Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1231
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 17 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: Volunteers for DOF3 beta testers
keyser Soeze

Replies: 22
Views: 16937

PostForum: Close Combat Cross of Iron   Posted: Thu May 17, 2012 10:06 pm   Subject: Re: Volunteers for DOF3 beta testers
Yes that's why i added that it might only be a good idea later on in the war.

But in booth cases there is no real reason not to take a PAK40 or PZ4, they can kill medium/big tanks, the others can not, its not a choice really.

If you make a bigger difference in price tho, there will be one Smile
  Topic: Volunteers for DOF3 beta testers
keyser Soeze

Replies: 22
Views: 16937

PostForum: Close Combat Cross of Iron   Posted: Thu May 17, 2012 9:35 pm   Subject: Re: Volunteers for DOF3 beta testers
I have a few thoughts i would like to share ASG!

Im trying to think about stuff i would like to see changed, so i started with the German side.

I see my self as a pretty good player when it comes to H2H CoI and DoF2, so i feel i have some weight to the balance discussion!

The things i will focus on is mainly pricing, there are some units that i rarely ever get because i feel the price is to high compared to some other unit.

---------

Sdkfz

First off i want to ask what the difference is between a Sdkfz 250 & 251, seems its light and medium? What exactly is the difference? Do the medium take more dmg from mortars and MGs?

There seem to be kinda big jump in price 250 vs 251 with identical equipment?

I think in general that the Sdkfz ATs are to expensive, they can go up to 39p, and some light tanks go for ~45p,  that's a no brainer. I think ~18-29 (instead of 20-39) would be better price ranger for all (non-mortar) Skdfz. Might have to compensate the light AT gun (3.7cm) from 23p to 20p.

Also the maybe lower the mortar Sdkfz from 40-45 to 38-40, maybe lower normal mortars with 2 points each to compensate, and maybe add 10 more rounds to the Sdkfz, this would make me think about using them more.

Tanks

PzIII is to expensive compared to PzIV

I don't think there is any good reason to get a p3 instead of a p4 when you have a choice, and the pricing is almost the same 2-3-4p apart. I would say take off ~10-30p on PzIII. (if not early then at least later when Pz4 was more common?)

AT-guns

7.5cm and 5cm is to close in price, 41 Vs 38, i know 5cm shots much faster but id like to have it down to around ~31-33.

Inf

Some of the better inf squads go up to 40-45p, i think its a bit much, inf can die so easy. I would like to see the most expensive inf around 35, and thats the elit elit, and maybe good inf at around 25-30, just some pointers, not sure its a good idea but it feels bit much as it is imo!

---------------------

This is just some of my thoughts after playing many H2Hs, would like to hear what you think! Il do the same with CCCP soon!
  Topic: split up deployment zones in a meeting engagement?
keyser Soeze

Replies: 41
Views: 25896

PostForum: Tech Support   Posted: Thu May 17, 2012 4:40 am   Subject: Re: split up deployment zones in a meeting engagement?
US_Brake im with you 100% on this.

I had almost forgotten about this issue (not played CCV in a long time).

But this was one of the major factors that made me prefer CCIII over CCIV and CCV.

CCIII is simply much more rewarding in the start of the map, you can choose so many different tactics on any one map, it makes the maps feel unique every time you play them.

I also like the req-system much more, then you really need to make hard choices of what units to have, sometimes a few "elit" units and sometimes tons of conscripts. all depending on map and situation.

CCIII > CCCV big time. (and one should really add DoF2) Smile
  Topic: Made a song with some wisdom from Eisenhower!
keyser Soeze

Replies: 0
Views: 1608

PostForum: The Mess   Posted: Wed May 16, 2012 4:29 pm   Subject: Made a song with some wisdom from Eisenhower!
Felt like this would be a good place to post it :)

Hope you like it!

http://www.youtube.com/watch?v=gAV81BVxG_8
  Topic: Meuse is out ... seen at Matrix forum
keyser Soeze

Replies: 76
Views: 90973

PostForum: Close Combat The Longest Day   Posted: Tue May 15, 2012 11:43 pm   Subject: Re: Meuse is out ... seen at Matrix forum
Nice, played the old version and it was great!
  Topic: Volunteers for DOF3 beta testers
keyser Soeze

Replies: 22
Views: 16937

PostForum: Close Combat Cross of Iron   Posted: Tue May 15, 2012 4:43 pm   Subject: Re: Volunteers for DOF3 beta testers
Sounds good!
  Topic: Requisitioning Teams?
keyser Soeze

Replies: 3
Views: 4597

PostForum: Close Combat 4: Battle Of The Bulge   Posted: Mon May 14, 2012 4:03 am   Subject: Re: Requisitioning Teams?
The Req-points is one of the reasons i prefer CC2 and 3 over CC4 and 5.

