I had a strange bug on that same map, maybe just a CC bug though. One of the ge Kwk50's would keep firing very very quickly, and did not seem to run out of ammunition. Not sure if it was actually firing (didn't want to run a team in front of it to find out). It stopped when it turned to reengage another target.
Also, another suggestion on the mortars. Right now, the german 8cm can be assigned to infantry or support platoons, it probably should be like the brit 3 inch and limited to support platoon only.
I am going to make my first post on this site in many years of playing CC and lurking here to say:
Thank you for this mod. Better engine + GJS...the results are excellent, the hard work shows.
Bugs:
* I'm getting a CC freeze / lockup (at "loading" immediately after the battle), reproducible every time, after fighting on the new Magny map in a current GC savegame at D+1 / 0700 round (last battle of the round). Not sure if it's a data bug or just general CC buggyness / corrupt savegame.
* Unit uniforms, as mentioned previously
Comments/Suggestions:
* I like the longer mortar flight time and decreased accuracy vs. CC defaults. Stock mortar strength is OK by me. Move fast over open ground should be an invitation for disaster Personally, I would have liked to see delay even slightly longer, trading for slightly increased accuracy over where it is in the mod.
* Agree that sniper fire should be invisible. But, so far snipers seem to be plenty deadly in the mod, so I wouldn't change effectiveness.
* When defending, it seems like the AI defends exits better than it normally does.
* The crawl of death / ignore orders under fire is fun, after you sneak a unit through a minefield, they get shot at, and move back through the minefield
* Jury is out for me on the M10 changes. M10 turret speed is REALLY slow, which is more realistic, but due to the way armor moves in the game, when issuing a move order, the turret frequently turns the wrong direction vs potential targets. It's much more difficult to use these on the move now, although they can still do OK in defense. Waypoints do help some. Also, the 50 cal on the rear arc is interesting, but fire order vs infantry seems to use the cannon, not the MG, so seems best suited to crew mowing down infantry trying to flank the TD in defense. I like the way it is in PiTF, where the 50 can be fired in any direction, but the M10 crew is quite exposed.
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!