Author |
Message |
Topic: Almost there |
mopa
Replies: 30
Views: 35907
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Forum: CC5 Battle of the Scheldt Posted: Fri Sep 11, 2009 5:26 pm Subject: Re: Almost there |
Yup still wating and cant wait very tahkful youv taken this on.
Mopa |
Topic: How to make campaigns tougher |
mopa
Replies: 14
Views: 12771
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Forum: H2H Multiplayer Posted: Wed Oct 26, 2005 12:35 pm Subject: How to make campaigns tougher |
LapsedPacifist wrote:
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I agree with gravyface. Not looking makes your game behaviour much different and makes it much harder.
The problem is with ai selection of units. Depending on how the adb files have been edited the ai can make some crazy choices, leaving a dozen of its finest infantry in reserve while sending in under strength squads and weak vehicles. This varies mod to mod but even in the fantastic Stalingrad mod the ai goes for 8 (!) tanks for Soviet tank brigades even to the exclusion of a command team for one platoon!
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I agree completely, it would be interesting if there is a way to have an item report, in many case you know your facing a tank battalion or Engineers, so as the info filters down to "G2" you have some a semblance of what your up against but hardly if every the complete picture. If there is some why to get maybe limited radio traffic, or decoded info, perhaps when air strikes or supremacy is available you have the privilege of this sort of Intel, it would make for some great gaming and a lot more realism, in the sense that you would have need a level of prepaid ness etc… but I guess again its one of the games limitations. Interestingly enough it would be great if the game, AI, could react both ways, if you see them, do they see etc… ( like being only able to see part of the set up o of your opponent. And the rest being blacked out or not available).
-m BTW, Stalingrad is a fantastic mod, and cant wait for the schelt. |
Topic: Indo Mod |
mopa
Replies: 5
Views: 5659
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Forum: Close Combat 3: The Russian Front Posted: Wed Sep 28, 2005 6:29 pm Subject: Amazing |
I cant wait for this... if i can do any thign to help seed it up, iam there
-m |
Topic: What was your first wargame? |
mopa
Replies: 215
Views: 289903
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Forum: The Mess Posted: Thu Jul 28, 2005 9:32 pm Subject: My first |
In order
Chess
stragetgo
Risk
Diplomacy
Squadleader
Bismark (many more after that... many more)
Then on computer
First war game????
Nucular B1 Bomber (TRash 80? AtarI?)
Hunt for Red october
SOme tank game ( i had a xt 386 at the time) |
Topic: Crash Problum |
mopa
Replies: 0
Views: 3476
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Forum: CC5 El Alamein Posted: Thu Jul 07, 2005 4:18 pm Subject: Crash Problum |
I'm in about day 3 of teh campagine, and i find now that i have units of both sides in battle over Sidi add el rehigen area, after the movment pahse and over to the battle pahse, the game crashes?
Any qugestsion?
An interesting mod in deed, well done, i hope we can fix this casue i wnat to finish teh campagie.
-mopa |
Topic: Canadian Forces Light |
mopa
Replies: 3
Views: 4029
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Forum: The Mess Posted: Mon May 02, 2005 5:04 pm Subject: amazing |
thast really good |
Topic: Does CC cheat? |
mopa
Replies: 10
Views: 7750
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Forum: The Mess Posted: Fri Apr 29, 2005 5:45 pm Subject: i agree |
although some times frustrating, I had a mg al but take out a Abrahams Tank in RSR last week, god I couldn't believe it, it halted an advance and was my last mobile tank, this week, I had two PZRG units armed with PZ Fausts at 40 meters and they couldn't take out an IS2 but the mission before a single man left in a unit took one out with the first shot head on at 80 meters.
Its a bit weird but dose allow for some fun and the "unpredictability of war"
-m |
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