I hope they find some way to get it back into the game.
  Topic: COI - GC
keyser Soeze

Replies: 4
Views: 5340

PostForum: Close Combat Cross of Iron   Posted: Sun May 13, 2012 2:29 am   Subject: Re: COI - GC
Im playing CoI atm also, just started again from a long break.

Any of you gents wanna play a GC with DoF2 mod im in! Smile
  Topic: CoI Official Patch v3.60b + Bug Reports
keyser Soeze

Replies: 10
Views: 10293

PostForum: Close Combat Cross of Iron   Posted: Tue May 08, 2012 1:42 am   Subject: Re: CoI Official Patch v3.60b + Bug Reports
What do the b patch do exactly?
  Topic: new close combat forum at Slitherine... any relation?
keyser Soeze

Replies: 72
Views: 47084

PostForum: Close Combat Panthers in the Fog   Posted: Mon May 07, 2012 4:24 pm   Subject: Re: new close combat forum at Slitherine... any relation?
Manoi wrote (View Post):
Don't know what you think but seeing the comments and the number of posts of some members of their staff on the matrix ans slitherine forum, I think that a new wind is (finaly) blowing on the CC world!!!


I hope you are right, been to damn long already!!!
  Topic: Anyone still play CC3?
keyser Soeze

Replies: 50
Views: 70891

PostForum: Close Combat 3: The Russian Front   Posted: Mon May 07, 2012 4:18 pm   Subject: Re: Anyone still play CC3?
I still play now and then, and i just stared now again, so if someone drops in here and read this, send me an msg here or add me on gameranger.

My nick there is: RD Keyser
  Topic: Looking for CC3 - CoI players for GC!
keyser Soeze

Replies: 2
Views: 10169

PostForum: H2H Multiplayer   Posted: Mon May 07, 2012 4:11 pm   Subject: Looking for CC3 - CoI players for GC!
Im looking for some players who want to start a GC in CoI, with the very nice mod DoF2.

I live in Sweden, +1 timezone.

Would be nice to play a few times per week.


Send a msg here or add me on gameranger: RD Keyser
  Topic: GameRanger Screen Name List
keyser Soeze

Replies: 76
Views: 95396

PostForum: H2H Multiplayer   Posted: Mon May 07, 2012 4:05 pm   Subject: Re: GameRanger Screen Name List
RD Keyser

355267

CC 2 3 5 - (mostly play CoI with DoF2)
  Topic: Volunteers for DOF3 beta testers
keyser Soeze

Replies: 22
Views: 16937

PostForum: Close Combat Cross of Iron   Posted: Mon May 07, 2012 3:57 pm   Subject: Re: Volunteers for DOF3 beta testers
When i play CC i play 90% DoF2, the maps and the units are the best i have seen in any mod or vanilla so far!

I would be happy to help you out AGS!
  Topic: Grand Campaign
keyser Soeze

Replies: 3
Views: 5722

PostForum: Close Combat Cross of Iron   Posted: Mon Mar 12, 2007 3:25 am   Subject: Grand Campaign
yes i meant the battle vs the other commander and not the war.

But i understand how it works now.
  Topic: Grand Campaign
keyser Soeze

Replies: 3
Views: 5722

PostForum: Close Combat Cross of Iron   Posted: Sun Mar 11, 2007 10:55 pm   Subject: Grand Campaign
Hello!

I started to play the grand campaing today online.

I was woundering how and if the germans can win this ?

How does the system work?

I remember in CC2 that you could win as germans by holding out a sertain amount of time. Is there anything like this in CC3 or is the germans doomed to fail? Would ruin the experince a lot for me if this where true Mad
  Topic: CC5 - Game lagg ?!
keyser Soeze

Replies: 1
Views: 2284

PostForum: Tech Support   Posted: Sat Jan 07, 2006 1:12 pm   Subject: CC5 - Game lagg ?!
Hello fellow CC fans!

I just reinstalled CC5 for the first time in a long time. The install goes fine and everything seemed to be going great.

But when i start a map the game laggs like hell. To scroll around laggs and to select a unit takes like 2-4 seconds more than it should Sad

I have win XP SP1 and pr 2,8 2 gig ram jadijaa, so the game should run "to" good no like this.

Any ideas?
 
 
 
Page 1 of 1
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!