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Do incapacitations count as a soldier's kills?

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Author Message
  Topic: Almost there
mopa

Replies: 30
Views: 35907

PostForum: CC5 Battle of the Scheldt   Posted: Fri Sep 11, 2009 5:26 pm   Subject: Re: Almost there
Yup still wating and cant wait very tahkful youv taken this on.

Mopa
  Topic: How to make campaigns tougher
mopa

Replies: 14
Views: 12771

PostForum: H2H Multiplayer   Posted: Wed Oct 26, 2005 12:35 pm   Subject: How to make campaigns tougher
LapsedPacifist wrote:
I agree with gravyface. Not looking makes your game behaviour much different and makes it much harder.

The problem is with ai selection of units. Depending on how the adb files have been edited the ai can make some crazy choices, leaving a dozen of its finest infantry in reserve while sending in under strength squads and weak vehicles. This varies mod to mod but even in the fantastic Stalingrad mod the ai goes for 8 (!) tanks for Soviet tank brigades even to the exclusion of a command team for one platoon!


I agree completely, it would be interesting if there is a way to have an item report, in many case you know your facing a tank battalion or Engineers, so as the info filters down to "G2" you have some a semblance of what your up against but hardly if every the complete picture. If there is some why to get maybe limited radio traffic, or decoded info, perhaps when air strikes or supremacy is available you have the privilege of this sort of Intel, it would make for some great gaming and a lot more realism, in the sense that you would have need a level of prepaid ness etc… but I guess again its one of the games limitations. Interestingly enough it would be great if the game, AI, could react both ways, if you see them, do they see etc… ( like being only able to see part of the set up o of your opponent. And the rest being blacked out or not available).

-m BTW, Stalingrad is a fantastic mod, and cant wait for the schelt.
  Topic: Indo Mod
mopa

Replies: 5
Views: 5659

PostForum: Close Combat 3: The Russian Front   Posted: Wed Sep 28, 2005 6:29 pm   Subject: Amazing
I cant wait for this... if i can do any thign to help seed it up, iam there
-m Laughing
  Topic: What was your first wargame?
mopa

Replies: 215
Views: 289903

PostForum: The Mess   Posted: Thu Jul 28, 2005 9:32 pm   Subject: My first
In order

Chess
stragetgo
Risk
Diplomacy
Squadleader
Bismark (many more after that... many more)

Then on computer

First war game????

Nucular B1 Bomber (TRash 80? AtarI?)
Hunt for Red october
SOme tank game ( i had a xt 386 at the time)
  Topic: Crash Problum
mopa

Replies: 0
Views: 3476

PostForum: CC5 El Alamein   Posted: Thu Jul 07, 2005 4:18 pm   Subject: Crash Problum
I'm in about day 3 of teh campagine, and i find now that i have units of both sides in battle over Sidi add el rehigen area, after the movment pahse and over to the battle pahse, the game crashes?

Any qugestsion?

An interesting mod in deed, well done, i hope we can fix this casue i wnat to finish teh campagie.

-mopa
  Topic: Canadian Forces Light
mopa

Replies: 3
Views: 4029

PostForum: The Mess   Posted: Mon May 02, 2005 5:04 pm   Subject: amazing
thast really good
  Topic: Does CC cheat?
mopa

Replies: 10
Views: 7750

PostForum: The Mess   Posted: Fri Apr 29, 2005 5:45 pm   Subject: i agree
although some times frustrating, I had a mg al but take out a Abrahams Tank in RSR last week, god I couldn't believe it, it halted an advance and was my last mobile tank, this week, I had two PZRG units armed with PZ Fausts at 40 meters and they couldn't take out an IS2 but the mission before a single man left in a unit took one out with the first shot head on at 80 meters.

Its a bit weird but dose allow for some fun and the "unpredictability of war"

-m
 
 
 
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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