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Close Combat Series Forum Index
 
 
Author Message
  Topic: LSA Angriff mod V1.01 released
ke_mechial

Replies: 12
Views: 2801

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 22, 2022 12:05 pm   Subject: Re: LSA Angriff mod V1.01 released
I had the chance to play it finally. I absolutely loved the GUI!!
  Topic: War in Ukraine?
ke_mechial

Replies: 435
Views: 24658

PostForum: The Mess   Posted: Sat May 14, 2022 7:26 am   Subject: Re: War in Ukraine?
mooxe wrote (View Post):
https://www.newsweek.com/russian-tv-says-mariupol-almost-normal-schools-use-russian-textbooks-1702255

Mariupol is back to normal. The kids are going back to school!

The lies are flowing through Russia like blood through our veins.


LMFAO  Very Happy
  Topic: LSA Angriff mod V1.01 released
ke_mechial

Replies: 12
Views: 2801

PostForum: Close Combat Last Stand Arnhem   Posted: Sun May 08, 2022 6:30 am   Subject: Re: LSA Angriff mod V1.01 released
I am looking forward to summer vacation and can't wait to try this mod! Thanks for your effort.
  Topic: War in Ukraine?
ke_mechial

Replies: 435
Views: 24658

PostForum: The Mess   Posted: Thu Feb 24, 2022 9:38 am   Subject: Re: War in Ukraine?
It seems that Russia will not only invade Donbas. They will probably overthrow the current goverment and replace it with a fellow one.

Besides, IMO, they historically now the terrain and odds well. It will not be like USA, or generally speaking West, involving into Iraq or Afghanistan.
  Topic: Lost Blueprint of Mark 1 Tank at auction
ke_mechial

Replies: 1
Views: 1052

PostForum: The Mess   Posted: Wed Feb 23, 2022 1:16 pm   Subject: Re: Lost Blueprint of Mark 1 Tank at auction
Wow. This is excellent! I would like to touch it in person as a mechanical engineer. Very Happy
  Topic: CC- 38 North Yankee Which mod is it
ke_mechial

Replies: 2
Views: 534

PostForum: Chinese forum   Posted: Sun Feb 20, 2022 8:05 am   Subject: Re: CC- 38 North Yankee Which mod is it
I suppose it was a mod for North Korea to work on CC-PITF or CC-GTC.
  Topic: LSA GJS 9.9
ke_mechial

Replies: 9
Views: 2109

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Dec 27, 2021 5:56 pm   Subject: Re: LSA GJS 9.9
it is great to see that this fantastic mod is still being updated. Thanks guys...
  Topic: Gold Juno Sword 9.5
ke_mechial

Replies: 58
Views: 11990

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Dec 13, 2021 5:17 pm   Subject: Re: Gold Juno Sword 9.5
Berger wrote (View Post):
Small caliber AA guns can't fire at airplanes during an airstrike. You must use them against infantry, guns and soft-armored vehicles (cars, half-tracks).

And they are actually used this way in the war.
  Topic: LSA Radzymin '44 mod
ke_mechial

Replies: 64
Views: 15412

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Jun 27, 2021 5:58 am   Subject: Re: LSA Radzymin '44 mod
Aetius wrote (View Post):
I'm ready to release the Radzymin '44 mod, i've contacted Mooxe to upload the mod.

No new maps will be used due to lack of time, all used maps are stock LSA or TLD maps.

Aetius


Right on time for the summer! Very Happy
  Topic: LSA Radzymin '44 mod
ke_mechial

Replies: 64
Views: 15412

PostForum: Close Combat Last Stand Arnhem   Posted: Sun Apr 18, 2021 4:11 pm   Subject: Re: LSA Radzymin '44 mod
Aetius wrote (View Post):
There are Tiger I's in the mod but they will be a rare sight.
Like Scnellemeyer said you'll have to use Panthers and PzIV's, the only tanks available in most german armored BG's.
To increase AT capability MarderIII's, STUG's and Jagdpanzers where added to the armored divisions.

The JSII is present in the mod but will not be the main soviet tank, JSII's where organised in breakthrough regiments and added to tank brigades where extra firepower was needed.
Most soviet tank brigades will have some JSII's in the mod, but not all of them.


If I recall right, Penetration of Panther's 75 mm is better than Tiger's 88 mm, thanks to its high velocity.

Looking forward to this great mod!!
  Topic: CC2 and CC3 On Windows 10?
ke_mechial

Replies: 9
Views: 2840

PostForum: Tech Support   Posted: Sun Mar 21, 2021 12:04 pm   Subject: Re: CC2 and CC3 On Windows 10?
I was able to run CC2, but my system was upgraded from win8 to win10.
  Topic: Angriff - Stalingrad mod for LSA
ke_mechial

Replies: 51
Views: 14373

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Mar 18, 2021 5:09 am   Subject: Re: Angriff - Stalingrad mod for LSA
Good Luck Manoi. I was already looking forward to that, but really glad to hear that it is an iteration of the CC5 Stalingrad with new additions.
  Topic: Keep Site going.
ke_mechial

Replies: 6
Views: 1699

PostForum: The Mess   Posted: Sun Mar 07, 2021 10:58 am   Subject: Re: Keep Site going.
mooxe wrote (View Post):
Thanks guys, it will keep going.

