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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: The game was released today
lamurt

Replies: 72
Views: 112997

PostForum: Close Combat Panthers in the Fog   Posted: Tue Nov 27, 2012 11:50 am   Subject: Re: The game was released today
i knew matrix was ran by "special" folks but the port forwarding on a household router is a so über hard technical blackmagik that no matrix customer is expected to do it properly before blowing up their ovens... attitude is surely at an entirely new level of enlightenment.
  Topic: The game was released today
lamurt

Replies: 72
Views: 112997

PostForum: Close Combat Panthers in the Fog   Posted: Thu Nov 22, 2012 7:52 am   Subject: Re: The game was released today
samo - i learned my lesson with lsa the hard way honestly... by the sound of it looks like another maps dlc, and a payware one at that with rather sleazy pricing.
  Topic: Close Combat in 3D
lamurt

Replies: 62
Views: 94116

PostForum: The Mess   Posted: Tue Sep 25, 2012 7:03 pm   Subject: Re: Close Combat in 3D
3d generated objects still can't reach the image quality of a the sprites / maps of 2.5d
  Topic: What's the Most Challanging CC Version or Mod?
lamurt

Replies: 5
Views: 5078

PostForum: The Mess   Posted: Thu Feb 23, 2012 10:57 pm   Subject: Re: What's the Most Challanging CC Version or Mod?
thanks all for the comments and votes! Smile
  Topic: What's the Most Challanging CC Version or Mod?
lamurt

Replies: 5
Views: 5078

PostForum: The Mess   Posted: Sun Feb 19, 2012 5:38 am   Subject: What's the Most Challanging CC Version or Mod?
hey all,

been playing singleplayer CC LSA for the past week or so, the ai (opfor and own alike) seems to be rather dull - that's me being polite by the way.. :roll:

i am wondering which cc version or mod the community thinks is the most challanging, fun and engaging solely from singpleplayer point of view?

mind you, i am not interested fighting against hoards of opfor or fending off superior equipment so that they hide the underlying shortcomings, but rather looking for the better tactician if you get what i mean.

cheers.
  Topic: GJS for tLD
lamurt

Replies: 239
Views: 167559

PostForum: Close Combat The Longest Day   Posted: Thu Nov 25, 2010 11:27 pm   Subject: Re: GJS for tLD
what's with the size of typhoon, it looks more like a transatlantic than a fighter plane.... Twisted Evil
  Topic: Favorite Voice cue?
lamurt

Replies: 10
Views: 7025

PostForum: The Mess   Posted: Wed Sep 15, 2010 2:11 am   Subject: Re: Favorite Voice cue?
HURRAAA of course...
  Topic: Something I never understood..
lamurt

Replies: 16
Views: 11341

PostForum: The Mess   Posted: Wed Aug 18, 2010 8:13 am   Subject: Re: Something I never understood..
in general cheaters, haxorz and sour losers galore,, so co-op is the only way of serious mp gaming for me.
  Topic: AI
lamurt

Replies: 12
Views: 10121

PostForum: The Mess   Posted: Sun Jul 18, 2010 3:21 pm   Subject: Re: AI
i am involved with falcon4 development and that's where i am basing this opinion of mine on. falcon4 is psuedo-open source since 99 due to it's source code leakage, and in this decade of time frame literally hundreds of coders, novice and pro alike, have poked it's code base, and it's a total mess at the moment. however the end result with close combat is pretty similar from my pov.

problem with software development is the people who can code simply not having the slightest idea what they are trying to simulate emulate mimic etc etc....

to them, usually all it matters is IF a piece of code is bug free and works as intended without causing any additional headaches. past this, any comment or any kind of criticism to their work will be met with the ultimate ignorance on their part because what they created works properly hence can't be wrong.

from the beta tester, management, player pov, going easy on the coders is never an ideal option because if coders are left to their own devices then the end result would be properly working nothing, simple as that.
  Topic: Last stand Arnhem
lamurt

Replies: 199
Views: 145215

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 09, 2010 12:40 am   Subject: Re: Last stand Arnhem
ditto micheal.
  Topic: Last stand Arnhem
lamurt

Replies: 199
Views: 145215

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jul 02, 2010 1:17 pm   Subject: Re: Last stand Arnhem
even the ui is of cc2 flavour, nice touch there capturing the feeling of why cc2 stands out from the rest of the post cc2 releases. Cool
  Topic: CC2 Score
lamurt

Replies: 1
Views: 3533

PostForum: Close Combat 2: A Bridge Too Far   Posted: Sat Jun 26, 2010 1:55 pm   Subject: CC2 Score
gents,

what is the name of the military band music playing in the main UI of cc2?

regards.
  Topic: So Officially WILL THERE BE a CC2 Rerelease?
lamurt

Replies: 30
Views: 32271

PostForum: Close Combat Last Stand Arnhem   Posted: Mon May 31, 2010 12:04 pm   Subject: Re: So Officially WILL THERE BE a CC2 Rerelease?
announcement of an announcement???? that's not good news at all.... Rolling Eyes
  Topic: So Officially WILL THERE BE a CC2 Rerelease?
lamurt

Replies: 30
Views: 32271

PostForum: Close Combat Last Stand Arnhem   Posted: Thu May 13, 2010 3:44 pm   Subject: Re: So Officially WILL THERE BE a CC2 Rerelease?
ditto!
  Topic: Re-Release?
lamurt

Replies: 26
Views: 25745

PostForum: Close Combat 2: A Bridge Too Far   Posted: Wed Apr 28, 2010 10:30 pm   Subject: Re: Re-Release?
cc2 req points and the force pool system was the best in the whole series imho and this is a stupid thing to say i know but i am sold for an omg mappack on top of ccfivethousandwhateverenginetheybeusing....
  Topic: Re-Release?
lamurt

Replies: 26
Views: 25745

PostForum: Close Combat 2: A Bridge Too Far   Posted: Tue Apr 27, 2010 5:17 pm   Subject: Re: Re-Release?
great great news! Cool
  Topic: CC2 replacement?
lamurt

Replies: 2
Views: 3111

PostForum: The Mess   Posted: Mon Apr 05, 2010 8:44 am   Subject: Re: CC2 replacement?
ccmt? eeh, have you no decency??!? Twisted Evil


seriously, thanks a lot for the heads up mate!! Cool
  Topic: CC2 replacement?
lamurt

Replies: 2
Views: 3111

PostForum: The Mess   Posted: Sun Apr 04, 2010 12:27 pm   Subject: CC2 replacement?
hey guys, do we have a cc2 / operation market garden replacement?

cheers.
  Topic: Error Can't find directory: videos
lamurt

Replies: 2
Views: 6791

PostForum: CC5 Battle of the Scheldt   Posted: Thu Feb 11, 2010 3:19 pm   Subject: Error Can't find directory: videos
hello folks

cc5.01 is running just fine on it's own without the BotS mod enabled

but after enabling the BotS mod via configv1.3 i am getting this error:

for the record cc5 is not installed to the default path of c:\program files... but it's on a different drive. is there a file or a registry setting that i can edit to make it work or only an install to the default location is the cure??

tiaa!
  Topic: So Officially WILL THERE BE a CC2 Rerelease?
lamurt

Replies: 30
Views: 32271

PostForum: Close Combat Last Stand Arnhem   Posted: Thu Feb 11, 2010 10:50 am   Subject: Re: So Officially WILL THERE BE a CC2 Rerelease?
no news is good news i hope?
 
 
 
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