Author |
Message |
Topic: (RegXtra Mod) Were to download? |
leonpoi
Replies: 6
Views: 5616
|
Forum: Close Combat 5: Invasion Normandy Posted: Sat Feb 24, 2007 6:12 am Subject: (RegXtra Mod) Were to download? |
Hey skoRn, just so you know, it's not just you. I've been wondering about that too. By coincidence i downloaded the previous version the day before it was taken down, but you can find it on other sites on the web if you search long enough. |
Topic: muzzle flashes h2h, can they be fixed? |
leonpoi
Replies: 1
Views: 2731
|
Forum: Modding Workshop Posted: Thu Oct 12, 2006 12:01 am Subject: muzzle flashes h2h, can they be fixed? |
I'm going to mod out the effects file and change all of the muzzle flashes, rifle smoke, mortar and bazooka smokes to black tgas. This removes them from the game and should give both players no muzzle flahes etc. The only effect that seems to appear on the client side is the explosions and the tank gun firing. I installed cc3 and found that the exact same problem has been around since then....sigh |
Topic: some advice on crashes |
leonpoi
Replies: 7
Views: 5715
|
Forum: Tech Support Posted: Wed Oct 11, 2006 12:37 am Subject: some advice on crashes |
Thanks. I noticed that cc3 wouldn't start unless 98 compat mode was on. Well we played some games yesterday, in one we both used an airstrike almost simultaneoulsy and it was fine. Here's hoping. |
Topic: config |
leonpoi
Replies: 2
Views: 2688
|
Forum: The Mess Posted: Tue Oct 10, 2006 11:21 am Subject: config |
Pretty sure you need different ones for each version of CC. I've got CC3 and CC5 installed so I have the 2 different mod managers, |
Topic: some advice on crashes |
leonpoi
Replies: 7
Views: 5715
|
Forum: Tech Support Posted: Mon Oct 09, 2006 12:38 pm Subject: some advice on crashes |
Thanks. I;ve had pretty good luck with 00 and moral failure crashes, none yet. Airstrikes have been a probelm now and then though. Now that you mention it, I will reinstall both versions as one had lots of mods trialled oin it and maybe a mod hadn't cleaned itself up properly and there might have been a rouge file etc. I also just noticed that one of the 2 computers was on win98 compat mode, the other wasn't and that was the one crashing. I'll change both to 98 mode. |
Topic: some advice on crashes |
leonpoi
Replies: 7
Views: 5715
|
Forum: Tech Support Posted: Mon Oct 09, 2006 7:38 am Subject: some advice on crashes |
Hi, my friend and I were playing cc5 on a lan and he had a few crashes part way through battles on the same map - normally with an explosion I think, one was definitely due to my airstrike. The crashes were just your standard cc5.exe has performed a bla and bla, do you want to send the info to microsoft bla. I've read that directx problems can cause crashes in cc5, but from reading in the forums it seems that I would expect a different error message than this standard one. Otherwise, my game is running as normal and not in win98 compat mode. Anyone who is familiar with crashing, could you give some advice. Thanks. |
Topic: muzzle flashes h2h, can they be fixed? |
leonpoi
Replies: 1
Views: 2731
|
Forum: Modding Workshop Posted: Mon Oct 09, 2006 5:21 am Subject: muzzle flashes h2h, can they be fixed? |
Hi, just played my first real multiplayer games of cc5 on the weekend and ran into the well established client not seeing muzzle flashes bug. I've taken advice on board and made allies the host, but is there any easy way (such as a transparent tga) so remove muzzle flashes so that both sides are on a level playing field? |
Topic: QClone questions |
leonpoi
Replies: 3
Views: 4188
|
Forum: Modding Workshop Posted: Fri Oct 06, 2006 3:38 pm Subject: QClone questions |
Got it. A pesky little folder in the other gdg. Man it was hard to track down. |
Topic: QClone questions |
leonpoi
Replies: 3
Views: 4188
|
Forum: Modding Workshop Posted: Fri Oct 06, 2006 9:13 am Subject: QClone questions |
Thanks for the link
Quote:
|
max for weapons is 136.
|
I've got 140 in my weapons file and it seems to work ok, but I'll see if I can cut it down. It starts, it plays, but one problem I've found is that while my replacement weapon icons (put in with RtBTool) work in the battlegroup screen, they do not work in the actual game. They instead all come up with what used to be the icon before I replaced it. Any ideas?
