Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1271
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search

Search found 2 matches
Close Combat Series Forum Index
 
 
Author Message
  Topic: GJS-LSA bugs, suggestions, and comments thread
mjunod

Replies: 248
Views: 173308

PostForum: Close Combat Last Stand Arnhem   Posted: Mon Jul 01, 2013 1:32 pm   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
I had a strange bug on that same map, maybe just a CC bug though.  One of the ge Kwk50's would keep firing very very quickly, and did not seem to run out of ammunition.  Not sure if it was actually firing (didn't want to run a team in front of it to find out).  It stopped when it turned to reengage another target.  Shocked

Also, another suggestion on the mortars.  Right now, the german 8cm can be assigned to infantry or support platoons, it probably should be like the brit 3 inch and limited to support platoon only.
  Topic: GJS-LSA bugs, suggestions, and comments thread
mjunod

Replies: 248
Views: 173308

PostForum: Close Combat Last Stand Arnhem   Posted: Fri Jun 14, 2013 12:58 pm   Subject: Re: GJS-LSA bugs, suggestions, and comments thread
I am going to make my first post on this site in many years of playing CC and lurking here to say:

Thank you for this mod.  Better engine + GJS...the results are excellent, the hard work shows.

Bugs:

* I'm getting a CC freeze / lockup (at "loading" immediately after the battle), reproducible every time, after fighting on the new Magny map in a current GC savegame at D+1 / 0700 round (last battle of the round).  Not sure if it's a data bug or just general CC buggyness / corrupt savegame.

* Unit uniforms, as mentioned previously

Comments/Suggestions:

* I like the longer mortar flight time and decreased accuracy vs. CC defaults.  Stock mortar strength is OK by me.  Move fast over open ground should be an invitation for disaster Smile  Personally, I would have liked to see delay even slightly longer, trading for slightly increased accuracy over where it is in the mod.

* Agree that sniper fire should be invisible.  But, so far snipers seem to be plenty deadly in the mod, so I wouldn't change effectiveness.

* When defending, it seems like the AI defends exits better than it normally does.

* The crawl of death / ignore orders under fire is fun, after you sneak a unit through a minefield, they get shot at, and move back through the minefield  Very Happy

* Jury is out for me on the M10 changes.  M10 turret speed is REALLY slow, which is more realistic, but due to the way armor moves in the game, when issuing a move order, the turret frequently turns the wrong direction vs potential targets.  It's much more difficult to use these on the move now, although they can still do OK in defense.  Waypoints do help some.  Also, the 50 cal on the rear arc is interesting, but fire order vs infantry seems to use the cannon, not the MG, so seems best suited to crew mowing down infantry trying to flank the TD in defense.  I like the way it is in PiTF, where the 50 can be fired in any direction, but the M10 crew is quite exposed.

* Great work all around Cathartes, thanks again
 
 
 
Page 1 of 1
Time synchronized with your computer time
Jump to:  




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!