fixed on ambush, hmhmh
  Topic: DOF2 tactics questions and other issues..
funky_ribar

Replies: 3
Views: 7899

PostForum: Close Combat 3: The Russian Front   Posted: Thu Sep 24, 2009 7:05 am   Subject: Re: DOF2 tactics questions and other issues..
this is now old thread but, what about digging in when starting a new map/battle? seems like my infantry can't hide so easily and gets destroyed when sniffed by HMGs or armour... any answer?  Laughing
  Topic: vetmod for allied
funky_ribar

Replies: 3
Views: 5498

PostForum: CC5 Gold, Juno, Sword   Posted: Thu Sep 10, 2009 8:16 pm   Subject: Re: vetmod for allied
wooohooo  Twisted Evil

thnx man!!
  Topic: Omaha tracer fire fixed!
funky_ribar

Replies: 83
Views: 80886

PostForum: CC5 Bloody Omaha   Posted: Fri Jul 03, 2009 1:11 pm   Subject: Re: Omaha tracer fire fixed!
if it was FPS i wouldn't mind about tracers, but somehow in this case i really do...and again, this is a great mod..so let say i will play it again and again and again but not so frequent as GJS or Stalingrad series.

Laughing
  Topic: Where to begin -- again
funky_ribar

Replies: 26
Views: 23398

PostForum: Close Combat The Longest Day   Posted: Fri Jun 26, 2009 8:34 am   Subject: Re: Where to begin -- again
get CC5...no mistake about it..also you can try CC5 mods like GJS, Bloody Omaha, Stalingrad series...huh so much good stuff Wink
  Topic: Point du Hoc - how to scale the beach?!
funky_ribar

Replies: 3
Views: 5886

PostForum: Close Combat The Longest Day   Posted: Mon Jun 22, 2009 3:31 am   Subject: Re: Point du Hoc - how to scale the beach?!
as bloody omaha trained me, probably you should doit move fast...
  Topic: Graphics mod
funky_ribar

Replies: 26
Views: 25210

PostForum: Close Combat The Longest Day   Posted: Fri May 29, 2009 8:31 pm   Subject: Re: Graphics mod
Sapa wrote (View Post):
Another one?


this one looks cool!!  Wink
  Topic: CC5 GJS 4.4 S vetmod 2.0
funky_ribar

Replies: 4
Views: 5207

PostForum: CC5 Gold, Juno, Sword   Posted: Thu Apr 23, 2009 4:02 pm   Subject: CC5 GJS 4.4 S vetmod 2.0
salhexe wrote:
Why 2.0?
Try this news
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&p=40790#40790

however, simply overwrite the existing files, adb in data/base, campaign in campaign folder

Smile


Thanks salhexe, did just what you told and everything works just fine.. Wink

but what about 3.1 vetmod..is it for playin german gc or also works playin with allies??
 
 
 
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