Author |
Message |
Topic: Increased infantry survivability sub-mod |
general_solomon
Replies: 19
Views: 22664
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Forum: Close Combat Panthers in the Fog Posted: Tue Aug 13, 2013 4:55 am Subject: Re: Increased infantry survivability sub-mod |
it is working now, thank you very much. |
Topic: Increased infantry survivability sub-mod |
general_solomon
Replies: 19
Views: 22664
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Forum: Close Combat Panthers in the Fog Posted: Sun Aug 11, 2013 10:18 pm Subject: Re: Increased infantry survivability sub-mod |
kanov , can you check your attachment I cannot download the file. I get a page not found. |
Topic: Increased infantry survivability sub-mod |
general_solomon
Replies: 19
Views: 22664
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Forum: Close Combat Panthers in the Fog Posted: Sat Aug 10, 2013 5:48 am Subject: Re: Increased infantry survivability sub-mod |
awesome, thank you for doing this. I am going to enjoy the long fire fights. |
Topic: To any one interested in a CC5 custom OP. |
general_solomon
Replies: 4
Views: 4861
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Forum: Close Combat 5: Invasion Normandy Posted: Thu Aug 08, 2013 4:38 am Subject: Re: To any one interested in a CC5 custom OP. |
I do have all the series installed. I will not be able to attend but would love to see the recorded battle. |
Topic: Is CCS slowly dying? |
general_solomon
Replies: 57
Views: 64998
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Forum: The Mess Posted: Thu Aug 08, 2013 2:52 am Subject: Re: Is CCS slowly dying? |
Close combat is like the old car that you do not want get rid of even thought its taking up space and everyone and their grand mother as saying to trash it.
I wiill never give my cc game. ever. even though I rarely play them now.
If close combat went 3d I would love it to have a full spectrum warrior feel. where you as the squad leader or commander direct your squad and they are smart enough to comply with your orders. |
Topic: Is CCS slowly dying? |
general_solomon
Replies: 57
Views: 64998
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Forum: The Mess Posted: Tue Aug 06, 2013 6:16 am Subject: Re: Is CCS slowly dying? |
why dont we make our own cc style mulitiplayer game via a kickstarter? I am willing to fork out a couple grand to get it started. I personally do not like the arma style of games. first person has never appealed to me but i love the arma multiplayer fuctions. |
Topic: Is CCS slowly dying? |
general_solomon
Replies: 57
Views: 64998
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Forum: The Mess Posted: Tue Aug 06, 2013 5:42 am Subject: Re: Is CCS slowly dying? |
ccmortis: the arma reference was made for its robust command structure in multiplayer. you have an overall commander, platoon leads as well as squad leads.
image having this type of opportunity here with cc. you join a clan or team. start out as leading a small squad. if you do great, get promoted to higher position.
of course with a game like this you would need to enhance the IA to be able attack, flank, defend and counter attack. |
Topic: Is CCS slowly dying? |
general_solomon
Replies: 57
Views: 64998
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Forum: The Mess Posted: Tue Aug 06, 2013 3:51 am Subject: Re: Is CCS slowly dying? |
Multi-player is way to go when they develop the 3d game along with a solid cover system. i have been watching videos of team play with the arma 2 and 3 games. The game as a singlerplayer get really boring after you play a couple of times.
then comes the multiplayer section of the game and this is where it shines. there are clan or groups from 4 - 100 plus players.
What sets this game from other fps games the multiplayer, you can not run and gun. you have to use realistic military tactics to survive, let alone win.
now imaging if you will a cc game with a larger map that allows squads to be controlled by a person. also there is a communications available in-game. also, you could either play again other players or against the IA with your friends.
unfortunately matrix folks are not into this type a game. perhaps it will cost too much. |
Topic: CCMTII-Counter Insurgency |
general_solomon
Replies: 25
Views: 28374
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Forum: Close Combat Modern Tactics Posted: Tue Aug 06, 2013 3:42 am Subject: Re: CCMTII-Counter Insurgency |
I am sorry to keep asking this any chance of releasing this? I think the best way to make sure the files last a long time is to create a torrent where everyone shares in the cost of keeping the file alive.
I think the creators of this site should look into create a close combat torrent tracker for this purpose. it will keep the cost of storage down because we can help seed and share.
I have been watch alot of the arma 2 operation arrowhead and i have an itch to take on the taliban and vise versa. |
Topic: Is CCS slowly dying? |
general_solomon
Replies: 57
Views: 64998
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Forum: The Mess Posted: Mon Aug 05, 2013 7:15 am Subject: Re: Is CCS slowly dying? |
I think to bring new players and older fans back is to start up a youtube channel with multiplayer full battle recordings. as well as let's play video of campaigns and mods.
I love this place. hope it never goes away. I just think the leaders of this forum should use newer technology to attract new members.
