Author |
Message |
Topic: Kharkov mod for TLD |
leclerc2
Replies: 83
Views: 94273
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Forum: Kharkov Posted: Thu Dec 31, 2015 6:53 pm Subject: Re: Kharkov mod for TLD |
yes i looked at the wikipedia page of the battle and the difference is not as huge as i thought. However there was 1.5 more soviets than germans. 750000 against 500000. But i didn t count the number of battlegroups, may be you took it into account and made more russian groups...
The AI is also very agressive which gives a decent opponent. It makes of course some mistakes an experimented human wouldnt do. Do you know if some people play this mod on multiplayer?
Anyway, congratulations for the great mod. very stable also on my computer. |
Topic: Kharkov mod for TLD |
leclerc2
Replies: 83
Views: 94273
|
Forum: Kharkov Posted: Thu Dec 31, 2015 1:23 pm Subject: Re: Kharkov mod for TLD |
Just tried the mod and it looks amazing.
the east front definitly deserves more attention from matrix developpers and it is a shame users have to do it...
started the campaign and had already lot of fun. A great sensation to be on the east front with these huge squads and the russian voices!
didn t have time to explore the whole game, but in the campaign, and the way battlegroups are done make the germans as numerous as the russians, which is totally unrealistic.
should i play elite germans against green russians to compensate it? also some of the sound are too detailed to be realistic. from our point of view we should hear the gun shots and orders, but not the sound of the bullets as they fall down on the groung. But that is just a detail. |
Topic: panthers vs AT |
leclerc2
Replies: 14
Views: 10571
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Forum: Close Combat Wacht am Rhein Posted: Tue Jun 05, 2012 6:02 pm Subject: Re: panthers vs AT |
thank you for this very interesting document. It seems that 57mm guns are efficient in flanck attacks against panthers. but you only obtain ricochets when you attack them from the front with this weapon. Immobilization by direct shots on the track are also possible.
to answer to platoon_michel, we are now in the morning of 4th day. in the north, kullman and peiper defeated the ennemy and advance quickly in the center advance is now much quicker with an allied battlegroup encircled. Von fallois was stopped by a tank battlegroup counter attack in the south, my troops are blocked on the first map. |
Topic: panthers vs AT |
leclerc2
Replies: 14
Views: 10571
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Forum: Close Combat Wacht am Rhein Posted: Mon May 07, 2012 10:16 pm Subject: Re: panthers vs AT |
thank you everybody who confirmed. at least 2 times i had panthers killed by a front shoot by 57mm guns by a single direct shot. i have to say the distance was around 100m. at longer distance they usually immobilize them. the same for bazookas at more than 200m. in this case the defense plan of my opponent can hold very easily as i cannot support correctly my infantry during the assault and a few machine guns combined with mortars can really make an attack very slow...
The 2 first days of the campaign i advanced slowly, and it's just for the 3rd day that i broke the frontline in several places. but we know that for germans, the 3 first days are crucial and those super 57mm and super bazookas make the mission impossible after the first hours of the game.... |
Topic: panthers vs AT |
leclerc2
Replies: 14
Views: 10571
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Forum: Close Combat Wacht am Rhein Posted: Sun May 06, 2012 9:19 pm Subject: Re: panthers vs AT |
thank you for confirming this fact. i play in H2H. it is very difficult to progress against a human player if a 57mm gun or a bazooka can take down a panther from long range and from front. in the beginning germans need to advance very quickly and to take a lot of risks against allied infantry regiments. my opponent now selects 6-7 bazookas in his battlegroups and doesn't even try to attack my panthers by the side or the rear, as it had to be done in CC4 or in reality. he just waits for my panthers to come around 100m, to support assault infantry and shoots them from the front.
now i have to be much more carefull and slow in my progress, or to accept to loose during each battle 3/4 panthers. then the mission becomes impossible for germans... |
Topic: panthers vs AT |
leclerc2
Replies: 14
Views: 10571
|
Forum: Close Combat Wacht am Rhein Posted: Sat May 05, 2012 7:00 am Subject: panthers vs AT |
hello everybody,
i'm playing a H2H campaign and i was really surprised on how panthers were vulnerable to any american AT weapons. i got somle pantehrs shot from full front by light 57mm guns or bazooka from very large distances. one shot was 121m long and destroyed the panther. from what i remember, it was impossible in CC4, and also in real life where 75mm had trouble to take down panther in this way.
i was also bothered by the fact that tanks almost all stuck in forest which limits a lot the attacking power of a panzer battle group.
mortars immobilize easily stugs. each time a stug was bieginning to defeat severly my opponent he used two mortars on the stug and always stopped it. He even destroyed one. It was impossible in CC4. i'm also sckeptical in real life.
i think that the game was corrected to balance the strength of armies. In real life german panzer groups had no match on the battlefield but were heavily cruched by thunderbolts, which is hard to reproduce in the game. that's why they made possible for a light gun to take down a panther from a front single shot...
what do you think? |
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