Have seen a steady 25% increase of users over past few months.


ke_mechial - Cant change the UI! I did try some updates years ago, but it seems CCS is so old that the updates broke the website side of things. CCS will look like this until it dies.... or until some web browsers refuse to load this old code any longer.


I am glad that the update for UI didn't work... Very Happy
  Topic: First Person Shooter Logic
ke_mechial

Replies: 4
Views: 1992

PostForum: The Mess   Posted: Sat Mar 06, 2021 11:42 am   Subject: Re: First Person Shooter Logic
Haha, that was funny... Very Happy
  Topic: Keep Site going.
ke_mechial

Replies: 6
Views: 1699

PostForum: The Mess   Posted: Sat Mar 06, 2021 11:29 am   Subject: Re: Keep Site going.
Yeah, it has been almost 14 years since I registered to this site. A lot of memories. Thank you for keeping the site running, especially with this classic UI.
  Topic: Close Combat TLD: La Batalla del Ebro 1.0
ke_mechial

Replies: 17
Views: 30565

PostForum: Close Combat The Longest Day   Posted: Mon Jan 25, 2021 5:59 am   Subject: Re: Close Combat TLD: La Batalla del Ebro 1.0
Thanks, it is comprehensible with auto-translate.
  Topic: tanks in cc
ke_mechial

Replies: 8
Views: 2985

PostForum: The Mess   Posted: Fri Jan 08, 2021 5:30 am   Subject: Re: tanks in cc
I remember playing a CC3 or COI mod by made US_Brake. It was named kursk or it contained a kursk map. You could experience the duell of german and russian tanks lined against each other. It was also complatible with the new explosions graphic add on mod.
  Topic: Jap Flag from Operation Jaywick up for grabs
ke_mechial

Replies: 1
Views: 1306

PostForum: The Mess   Posted: Sat Dec 05, 2020 8:23 am   Subject: Re: Jap Flag from Operation Jaywick up for grabs
I like commando ops. I especially like to probe it in CC3 Vietnam Mod, where I just use one SOG Team (occasionally an accompanying SF Team) against a few VK Teams. They try to defend a fire base or conduct a LRR Mission.
  Topic: Winter War v2.0 For TLD - Released!
ke_mechial

Replies: 17
Views: 6209

PostForum: Close Combat The Longest Day   Posted: Tue Dec 01, 2020 5:58 am   Subject: Re: Winter War v2.0 For TLD - Released!
"Winter war" is surely a "must-have" mod. I especially like the fact, Fins have limited ammo and you have to make sure that every bullet must find its target as you get closer to the end of the game:)
  Topic: Working on TLD Kursk mod
ke_mechial

Replies: 105
Views: 46577

PostForum: Modding Workshop   Posted: Fri Apr 05, 2019 7:41 am   Subject: Re: Working on TLD Kursk mod
Drizzt wrote (View Post):
Hi everyone,

I write this post to inform the community that I have started to work on TLD Kursk mod: it has been in my mind for many time, now I have started seriously the work. I will use this thread to ask help, if necessary.

Porting a mod requires many time. Porting an unfinished and never tested mod it requires more than many time.
The user Waldganger has started this project for CC5 many years ago: he has done a beautiful graphic work and he has created the mod Data, but his excellent work needs anyway a rework (it's normal: the mod it was a work in progress). For example, about forcepools, all Wehrmarcht forcepools are filled with SS units (same thing for the guards units in regular Russian battlegroups) : they must be totally remade. I will also add some BGs (for sure) and some teams (probably).

The mod it's focused on a specific portion of the south sector of the Kursk salient: the 4th Panzer Army faces the 6th Guards Army, some elements of 69 Army, the reserves of the Voronezh front (the real reserves of this front and the 1st Tank Army deployed deep) and later some of the best units of the Steppe front. I have already done a research work to rework forcepools in the best way possible.

About sounds: The main and most important sound.sfx file has been created by Waldganger: I will see if there will be some work to do on it, but it’s already made. All other sounds files are a secondary and easy thing.

About maps: there are at least 30 (CC3) kursk style custom maps that can be used in a very good way for this mod (I have already done this selection), and a “pool” of 20-25 possible maps to choose the remaining 14 maps. For sure, maps need a full BTD files work (not only a work to port them to TLD; this work is necessary in any case) and probably some work on .txt files and/or elements Data file.

I have already finished the porting work for CCImages.px file. Now I’m working on maps. I hope I will not find bugs and/or missing files in azp files (could be a real problem) and to work on this project with continuity.
That’s all for now.

Drizzt


That is really nice. The battle of Kursk certainly deserves a mod. Looking forward to play it. Good Luck.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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