[edit] I've cut the weapons file down to 135 and the problem still exists...
[edit] there seems to be tga info for the weapons saved somewhere besides ScrnGadg.gdg. I can replace this file with ones from totally different mods and I get the same result in the combat screen |
Topic: QClone questions |
leonpoi
Replies: 3
Views: 4188
|
Forum: Modding Workshop Posted: Thu Oct 05, 2006 8:01 am Subject: QClone questions |
Would someone help me out for a bit: In QClone, what are the unkown fields at the end of soldiers, weapons etc? I've just been copying and pasting entries and changing bits and pieces. I haven't been changing the unkown fields because the readme told me I shouldn't. My only fear is that they need to be unique or something. e.g. I make a new mg team by copying an old one. I don't change the unknown fields.
Also, QClone readme suggests that the weapon file shouldn't have more than 133 entries. I've gone beyond that and it seems to work. Does anyone know what the max is?
Thanks |
Topic: CC5 Online Manual |
leonpoi
Replies: 4
Views: 4847
|
Forum: Close Combat 5: Invasion Normandy Posted: Wed Oct 04, 2006 11:09 pm Subject: CC5 Online Manual |
there is one in the downloads section under misc at this very site |
Topic: squad position question |
leonpoi
Replies: 2
Views: 2802
|
Forum: Modding Workshop Posted: Wed Oct 04, 2006 9:53 am Subject: squad position question |
Thanks. The effect I got was the one I wanted - but I just wanted to know how to change the behaviour. |
Topic: squad position question |
leonpoi
Replies: 2
Views: 2802
|
Forum: Modding Workshop Posted: Tue Oct 03, 2006 8:01 am Subject: squad position question |
Ok, finally got QClone working when I managed to track down JavaVM. Anyway, had a first go at changing some things, weapons, soldiers and squads. I've made 2 man MG teams and set the gunner to crew and the other to assistant leader, and this does what I want it to, he helps out with the gun but also has a command radius. I've made 3 man MG teams with 2 crew and 1 leader, but I've noticed that if the 2 crew die the leader grabs the mg. My question is, is there any squad positions that won't pick up the gun? Thanks in advance. |
Topic: map txt |
leonpoi
Replies: 1
Views: 3363
|
Forum: CC5 Gold, Juno, Sword Posted: Sat Sep 23, 2006 5:32 am Subject: map txt |
In the readme it lists
Corrections were made to the following map.txt files:
- Bayeux
- Caen
- Creully
- Hottot
- Juno
- Port-en-Bessin
now I think I've overwritten these txt files with older versions accidently. I wanted to replace them but they are not in the plugin. Would someone be good enough to tell me where these 6 files are located in the plugin?
Thanks in advance |
Topic: GJS Crash Crash Crash and 00 |
leonpoi
Replies: 10
Views: 10802
|
Forum: CC5 Gold, Juno, Sword Posted: Mon Sep 18, 2006 7:52 am Subject: GJS Crash Crash Crash and 00 |
Hey, I'm using your update and have actually had a 00 crash. I'd never had one before with GJS (but have had them now and then normally so I know it's not your update). Just thought I'd tell you. What did you actually change in the update that was meant to remove the crashes?
FYI I'm also using the sound mod, but I've opened it up with the sfx tools and swapped around some sounds etc. didn't edit any of the other files though - so I don't think that's the reason for the crash. |
Topic: Sound mods |
leonpoi
Replies: 2
Views: 3430
|
Forum: CC5 Gold, Juno, Sword Posted: Mon Sep 18, 2006 1:02 am Subject: Sound mods |
I originally wasn't refering to your patch, but now that I see you have one floating around I'll try it out with your sound mod. |
Topic: Sound mods |
leonpoi
Replies: 2
Views: 3430
|
Forum: CC5 Gold, Juno, Sword Posted: Sun Sep 17, 2006 8:19 am Subject: Sound mods |
There are 2 sound mods on this site, Mals GJS 4.4 Sound and GJSv44KUSound.zip, could anyone tell me if they are both compatable with the latest (I suppose patched) version, as I prefer one over the other. I have downloaded them both and they both seem to work, but is there anything nasty that could happen like weapon stats getting mixed up?
Thanks in advance |
|