Clans should record battles and post them on the ccs youtube channel. |
Topic: Finally feel satisfied by inf survivability |
general_solomon
Replies: 14
Views: 9275
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Forum: Modding Workshop Posted: Tue Jul 30, 2013 12:54 am Subject: Re: Finally feel satisfied by inf survivability |
i see, for non modders like myself, I would need a dummies guide on the tweaks.
thanks |
Topic: CCMTII-Counter Insurgency |
general_solomon
Replies: 25
Views: 28374
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Forum: Close Combat Modern Tactics Posted: Sun Jul 28, 2013 5:40 pm Subject: Re: CCMTII-Counter Insurgency |
awesome, thank you!!!!! |
Topic: Finally feel satisfied by inf survivability |
general_solomon
Replies: 14
Views: 9275
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Forum: Modding Workshop Posted: Sun Jul 28, 2013 5:38 am Subject: Re: Finally feel satisfied by inf survivability |
thank you for putting the video up. you can buy fraps its really cheap for high quality vids. I do believe there is a separate software for your commentary.
I highly recommend you showcase your work. Please create a youtube close combat channel and share you work with the world.
We really need more vids and lets plays.
one request,
create a scenario with regular fire fight and the same situation with your mod.
also, where can i download this mod? |
Topic: CCMTII-Counter Insurgency |
general_solomon
Replies: 25
Views: 28374
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Forum: Close Combat Modern Tactics Posted: Sat Jul 27, 2013 9:21 pm Subject: Re: CCMTII-Counter Insurgency |
if the file is too large create it as a torrent. this way we can all help share the mod. |
Topic: 5 vs 5 multiplayer |
general_solomon
Replies: 2
Views: 3272
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Forum: Close Combat Modern Tactics Posted: Sat Jul 27, 2013 7:13 am Subject: 5 vs 5 multiplayer |
Hello,
has anyone tried 5 vs 5 on multiplayer? can you 5 vs AI online?
thanks |
Topic: CCMTII-Counter Insurgency |
general_solomon
Replies: 25
Views: 28374
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Forum: Close Combat Modern Tactics Posted: Sat Jul 27, 2013 7:08 am Subject: Re: CCMTII-Counter Insurgency |
is this mod dead? at least post what you have. I would love to battle it out with taliban in afg. |
Topic: Finally feel satisfied by inf survivability |
general_solomon
Replies: 14
Views: 9275
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Forum: Modding Workshop Posted: Sat Jul 27, 2013 4:22 am Subject: Re: Finally feel satisfied by inf survivability |
kanov: can you put some gameplay on youtube to showcase the new infantry tweaks. would love to see longer fire fights. |
Topic: more than one player on each side |
general_solomon
Replies: 1
Views: 3451
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Forum: H2H Multiplayer Posted: Sat Jul 27, 2013 3:22 am Subject: more than one player on each side |
Gentlemen,
is it possible with any of the games to play with more than 1 live player on each side? if so, how easy is it communicate with each team member.
i am thinking something similar to the arma games, with clans vs clans. |
Topic: Jagged Alliance back in action - |
general_solomon
Replies: 0
Views: 2291
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Forum: The Mess Posted: Sat Apr 07, 2012 9:17 pm Subject: Jagged Alliance back in action - |
why cant the next cc engine model this games mechanics or something similar??? with a little modding i think this game could have a close combat type scenarios??? I think if microsoft had the current technology they would have made cc in 3d but something like this.
can i ask those of us that are real good with coding or modding to look at this game and please make a ww2 mod.
I just dont know why atomic is sitting on their asses and not working on another cc game. in the meantime maybe we can make our own.
here is some gameplay video with the AIM professionals mod.
http://www.youtube.com/watch?v=79AyB3XuyBM&context=C4afed56ADvjVQa1PpcFP4ZIVuj99ev4QAzrG87qVnvLmDsYdYzNU= |
Topic: CC phone home |
general_solomon
Replies: 16
Views: 17955
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Forum: The Mess Posted: Sat Apr 07, 2012 5:03 am Subject: Re: CC phone home |
thumb wrote (View Post):
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Ive only got an 800x480 display. CC2+ need a minimum of 800x600. But other than using higher-end Android hardware there's no obvious reason which precludes a Bochs (or Qemu) setup from running XP & COI/WAR. SVGA resolution aside, it would take much more horsepower than possessed by my Motorola Triumph to go from CC1's 8 bit, tiled map graphics to processing even CC2's relatively small 16 bit, single image maps. As it is, my poor little 1ghz Snapdragon cpu can barely power the 2 operating systems, an emulation app, and a data-intensive, multimedia game simultaneously ... even overclocked by 50%.
Here's turnkey .zip (75mb) that includes everything needed to have CC1 running on an Android device in <5min.
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The link with instructions is not valid any way you can reup. |
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