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Author Message
  Topic: TRSM v097 bug thread.
mookid

Replies: 30
Views: 29010

PostForum: Total Realism Sub Mod   Posted: Sun Aug 31, 2008 2:25 pm   Subject: TRSM v097 bug thread.
the thumbnail for the Cusader 20mm AA tank seems to be inverted.
  Topic: Ideas with no experience
mookid

Replies: 5
Views: 6045

PostForum: Modding Workshop   Posted: Sun Aug 17, 2008 10:25 am   Subject: Ideas with no experience
hi,
my suggestions:

iran-iraq war:
-iraq with better russian t-55 and t-62 tanks and artillery support
-iran with better morale and very big infantry waves
during the war there were many different stages, for example the first iraqi attack which was stopped in the bigger cities by iranian spirit. later the iraqis chose to dig their tanks in and defend the massive iranian counterattack. so there are many possibilities to make different interesting scenarios.

eritrea vs. ethiopia...
This war wasn't like all the other "primitive" wars in africa. It was real tactics and well equipped soldiers who were organized. Eritrea has a much smaller population than ethiopia and was using defensive trench tactics. they are like prussia in 18th and 19th century. Good morale and discipline. On the other side Ethiopia used tanks like the germans did in ww2 and eritrea with their little manpower answered with heavy defensive artillery barrages like in ww1. so it would also suit the CC5 environment very well.
  Topic: Airstrike Bullet Spread
mookid

Replies: 1
Views: 4006

PostForum: Total Realism Sub Mod   Posted: Thu Aug 14, 2008 3:58 pm   Subject: Airstrike Bullet Spread
If you look at old guncam footage you'll see that most pilots would attack at an angle over 30° and their bullets usually would cover the small target area pretty well. But in CC5 an airstrike looks like in hollywood movies and it is also not very effective ingame.

So my suggestion would be to program the airstrikes like artillery strikes, only with smaller projectiles and a higher rate of fire if that is possible. Probably there wouldn't be any animated Aircraft sprites but the rest would be more realistic.
  Topic: Much respect to Pzjager
mookid

Replies: 13
Views: 15646

PostForum: CC5 Stalingrad Operation Circle   Posted: Sun May 25, 2008 2:42 pm   Subject: Much respect to Pzjager
when I first looked at screenshots I thought "mh boring snow, the gameplay better be good".

the experience of the first battle was overwhelming. the action, the sound...

It's my favourite mod by far.
  Topic: What does the "strelki" mean?
mookid

Replies: 6
Views: 10326

PostForum: CC5 Stalingrad Operation Circle   Posted: Sun May 25, 2008 2:38 pm   Subject: What does the "strelki" mean?
strelki = schützen = "shooters"
  Topic: music used
mookid

Replies: 4
Views: 9118

PostForum: CC5 Stalingrad Operation Circle   Posted: Sun May 25, 2008 2:37 pm   Subject: music used
i only like the katyusha version that is played in the game. anybody have link or name of it?

edit: found it

http://www.sovmusic.ru/download.php?fname=katyush2

choir is: Краснознамённый ансамбль песни и пляски Советской Армии имени А.В.Александрова (КАППСА)

other versions:
http://www.sovmusic.ru/result.php?type=simple&searchterm=%EA%E0%F2%FE%F8%E0&searchtype=name
  Topic: Operation Circle Multiplayer bugs + questions about Osubmods
mookid

Replies: 2
Views: 4339

PostForum: CC5 Stalingrad Operation Circle   Posted: Sun May 25, 2008 2:22 pm   Subject: Operation Circle Multiplayer bugs + questions about Osubmods
Hi, I played Operation Circle over TCP Multiplayer mode.

It seems that the game crashes whenever the guy who hosts presses "next" last during Unit Purchase Screen. If host presses "next" first everything stays allright.

Also I have a question about h2h submod. I haven't installed it yet and I would like to know, what the diffrences are between h2h and normal OC. Also: does h2h collide with other submods or is it possible to install every OC submod at the same time.
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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